Without using any display lists, glutStrokeCharacter renders the character in the named stroke font. The available fonts are:
Rendering a nonexistent character has no effect. A glTranslatef is used to translate the current model view matrix to advance the width of the character.
Here is a routine that shows how to render a string of ASCII text with glutStrokeCharacter:
void output(GLfloat x, GLfloat y, char *text) { char *p; glPushMatrix(); glTranslatef(x, y, 0); for (p = text; *p; p++) glutStrokeCharacter(GLUT_STROKE_ROMAN, *p); glPopMatrix(); }
If you want to draw stroke font text using wide, antialiased lines, use:
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glEnable(GL_BLEND); glEnable(GL_LINE_SMOOTH); glLineWidth(2.0); output(200, 225, "This is antialiased.");