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osgGA::StateSetManipulator Member List

This is the complete list of members for osgGA::StateSetManipulator, including all inherited members.
_backfaceosgGA::StateSetManipulator [protected]
_dataVarianceosg::Object [protected]
_drawStateosgGA::StateSetManipulator [protected]
_lightingosgGA::StateSetManipulator [protected]
_maxNumOfTextureUnitsosgGA::StateSetManipulator [protected]
_nameosg::Object [protected]
_nestedCallbackosg::NodeCallback
_refCountosg::Referenced [mutable, protected]
_refMutexosg::Referenced [mutable, protected]
_textureosgGA::StateSetManipulator [protected]
_userDataosg::Object [protected]
accept(GUIEventHandlerVisitor &)osgGA::StateSetManipulator [virtual]
addNestedCallback(NodeCallback *nc)osg::NodeCallback [inline]
className() const osgGA::StateSetManipulator [inline, virtual]
clone(const CopyOp &) const=0osg::Object [pure virtual]
cloneType() const=0osg::Object [pure virtual]
DataVariance enum nameosg::Object
DYNAMIC enum valueosg::Object
event(osg::NodeVisitor *nv, osg::Drawable *drawable)osgGA::GUIEventHandler [virtual]
EventCallback()osg::Drawable::EventCallback [inline]
EventCallback(const EventCallback &, const CopyOp &)osg::Drawable::EventCallback [inline]
getComposite() const osgGA::GUIEventHandler [inline, virtual]
getComposite()osgGA::GUIEventHandler [inline, virtual]
getDataVariance() const osg::Object [inline]
getDeleteHandler()osg::Referenced [static]
getMaximumNumOfTextureUnits() const osgGA::StateSetManipulator [inline]
getName() const osg::Object [inline]
getNestedCallback()osg::NodeCallback [inline]
getNestedCallback() const osg::NodeCallback [inline]
getStateSet()osgGA::StateSetManipulator [virtual]
getStateSet() const osgGA::StateSetManipulator [virtual]
getThreadSafeReferenceCounting()osg::Referenced [static]
getThreadSafeRefUnref() const osg::Referenced [inline]
getUsage(osg::ApplicationUsage &usage) const osgGA::StateSetManipulator [virtual]
getUserData()osg::Object [inline]
getUserData() const osg::Object [inline]
GUIEventHandler()osgGA::GUIEventHandler [inline]
GUIEventHandler(const GUIEventHandler &, const osg::CopyOp &)osgGA::GUIEventHandler [inline]
handle(const GUIEventAdapter &ea, GUIActionAdapter &us)osgGA::StateSetManipulator [virtual]
osgGA::GUIEventHandler::handle(const GUIEventAdapter &ea, GUIActionAdapter &aa, osg::Object *, osg::NodeVisitor *)osgGA::GUIEventHandler [inline, virtual]
isSameKindAs(const Object *) const osg::Object [inline, virtual]
libraryName() const=0osg::Object [pure virtual]
META_Object(osgGA, GUIEventHandler)osgGA::GUIEventHandler
osg::NodeCallback::META_Object(osg, NodeCallback)osg::NodeCallback
osg::Drawable::EventCallback::META_Object(osg, EventCallback)osg::Drawable::EventCallback
NodeCallback()osg::NodeCallback [inline]
NodeCallback(const NodeCallback &nc, const CopyOp &)osg::NodeCallback [inline]
Object()osg::Object [inline]
Object(const Object &, const CopyOp &copyop=CopyOp::SHALLOW_COPY)osg::Object
operator()(osg::Node *node, osg::NodeVisitor *nv)osgGA::GUIEventHandler [virtual]
osg::Referenced::operator=(const Referenced &)osg::Referenced [inline]
ref() const osg::Referenced [inline]
referenceCount() const osg::Referenced [inline]
Referenced()osg::Referenced
Referenced(const Referenced &)osg::Referenced
releaseGLObjects(osg::State *=0) const osg::Object [inline, virtual]
removeNestedCallback(NodeCallback *nc)osg::NodeCallback [inline]
setDataVariance(DataVariance dv)osg::Object [inline]
setDeleteHandler(DeleteHandler *handler)osg::Referenced [static]
setMaximumNumOfTextureUnits(unsigned int i)osgGA::StateSetManipulator [inline]
setName(const std::string &name)osg::Object [inline]
setName(const char *name)osg::Object [inline]
setNestedCallback(NodeCallback *nc)osg::NodeCallback [inline]
setStateSet(osg::StateSet *)osgGA::StateSetManipulator [virtual]
setThreadSafeReferenceCounting(bool enableThreadSafeReferenceCounting)osg::Referenced [static]
setThreadSafeRefUnref(bool threadSafe)osg::Referenced
setUserData(Referenced *obj)osg::Object [inline]
StateSetManipulator()osgGA::StateSetManipulator
STATIC enum valueosg::Object
traverse(Node *node, NodeVisitor *nv)osg::NodeCallback
unref() const osg::Referenced [inline]
unref_nodelete() const osg::Referenced
~NodeCallback()osg::NodeCallback [inline, protected, virtual]
~Object()osg::Object [inline, protected, virtual]
~Referenced()osg::Referenced [protected, virtual]
~StateSetManipulator()osgGA::StateSetManipulator [virtual]

Generated at Thu Nov 24 16:24:18 2005 for the OpenSceneGraph by doxygen 1.3.6.