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osg::StateAttribute Class Reference

Base class for state attributes. More...

Inheritance diagram for osg::StateAttribute:

Inheritance graph
[legend]
List of all members.

Public Types

typedef GLenum GLMode
 GLMode is the value used in glEnable/glDisable(mode).

typedef unsigned int GLModeValue
 GLModeValue is used to specify whether a mode is enabled (ON) or disabled (OFF).

typedef unsigned int OverrideValue
 Override is used to specify the override behavior of StateAttributes from parent to children.

typedef std::pair< Type, unsigned
int > 
TypeMemberPair
 Simple pairing between an attribute type and the member within that attribute type group.

typedef std::vector< StateSet * > ParentList
 A vector of osg::StateSet pointers which is used to store the parent(s) of this StateAttribute.

enum  Values {
  OFF = 0x0, ON = 0x1, OVERRIDE = 0x2, PROTECTED = 0x4,
  INHERIT = 0x8
}
 list values which can be used to set either GLModeValues or OverrideValues. More...

enum  Type {
  TEXTURE, POLYGONMODE, POLYGONOFFSET, MATERIAL,
  ALPHAFUNC, ANTIALIAS, COLORTABLE, CULLFACE,
  FOG, FRONTFACE, LIGHT, POINT,
  LINEWIDTH, LINESTIPPLE, POLYGONSTIPPLE, SHADEMODEL,
  TEXENV, TEXENVFILTER, TEXGEN, TEXMAT,
  LIGHTMODEL, BLENDFUNC, BLENDEQUATION, LOGICOP,
  STENCIL, COLORMASK, DEPTH, VIEWPORT,
  SCISSOR, BLENDCOLOR, MULTISAMPLE, CLIPPLANE,
  COLORMATRIX, VERTEXPROGRAM, FRAGMENTPROGRAM, POINTSPRITE,
  PROGRAM, VALIDATOR, VIEWMATRIXEXTRACTOR, OSGNV_PARAMETER_BLOCK,
  OSGNVEXT_TEXTURE_SHADER, OSGNVEXT_VERTEX_PROGRAM, OSGNVEXT_REGISTER_COMBINERS, OSGNVCG_PROGRAM,
  OSGNVSLANG_PROGRAM, OSGNVPARSE_PROGRAM_PARSER
}
 Values of StateAttribute::Type used to aid identification of different StateAttribute subclasses. More...


Public Member Functions

 StateAttribute ()
 StateAttribute (const StateAttribute &sa, const CopyOp &copyop=CopyOp::SHALLOW_COPY)
virtual ObjectcloneType () const=0
 Clone the type of an attribute, with Object* return type.

virtual Objectclone (const CopyOp &) const=0
 Clone an attribute, with Object* return type.

virtual bool isSameKindAs (const Object *obj) const
 Return true if this and obj are of the same kind of object.

virtual const char * libraryName () const
 Return the name of the attribute's library.

virtual const char * className () const
 Return the name of the attribute's class type.

virtual Type getType () const=0
 Return the Type identifier of the attribute's class type.

virtual unsigned int getMember () const
 Return the member identifier within the attribute's class type.

TypeMemberPair getTypeMemberPair () const
 Return the TypeMemberPair that uniquely identifies this type member.

virtual bool isTextureAttribute () const
 Return true if StateAttribute is a type which controls texturing and needs to be issued w.r.t to specific texture unit.

virtual int compare (const StateAttribute &sa) const=0
 Return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs.

bool operator< (const StateAttribute &rhs) const
bool operator== (const StateAttribute &rhs) const
bool operator!= (const StateAttribute &rhs) const
const ParentListgetParents () const
 Get the parent list of this StateAttribute.

StateSetgetParent (unsigned int i)
const StateSetgetParent (unsigned int i) const
 Get a single const parent of this StateAttribute.

unsigned int getNumParents () const
 Get the number of parents of this StateAttribute.

virtual bool getModeUsage (ModeUsage &) const
 Return the modes associated with this StateAttribute.

void setUpdateCallback (Callback *uc)
 Set the UpdateCallback which allows users to attach customize the updating of an object during the update traversal.

