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osg::Depth Class Reference

Encapsulate OpenGL glDepthFunc/Mask/Range functions. More...

Inheritance diagram for osg::Depth:

Inheritance graph
[legend]
List of all members.

Public Types

enum  Function {
  NEVER = GL_NEVER, LESS = GL_LESS, EQUAL = GL_EQUAL, LEQUAL = GL_LEQUAL,
  GREATER = GL_GREATER, NOTEQUAL = GL_NOTEQUAL, GEQUAL = GL_GEQUAL, ALWAYS = GL_ALWAYS
}

Public Member Functions

 Depth (Function func=LESS, double zNear=0.0, double zFar=1.0, bool writeMask=true)
 Depth (const Depth &dp, const CopyOp &copyop=CopyOp::SHALLOW_COPY)
 Copy constructor using CopyOp to manage deep vs shallow copy.

 META_StateAttribute (osg, Depth, DEPTH)
virtual int compare (const StateAttribute &sa) const
 return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs.

virtual bool getModeUsage (ModeUsage &usage) const
 Return the modes associated with this StateAttribute.

void setFunction (Function func)
Function getFunction () const
void setRange (double zNear, double zFar)
void setZNear (double zNear)
double getZNear () const
void setZFar (double zFar)
double getZFar () const
void setWriteMask (bool mask)
bool getWriteMask () const
virtual void apply (State &state) const
 apply the OpenGL state attributes.


Protected Member Functions

virtual ~Depth ()

Protected Attributes

Function _func
double _zNear
double _zFar
bool _depthWriteMask

Detailed Description

Encapsulate OpenGL glDepthFunc/Mask/Range functions.


Member Enumeration Documentation

enum osg::Depth::Function
 

Enumeration values:
NEVER 
LESS 
EQUAL 
LEQUAL 
GREATER 
NOTEQUAL 
GEQUAL 
ALWAYS 


Constructor & Destructor Documentation

osg::Depth::Depth Function  func = LESS,
double  zNear = 0.0,
double  zFar = 1.0,
bool  writeMask = true
 

osg::Depth::Depth const Depth dp,
const CopyOp copyop = CopyOp::SHALLOW_COPY
[inline]
 

Copy constructor using CopyOp to manage deep vs shallow copy.

virtual osg::Depth::~Depth  )  [protected, virtual]
 


Member Function Documentation

virtual void osg::Depth::apply State state  )  const [virtual]
 

apply the OpenGL state attributes.

The global state for the current OpenGL context is passed in to allow the StateAttribute to obtain details on the the current context and state.

Implements osg::StateAttribute.

virtual int osg::Depth::compare const StateAttribute sa  )  const [inline, virtual]
 

return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs.

Implements osg::StateAttribute.

Function osg::Depth::getFunction  )  const [inline]
 

virtual bool osg::Depth::getModeUsage ModeUsage &  usage  )  const [inline, virtual]
 

Return the modes associated with this StateAttribute.

Reimplemented from osg::StateAttribute.

bool osg::Depth::getWriteMask  )  const [inline]
 

double osg::Depth::getZFar  )  const [inline]
 

double osg::Depth::getZNear  )  const [inline]
 

osg::Depth::META_StateAttribute osg  ,
Depth  ,
DEPTH 
 

void osg::Depth::setFunction Function  func  )  [inline]
 

void osg::Depth::setRange double  zNear,
double  zFar
[inline]
 

void osg::Depth::setWriteMask bool  mask  )  [inline]
 

void osg::Depth::setZFar double  zFar  )  [inline]
 

void osg::Depth::setZNear double  zNear  )  [inline]
 


Member Data Documentation

bool osg::Depth::_depthWriteMask [protected]
 

Function osg::Depth::_func [protected]
 

double osg::Depth::_zFar [protected]
 

double osg::Depth::_zNear [protected]
 


The documentation for this class was generated from the following file:
Generated at Thu Nov 24 16:22:56 2005 for the OpenSceneGraph by doxygen 1.3.6.