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osgGA::UFOManipulator Member List

This is the complete list of members for osgGA::UFOManipulator, including all inherited members.
_adjustPosition()osgGA::UFOManipulator [protected]
_autoComputeHomePositionosgGA::MatrixManipulator [protected]
_coordinateFrameCallbackosgGA::MatrixManipulator [protected]
_ctrlosgGA::UFOManipulator [protected]
_dataVarianceosg::Object [protected]
_decelerateOffsetRateosgGA::UFOManipulator [protected]
_decelerateUpSideRateosgGA::UFOManipulator [protected]
_directionosgGA::UFOManipulator [protected]
_directionRotationAccelerationosgGA::UFOManipulator [protected]
_directionRotationDecelerationosgGA::UFOManipulator [protected]
_directionRotationEpsilonosgGA::UFOManipulator [protected]
_directionRotationRateosgGA::UFOManipulator [protected]
_dtosgGA::UFOManipulator [protected]
_forwardSpeedosgGA::UFOManipulator [protected]
_frame(const osgGA::GUIEventAdapter &ea, osgGA::GUIActionAdapter &)osgGA::UFOManipulator [protected]
_homeCenterosgGA::MatrixManipulator [protected]
_homeEyeosgGA::MatrixManipulator [protected]
_homeUposgGA::MatrixManipulator [protected]
_intersectTraversalMaskosgGA::MatrixManipulator [protected]
_inverseMatrixosgGA::UFOManipulator [protected]
_keyDown(const osgGA::GUIEventAdapter &ea, osgGA::GUIActionAdapter &)osgGA::UFOManipulator [protected]
_keyUp(const osgGA::GUIEventAdapter &ea, osgGA::GUIActionAdapter &)osgGA::UFOManipulator [protected]
_matrixosgGA::UFOManipulator [protected]
_minDistanceInFrontosgGA::UFOManipulator [protected]
_minHeightAboveGroundosgGA::UFOManipulator [protected]
_minimumDistanceosgGA::MatrixManipulator [protected]
_nameosg::Object [protected]
_nestedCallbackosg::NodeCallback
_nodeosgGA::UFOManipulator [protected]
_offsetosgGA::UFOManipulator [protected]
_pitchOffsetosgGA::UFOManipulator [protected]
_pitchOffsetRateosgGA::UFOManipulator [protected]
_positionosgGA::UFOManipulator [protected]
_refCountosg::Referenced [mutable, protected]
_refMutexosg::Referenced [mutable, protected]
_shiftosgGA::UFOManipulator [protected]
_sideSpeedosgGA::UFOManipulator [protected]
_speedAccelerationFactorosgGA::UFOManipulator [protected]
_speedDecelerationFactorosgGA::UFOManipulator [protected]
_speedEpsilonosgGA::UFOManipulator [protected]
_stop()osgGA::UFOManipulator [protected]
_straightenOffsetosgGA::UFOManipulator [protected]
_t0osgGA::UFOManipulator [protected]
_upSpeedosgGA::UFOManipulator [protected]
_userDataosg::Object [protected]
_viewAngleosgGA::UFOManipulator [protected]
_viewOffsetDeltaosgGA::UFOManipulator [protected]
_yawOffsetosgGA::UFOManipulator [protected]
_yawOffsetRateosgGA::UFOManipulator [protected]
accept(GUIEventHandlerVisitor &v)osgGA::MatrixManipulator [inline, virtual]
addNestedCallback(NodeCallback *nc)osg::NodeCallback [inline]
className() const osgGA::UFOManipulator [virtual]
clone(const CopyOp &) const=0osg::Object [pure virtual]
cloneType() const=0osg::Object [pure virtual]
computeHomePosition()osgGA::UFOManipulator [virtual]
DataVariance enum nameosg::Object
DYNAMIC enum valueosg::Object
event(osg::NodeVisitor *nv, osg::Drawable *drawable)osgGA::GUIEventHandler [virtual]
EventCallback()osg::Drawable::EventCallback [inline]
EventCallback(const EventCallback &, const CopyOp &)osg::Drawable::EventCallback [inline]
getAutoComputeHomePosition() const osgGA::MatrixManipulator [inline]
getComposite() const osgGA::GUIEventHandler [inline, virtual]
getComposite()osgGA::GUIEventHandler [inline, virtual]
getCoordinateFrame(const osg::Vec3d &position) const osgGA::MatrixManipulator [inline]
getCoordinateFrameCallback()osgGA::MatrixManipulator [inline]
getCoordinateFrameCallback() const osgGA::MatrixManipulator [inline]
getCurrentPositionAsLookAt(osg::Vec3 &eye, osg::Vec3 &center, osg::Vec3 &up)osgGA::UFOManipulator
getDataVariance() const osg::Object [inline]
getDeleteHandler()osg::Referenced [static]
getForwardSpeed() const osgGA::UFOManipulator [inline]
getFrontVector(const osg::CoordinateFrame &cf) const osgGA::MatrixManipulator [inline]
getFusionDistanceMode() const osgGA::MatrixManipulator [inline, virtual]
getFusionDistanceValue() const osgGA::MatrixManipulator [inline, virtual]
getHomePosition(osg::Vec3d &eye, osg::Vec3d &center, osg::Vec3d &up) const osgGA::MatrixManipulator [inline, virtual]
getIntersectTraversalMask() const osgGA::MatrixManipulator [inline]
getInverseMatrix() const osgGA::UFOManipulator [virtual]
getMatrix() const osgGA::UFOManipulator [virtual]
getMinDistance() const osgGA::UFOManipulator [inline]
getMinHeight() const osgGA::UFOManipulator [inline]
getMinimumDistance() const osgGA::MatrixManipulator [inline]