CallbackgetUpdateCallback ()
 Get the non const UpdateCallback.

const CallbackgetUpdateCallback () const
 Get the const UpdateCallback.

void setEventCallback (Callback *ec)
 Set the EventCallback which allows users to attach customize the updating of an object during the Event traversal.

CallbackgetEventCallback ()
 Get the non const EventCallback.

const CallbackgetEventCallback () const
 Get the const EventCallback.

virtual void apply (State &) const=0
 apply the OpenGL state attributes.

virtual void compileGLObjects (State &) const
 default to nothing to compile - all state is applied immediately.

virtual void releaseGLObjects (State *=0) const
 release OpenGL objects in specified graphics context if State object is passed, otherwise release OpenGL objexts for all graphics context if State object pointer NULL.


Protected Member Functions

virtual ~StateAttribute ()
void addParent (osg::StateSet *object)
void removeParent (osg::StateSet *object)

Protected Attributes

ParentList _parents
ref_ptr< Callback_updateCallback
ref_ptr< Callback_eventCallback

Detailed Description

Base class for state attributes.


Member Typedef Documentation

typedef GLenum osg::StateAttribute::GLMode
 

GLMode is the value used in glEnable/glDisable(mode).

typedef unsigned int osg::StateAttribute::GLModeValue
 

GLModeValue is used to specify whether a mode is enabled (ON) or disabled (OFF).

GLMoveValue is also used to specify the override behavior of modes from parent to children. See enum Value description for more details.

typedef unsigned int osg::StateAttribute::OverrideValue
 

Override is used to specify the override behavior of StateAttributes from parent to children.

See enum Value description for more details.

typedef std::vector<StateSet*> osg::StateAttribute::ParentList
 

A vector of osg::StateSet pointers which is used to store the parent(s) of this StateAttribute.

typedef std::pair<Type,unsigned int> osg::StateAttribute::TypeMemberPair
 

Simple pairing between an attribute type and the member within that attribute type group.


Member Enumeration Documentation

enum osg::StateAttribute::Type
 

Values of StateAttribute::Type used to aid identification of different StateAttribute subclasses.

Each subclass defines its own value in the virtual Type getType() method. When extending the osg's StateAttribute's simply define your own Type value which is unique, using the StateAttribute::Type enum as a guide of what values to use. If your new subclass needs to override a standard StateAttriubte then simply use that type's value.

Enumeration values:
TEXTURE 
POLYGONMODE 
POLYGONOFFSET 
MATERIAL 
ALPHAFUNC 
ANTIALIAS 
COLORTABLE 
CULLFACE 
FOG 
FRONTFACE 
LIGHT 
POINT 
LINEWIDTH 
LINESTIPPLE 
POLYGONSTIPPLE 
SHADEMODEL 
TEXENV 
TEXENVFILTER 
TEXGEN 
TEXMAT 
LIGHTMODEL 
BLENDFUNC 
BLENDEQUATION 
LOGICOP 
STENCIL 
COLORMASK 
DEPTH 
VIEWPORT 
SCISSOR 
BLENDCOLOR 
MULTISAMPLE 
CLIPPLANE 
COLORMATRIX 
VERTEXPROGRAM 
FRAGMENTPROGRAM 
POINTSPRITE 
PROGRAM  core GLSL support
VALIDATOR  osgFX namespace
VIEWMATRIXEXTRACTOR 
OSGNV_PARAMETER_BLOCK  osgNV namespace
OSGNVEXT_TEXTURE_SHADER 
OSGNVEXT_VERTEX_PROGRAM 
OSGNVEXT_REGISTER_COMBINERS 
OSGNVCG_PROGRAM  osgNVCg namespace
OSGNVSLANG_PROGRAM 
OSGNVPARSE_PROGRAM_PARSER 

enum osg::StateAttribute::Values
 

list values which can be used to set either GLModeValues or OverrideValues.

When using in conjunction with GLModeValues, all Values have meaning. When using in conjection with StateAttribute OverrideValue only OFF,OVERRIDE and INHERIT are meaningful. However, they are useful when using GLModeValue and OverrideValue in conjunction with each other as when using StateSet::setAttributeAndModes(..).

