void glutSolidSphere
| ( | GLdouble radius
, GLint slices
, GLint stacks
); |
void glutWireSphere
| ( | GLdouble radius
, GLint slices
, GLint stacks
); |
glutSolidSphere
| ( |
radius
,
slices
,
stacks
) →
None
|
glutWireSphere
| ( |
radius
,
slices
,
stacks
) →
None
|
Renders a sphere centered at the modeling coordinates origin of the specified radius. The sphere is subdivided around the Z axis into slices and along the Z axis into stacks.
glutSolidCube , glutSolidCone , glutSolidTorus , glutSolidDodecahedron , glutSolidOctahedron , glutSolidTetrahedron , glutSolidIcosahedron , glutSolidTeapot