getName() const osg::Object [inline]
getNestedCallback()osg::NodeCallback [inline]
getNestedCallback() const osg::NodeCallback [inline]
getNode() const osgGA::UFOManipulator [virtual]
getNode()osgGA::UFOManipulator [virtual]
getRotationSpeed() const osgGA::UFOManipulator [inline]
getSideSpeed() const osgGA::UFOManipulator [inline]
getSideVector(const osg::CoordinateFrame &cf) const osgGA::MatrixManipulator [inline]
getThreadSafeReferenceCounting()osg::Referenced [static]
getThreadSafeRefUnref() const osg::Referenced [inline]
getUpVector(const osg::CoordinateFrame &cf) const osgGA::MatrixManipulator [inline]
getUsage(osg::ApplicationUsage &usage) const osgGA::UFOManipulator [virtual]
getUserData()osg::Object [inline]
getUserData() const osg::Object [inline]
GUIEventHandler()osgGA::GUIEventHandler [inline]
GUIEventHandler(const GUIEventHandler &, const osg::CopyOp &)osgGA::GUIEventHandler [inline]
handle(const osgGA::GUIEventAdapter &ea, osgGA::GUIActionAdapter &aa)osgGA::UFOManipulator
osgGA::MatrixManipulator::handle(const GUIEventAdapter &ea, GUIActionAdapter &us)osgGA::MatrixManipulator [virtual]
osgGA::GUIEventHandler::handle(const GUIEventAdapter &ea, GUIActionAdapter &aa, osg::Object *, osg::NodeVisitor *)osgGA::GUIEventHandler [inline, virtual]
home(const osgGA::GUIEventAdapter &, osgGA::GUIActionAdapter &)osgGA::UFOManipulator [virtual]
home(double)osgGA::UFOManipulator [virtual]
osgGA::MatrixManipulator::home(const GUIEventAdapter &,GUIActionAdapter &)osgGA::MatrixManipulator [inline, virtual]
init(const GUIEventAdapter &,GUIActionAdapter &)osgGA::UFOManipulator [virtual]
isSameKindAs(const Object *) const osg::Object [inline, virtual]
libraryName() const=0osg::Object [pure virtual]
MatrixManipulator()osgGA::MatrixManipulator [protected]
META_Object(osgGA, GUIEventHandler)osgGA::GUIEventHandler
osg::NodeCallback::META_Object(osg, NodeCallback)osg::NodeCallback
osg::Drawable::EventCallback::META_Object(osg, EventCallback)osg::Drawable::EventCallback
NodeCallback()osg::NodeCallback [inline]
NodeCallback(const NodeCallback &nc, const CopyOp &)osg::NodeCallback [inline]
Object()osg::Object [inline]
Object(const Object &, const CopyOp &copyop=CopyOp::SHALLOW_COPY)osg::Object
operator()(osg::Node *node, osg::NodeVisitor *nv)osgGA::GUIEventHandler [virtual]
osg::Referenced::operator=(const Referenced &)osg::Referenced [inline]
ref() const osg::Referenced [inline]
referenceCount() const osg::Referenced [inline]
Referenced()osg::Referenced
Referenced(const Referenced &)osg::Referenced
releaseGLObjects(osg::State *=0) const osg::Object [inline, virtual]
removeNestedCallback(NodeCallback *nc)osg::NodeCallback [inline]
setAutoComputeHomePosition(bool flag)osgGA::MatrixManipulator [inline, virtual]
setByInverseMatrix(const osg::Matrixd &invmat)osgGA::UFOManipulator [virtual]
setByMatrix(const osg::Matrixd &matrix)osgGA::UFOManipulator [virtual]
setCoordinateFrameCallback(CoordinateFrameCallback *cb)osgGA::MatrixManipulator [inline, virtual]
setDataVariance(DataVariance dv)osg::Object [inline]
setDeleteHandler(DeleteHandler *handler)osg::Referenced [static]
setForwardSpeed(double in_fs)osgGA::UFOManipulator [inline]
setHomePosition(const osg::Vec3d &eye, const osg::Vec3d &center, const osg::Vec3d &up, bool autoComputeHomePosition=false)osgGA::MatrixManipulator [inline, virtual]
setIntersectTraversalMask(unsigned int mask)osgGA::MatrixManipulator [inline]
setMinDistance(double in_min_dist)osgGA::UFOManipulator [inline]
setMinHeight(double in_min_height)osgGA::UFOManipulator [inline]
setMinimumDistance(float minimumDistance)osgGA::MatrixManipulator [inline, virtual]
setName(const std::string &name)osg::Object [inline]
setName(const char *name)osg::Object [inline]
setNestedCallback(NodeCallback *nc)osg::NodeCallback [inline]
setNode(osg::Node *node)osgGA::UFOManipulator [virtual]
setRotationSpeed(double in_rot_speed)osgGA::UFOManipulator [inline]
setSideSpeed(double in_ss)osgGA::UFOManipulator [inline]
setThreadSafeReferenceCounting(bool enableThreadSafeReferenceCounting)osg::Referenced [static]
setThreadSafeRefUnref(bool threadSafe)osg::Referenced
setUserData(Referenced *obj)osg::Object [inline]
STATIC enum valueosg::Object
traverse(Node *node, NodeVisitor *nv)osg::NodeCallback
UFOManipulator()osgGA::UFOManipulator
unref() const osg::Referenced [inline]
unref_nodelete() const osg::Referenced
~MatrixManipulator()osgGA::MatrixManipulator [protected, virtual]
~NodeCallback()osg::NodeCallback [inline, protected, virtual]
~Object()osg::Object [inline, protected, virtual]
~Referenced()osg::Referenced [protected, virtual]

Generated at Thu Nov 24 16:24:20 2005 for the OpenSceneGraph by doxygen 1.3.6.