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osgGA::DriveManipulator Member List

This is the complete list of members for osgGA::DriveManipulator, including all inherited members.
_autoComputeHomePositionosgGA::MatrixManipulator [protected]
_bufferosgGA::DriveManipulator [protected]
_coordinateFrameCallbackosgGA::MatrixManipulator [protected]
_dataVarianceosg::Object [protected]
_distanceosgGA::DriveManipulator [protected]
_eyeosgGA::DriveManipulator [protected]
_ga_t0osgGA::DriveManipulator [protected]
_ga_t1osgGA::DriveManipulator [protected]
_heightosgGA::DriveManipulator [protected]
_homeCenterosgGA::MatrixManipulator [protected]
_homeEyeosgGA::MatrixManipulator [protected]
_homeUposgGA::MatrixManipulator [protected]
_intersectTraversalMaskosgGA::MatrixManipulator [protected]
_minimumDistanceosgGA::MatrixManipulator [protected]
_modelScaleosgGA::DriveManipulator [protected]
_nameosg::Object [protected]
_nestedCallbackosg::NodeCallback
_nodeosgGA::DriveManipulator [protected]
_pitchosgGA::DriveManipulator [protected]
_pitchDownKeyPressedosgGA::DriveManipulator [protected]
_pitchUpKeyPressedosgGA::DriveManipulator [protected]
_refCountosg::Referenced [mutable, protected]
_refMutexosg::Referenced [mutable, protected]
_rotationosgGA::DriveManipulator [protected]
_speedModeosgGA::DriveManipulator [protected]
_userDataosg::Object [protected]
_velocityosgGA::DriveManipulator [protected]
accept(GUIEventHandlerVisitor &v)osgGA::MatrixManipulator [inline, virtual]
addMouseEvent(const GUIEventAdapter &ea)osgGA::DriveManipulator [protected]
addNestedCallback(NodeCallback *nc)osg::NodeCallback [inline]
calcMovement()osgGA::DriveManipulator [protected]
className() const osgGA::DriveManipulator [inline, virtual]
clone(const CopyOp &) const=0osg::Object [pure virtual]
cloneType() const=0osg::Object [pure virtual]
computeHomePosition()osgGA::DriveManipulator [virtual]
computePosition(const osg::Vec3d &eye, const osg::Vec3d &lv, const osg::Vec3d &up)osgGA::DriveManipulator [protected]
DataVariance enum nameosg::Object
DriveManipulator()osgGA::DriveManipulator
DYNAMIC enum valueosg::Object
event(osg::NodeVisitor *nv, osg::Drawable *drawable)osgGA::GUIEventHandler [virtual]
EventCallback()osg::Drawable::EventCallback [inline]
EventCallback(const EventCallback &, const CopyOp &)osg::Drawable::EventCallback [inline]
flushMouseEventStack()osgGA::DriveManipulator [protected]
getAutoComputeHomePosition() const osgGA::MatrixManipulator [inline]
getComposite() const osgGA::GUIEventHandler [inline, virtual]
getComposite()osgGA::GUIEventHandler [inline, virtual]
getCoordinateFrame(const osg::Vec3d &position) const osgGA::MatrixManipulator [inline]
getCoordinateFrameCallback()osgGA::MatrixManipulator [inline]
getCoordinateFrameCallback() const osgGA::MatrixManipulator [inline]
getDataVariance() const osg::Object [inline]
getDeleteHandler()osg::Referenced [static]
getFrontVector(const osg::CoordinateFrame &cf) const osgGA::MatrixManipulator [inline]
getFusionDistanceMode() const osgGA::MatrixManipulator [inline, virtual]
getFusionDistanceValue() const osgGA::MatrixManipulator [inline, virtual]
getHeight() const osgGA::DriveManipulator [inline]
getHomePosition(osg::Vec3d &eye, osg::Vec3d &center, osg::Vec3d &up) const osgGA::MatrixManipulator [inline, virtual]
getIntersectTraversalMask() const osgGA::MatrixManipulator [inline]
getInverseMatrix() const osgGA::DriveManipulator [virtual]
getMatrix() const osgGA::DriveManipulator [virtual]
getMinimumDistance() const osgGA::MatrixManipulator [inline]
getModelScale() const osgGA::DriveManipulator [inline]
getName() const osg::Object [inline]
getNestedCallback()osg::NodeCallback [inline]
getNestedCallback() const osg::NodeCallback [inline]
getNode() const osgGA::DriveManipulator [virtual]
getNode()osgGA::DriveManipulator [virtual]
getSideVector(const osg::CoordinateFrame &cf) const osgGA::MatrixManipulator [inline]
getThreadSafeReferenceCounting()osg::Referenced [static]
getThreadSafeRefUnref() const osg::Referenced [inline]