Enumeration values:
OFF  means that associated GLMode and Override is disabled.
ON  means that associated GLMode is enabled and Override is disabled.
OVERRIDE  Overriding of GLMode's or StateAttributes is enabled, so that state below it is overridden.
PROTECTED  Protecting of GLMode's or StateAttributes is enabled, so that state from above cannot override this and below state.
INHERIT  means that GLMode or StateAttribute should be inherited from above.


Constructor & Destructor Documentation

osg::StateAttribute::StateAttribute  )  [inline]
 

osg::StateAttribute::StateAttribute const StateAttribute sa,
const CopyOp copyop = CopyOp::SHALLOW_COPY
[inline]
 

virtual osg::StateAttribute::~StateAttribute  )  [inline, protected, virtual]
 


Member Function Documentation

void osg::StateAttribute::addParent osg::StateSet object  )  [protected]
 

virtual void osg::StateAttribute::apply State  )  const [pure virtual]
 

apply the OpenGL state attributes.

The global state for the current OpenGL context is passed in to allow the StateAttribute to obtain details on the the current context and state.

Implemented in osg::AlphaFunc, osg::BlendColor, osg::BlendEquation, osg::BlendFunc, osg::ClipPlane, osg::ColorMask, osg::ColorMatrix, osg::CullFace, osg::Depth, osg::Fog, osg::FragmentProgram, osg::FrameBufferObject, osg::FrontFace, osg::Light, osg::LightModel, osg::LineStipple, osg::LineWidth, osg::LogicOp, osg::Material, osg::Multisample, osg::Point, osg::PointSprite, osg::PolygonMode, osg::PolygonOffset, osg::PolygonStipple, osg::Program, osg::Scissor, osg::ShadeModel, osg::Stencil, osg::TexEnv, osg::TexEnvCombine, osg::TexEnvFilter, osg::TexGen, osg::TexMat, osg::Texture, osg::Texture1D, osg::Texture2D, osg::Texture3D, osg::TextureCubeMap, osg::TextureRectangle, osg::VertexProgram, osg::Viewport, osgFX::Validator, and osgText::Font::GlyphTexture.

virtual const char* osg::StateAttribute::className  )  const [inline, virtual]
 

Return the name of the attribute's class type.

Implements osg::Object.

Reimplemented in osg::Texture, and osgText::Font::GlyphTexture.

virtual Object* osg::StateAttribute::clone const CopyOp  )  const [pure virtual]
 

Clone an attribute, with Object* return type.

Must be defined by derived classes.

Implements osg::Object.

Implemented in osg::Texture.

virtual Object* osg::StateAttribute::cloneType  )  const [pure virtual]
 

Clone the type of an attribute, with Object* return type.

Must be defined by derived classes.

Implements osg::Object.

Implemented in osg::Texture.

virtual int osg::StateAttribute::compare const StateAttribute sa  )  const [pure virtual]
 

Return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs.

Implemented in osg::AlphaFunc, osg::BlendColor, osg::BlendEquation, osg::BlendFunc, osg::ClipPlane, osg::ColorMask, osg::ColorMatrix, osg::CullFace, osg::Depth, osg::Fog, osg::FrameBufferObject, osg::FrontFace, osg::Light, osg::LightModel, osg::LineStipple, osg::LineWidth, osg::LogicOp, osg::Material, osg::Multisample, osg::Point, osg::PointSprite, osg::PolygonMode, osg::PolygonOffset, osg::PolygonStipple, osg::Scissor, osg::ShadeModel, osg::Stencil, osg::TexEnv, osg::TexEnvCombine, osg::TexEnvFilter, osg::TexGen, osg::TexMat, osg::Texture1D, osg::Texture2D, osg::Texture3D, osg::TextureCubeMap, osg::TextureRectangle, and osg::Viewport.

virtual void osg::StateAttribute::compileGLObjects State  )  const [inline, virtual]
 

default to nothing to compile - all state is applied immediately.

Reimplemented in osg::FragmentProgram, osg::Program, osg::Texture, osg::VertexProgram, and osgFX::Validator.

const Callback* osg::StateAttribute::getEventCallback  )  const [inline]
 

Get the const EventCallback.

Callback* osg::StateAttribute::getEventCallback  )  [inline]
 

Get the non const EventCallback.

virtual unsigned int osg::StateAttribute::getMember  )  const [inline, virtual]
 

Return the member identifier within the attribute's class type.

