void gluCylinder
|
( |
GLUquadric* quad
, GLdouble base
, GLdouble top
, GLdouble height
, GLint slices
, GLint stacks
); |
gluCylinder draws a cylinder oriented along the z axis. The base of the cylinder is placed at z=0, and the top at z=height. Like a sphere, a cylinder is subdivided around the z axis into slices, and along the z axis into stacks.
Note that if top is set to 0.0, this routine generates a cone.
If the orientation is set to GLU_OUTSIDE (with gluQuadricOrientation), then any generated normals point away from the z axis. Otherwise, they point toward the z axis.
If texturing is turned on (with gluQuadricTexture), then texture coordinates are generated so that t ranges linearly from 0.0 at z=0 to 1.0 at z=height, and s ranges from 0.0 at the +y axis, to 0.25 at the +x axis, to 0.5 at the −y axis, to 0.75 at the −x axis, and back to 1.0 at the +y axis.