getUpVector(const osg::CoordinateFrame &cf) const osgGA::MatrixManipulator [inline]
getUsage(osg::ApplicationUsage &usage) const osgGA::DriveManipulator [virtual]
getUserData()osg::Object [inline]
getUserData() const osg::Object [inline]
getVelocity() const osgGA::DriveManipulator [inline]
GUIEventHandler()osgGA::GUIEventHandler [inline]
GUIEventHandler(const GUIEventHandler &, const osg::CopyOp &)osgGA::GUIEventHandler [inline]
handle(const GUIEventAdapter &ea, GUIActionAdapter &us)osgGA::DriveManipulator [virtual]
osgGA::GUIEventHandler::handle(const GUIEventAdapter &ea, GUIActionAdapter &aa, osg::Object *, osg::NodeVisitor *)osgGA::GUIEventHandler [inline, virtual]
home(const GUIEventAdapter &ea, GUIActionAdapter &us)osgGA::DriveManipulator [virtual]
osgGA::MatrixManipulator::home(double)osgGA::MatrixManipulator [inline, virtual]
init(const GUIEventAdapter &ea, GUIActionAdapter &us)osgGA::DriveManipulator [virtual]
isSameKindAs(const Object *) const osg::Object [inline, virtual]
libraryName() const=0osg::Object [pure virtual]
MatrixManipulator()osgGA::MatrixManipulator [protected]
META_Object(osgGA, GUIEventHandler)osgGA::GUIEventHandler
osg::NodeCallback::META_Object(osg, NodeCallback)osg::NodeCallback
osg::Drawable::EventCallback::META_Object(osg, EventCallback)osg::Drawable::EventCallback
NodeCallback()osg::NodeCallback [inline]
NodeCallback(const NodeCallback &nc, const CopyOp &)osg::NodeCallback [inline]
Object()osg::Object [inline]
Object(const Object &, const CopyOp &copyop=CopyOp::SHALLOW_COPY)osg::Object
operator()(osg::Node *node, osg::NodeVisitor *nv)osgGA::GUIEventHandler [virtual]
osg::Referenced::operator=(const Referenced &)osg::Referenced [inline]
ref() const osg::Referenced [inline]
referenceCount() const osg::Referenced [inline]
Referenced()osg::Referenced
Referenced(const Referenced &)osg::Referenced
releaseGLObjects(osg::State *=0) const osg::Object [inline, virtual]
removeNestedCallback(NodeCallback *nc)osg::NodeCallback [inline]
setAutoComputeHomePosition(bool flag)osgGA::MatrixManipulator [inline, virtual]
setByInverseMatrix(const osg::Matrixd &matrix)osgGA::DriveManipulator [inline, virtual]
setByMatrix(const osg::Matrixd &matrix)osgGA::DriveManipulator [virtual]
setCoordinateFrameCallback(CoordinateFrameCallback *cb)osgGA::MatrixManipulator [inline, virtual]
setDataVariance(DataVariance dv)osg::Object [inline]
setDeleteHandler(DeleteHandler *handler)osg::Referenced [static]
setHeight(double in_h)osgGA::DriveManipulator [inline]
setHomePosition(const osg::Vec3d &eye, const osg::Vec3d &center, const osg::Vec3d &up, bool autoComputeHomePosition=false)osgGA::MatrixManipulator [inline, virtual]
setIntersectTraversalMask(unsigned int mask)osgGA::MatrixManipulator [inline]
setMinimumDistance(float minimumDistance)osgGA::MatrixManipulator [inline, virtual]
setModelScale(double in_ms)osgGA::DriveManipulator [inline]
setName(const std::string &name)osg::Object [inline]
setName(const char *name)osg::Object [inline]
setNestedCallback(NodeCallback *nc)osg::NodeCallback [inline]
setNode(osg::Node *)osgGA::DriveManipulator [virtual]
setThreadSafeReferenceCounting(bool enableThreadSafeReferenceCounting)osg::Referenced [static]
setThreadSafeRefUnref(bool threadSafe)osg::Referenced
setUserData(Referenced *obj)osg::Object [inline]
setVelocity(double in_vel)osgGA::DriveManipulator [inline]
SpeedControlMode enum nameosgGA::DriveManipulator [protected]
STATIC enum valueosg::Object
traverse(Node *node, NodeVisitor *nv)osg::NodeCallback
unref() const osg::Referenced [inline]
unref_nodelete() const osg::Referenced
USE_MOUSE_BUTTONS_FOR_SPEED enum valueosgGA::DriveManipulator [protected]
USE_MOUSE_Y_FOR_SPEED enum valueosgGA::DriveManipulator [protected]
~DriveManipulator()osgGA::DriveManipulator [protected, virtual]
~MatrixManipulator()osgGA::MatrixManipulator [protected, virtual]
~NodeCallback()osg::NodeCallback [inline, protected, virtual]
~Object()osg::Object [inline, protected, virtual]
~Referenced()osg::Referenced [protected, virtual]

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