Used for light number/clip plane number etc.

Reimplemented in osg::ClipPlane, and osg::Light.

virtual bool osg::StateAttribute::getModeUsage ModeUsage  )  const [inline, virtual]
 

Return the modes associated with this StateAttribute.

Reimplemented in osg::AlphaFunc, osg::BlendColor, osg::BlendEquation, osg::BlendFunc, osg::ClipPlane, osg::CullFace, osg::Depth, osg::Fog, osg::FragmentProgram, osg::Light, osg::LineStipple, osg::LogicOp, osg::Material, osg::Point, osg::PointSprite, osg::PolygonOffset, osg::PolygonStipple, osg::Scissor, osg::Stencil, osg::TexGen, osg::Texture, and osg::VertexProgram.

unsigned int osg::StateAttribute::getNumParents  )  const [inline]
 

Get the number of parents of this StateAttribute.

Returns:
the number of parents of this StateAttribute.

const StateSet* osg::StateAttribute::getParent unsigned int  i  )  const [inline]
 

Get a single const parent of this StateAttribute.

Parameters:
i index of the parent to get.
Returns:
the parent i.

StateSet* osg::StateAttribute::getParent unsigned int  i  )  [inline]
 

const ParentList& osg::StateAttribute::getParents  )  const [inline]
 

Get the parent list of this StateAttribute.

virtual Type osg::StateAttribute::getType  )  const [pure virtual]
 

Return the Type identifier of the attribute's class type.

Implemented in osg::Texture.

TypeMemberPair osg::StateAttribute::getTypeMemberPair  )  const [inline]
 

Return the TypeMemberPair that uniquely identifies this type member.

const Callback* osg::StateAttribute::getUpdateCallback  )  const [inline]
 

Get the const UpdateCallback.

Callback* osg::StateAttribute::getUpdateCallback  )  [inline]
 

Get the non const UpdateCallback.

virtual bool osg::StateAttribute::isSameKindAs const Object obj  )  const [inline, virtual]
 

Return true if this and obj are of the same kind of object.

Reimplemented from osg::Object.

virtual bool osg::StateAttribute::isTextureAttribute  )  const [inline, virtual]
 

Return true if StateAttribute is a type which controls texturing and needs to be issued w.r.t to specific texture unit.

Reimplemented in osg::PointSprite, osg::TexEnv, osg::TexEnvCombine, osg::TexEnvFilter, osg::TexGen, osg::TexMat, and osg::Texture.

virtual const char* osg::StateAttribute::libraryName  )  const [inline, virtual]
 

Return the name of the attribute's library.

Implements osg::Object.

Reimplemented in osg::Texture.

bool osg::StateAttribute::operator!= const StateAttribute rhs  )  const [inline]
 

bool osg::StateAttribute::operator< const StateAttribute rhs  )  const [inline]
 

bool osg::StateAttribute::operator== const StateAttribute rhs  )  const [inline]
 

virtual void osg::StateAttribute::releaseGLObjects State = 0  )  const [inline, virtual]
 

release OpenGL objects in specified graphics context if State object is passed, otherwise release OpenGL objexts for all graphics context if State object pointer NULL.

Reimplemented from osg::Object.

Reimplemented in osg::FragmentProgram, osg::Program, osg::Texture, and osg::VertexProgram.

void osg::StateAttribute::removeParent osg::StateSet object  )  [protected]
 

void osg::StateAttribute::setEventCallback Callback ec  ) 
 

Set the EventCallback which allows users to attach customize the updating of an object during the Event traversal.

void osg::StateAttribute::setUpdateCallback Callback uc  ) 
 

Set the UpdateCallback which allows users to attach customize the updating of an object during the update traversal.


Member Data Documentation

ref_ptr<Callback> osg::StateAttribute::_eventCallback [protected]
 

ParentList osg::StateAttribute::_parents [protected]
 

ref_ptr<Callback> osg::StateAttribute::_updateCallback [protected]
 


The documentation for this class was generated from the following file:
Generated at Thu Nov 24 16:23:50 2005 for the OpenSceneGraph by doxygen 1.3.6.