Inheritance diagram for osgGA::StateSetManipulator:
Public Member Functions | |
StateSetManipulator () | |
virtual | ~StateSetManipulator () |
virtual const char * | className () const |
return the name of the object's class type. | |
virtual void | setStateSet (osg::StateSet *) |
attach a geostate to the manipulator to be used for specifying view. | |
virtual osg::StateSet * | getStateSet () |
get the attached a geostate. | |
virtual const osg::StateSet * | getStateSet () const |
get the attached a geostate. | |
virtual bool | handle (const GUIEventAdapter &ea, GUIActionAdapter &us) |
Handle events, return true if handled, false otherwise. | |
virtual void | accept (GUIEventHandlerVisitor &) |
Handle visitations. | |
virtual void | getUsage (osg::ApplicationUsage &usage) const |
Get the keyboard and mouse usage of this manipulator. | |
void | setMaximumNumOfTextureUnits (unsigned int i) |
unsigned int | getMaximumNumOfTextureUnits () const |
Protected Attributes | |
osg::ref_ptr< osg::StateSet > | _drawState |
bool | _backface |
bool | _lighting |
bool | _texture |
unsigned int | _maxNumOfTextureUnits |
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Handle visitations.
Reimplemented from osgGA::GUIEventHandler. |
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return the name of the object's class type. Must be defined by derived classes. Implements osg::Object. |
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get the attached a geostate.
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get the attached a geostate.
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Get the keyboard and mouse usage of this manipulator.
Reimplemented from osgGA::GUIEventHandler. |
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Handle events, return true if handled, false otherwise.
Reimplemented from osgGA::GUIEventHandler. |
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attach a geostate to the manipulator to be used for specifying view.
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