Inheritance diagram for osg::Texture2D:
Public Member Functions | |
Texture2D () | |
Texture2D (Image *image) | |
Texture2D (const Texture2D &text, const CopyOp ©op=CopyOp::SHALLOW_COPY) | |
Copy constructor using CopyOp to manage deep vs shallow copy. | |
META_StateAttribute (osg, Texture2D, TEXTURE) | |
virtual int | compare (const StateAttribute &rhs) const |
Return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs. | |
virtual GLenum | getTextureTarget () const |
void | setImage (Image *image) |
Sets the texture image. | |
Image * | getImage () |
Gets the texture image. | |
const Image * | getImage () const |
Gets the const texture image. | |
unsigned int & | getModifiedCount (unsigned int contextID) const |
virtual void | setImage (unsigned int, Image *image) |
Sets the texture image, ignoring face. | |
virtual Image * | getImage (unsigned int) |
Gets the texture image, ignoring face. | |
virtual const Image * | getImage (unsigned int) const |
Gets the const texture image, ignoring face. | |
virtual unsigned int | getNumImages () const |
Gets the number of images that can be assigned to the Texture. | |
void | setTextureSize (int width, int height) const |
Sets the texture width and height. | |
void | setTextureWidth (int width) |
int | getTextureWidth () const |
void | setTextureHeight (int height) |
int | getTextureHeight () const |
void | setSubloadCallback (SubloadCallback *cb) |
SubloadCallback * | getSubloadCallback () |
const SubloadCallback * | getSubloadCallback () const |
void | setNumMipmapLevels (unsigned int num) const |
Helper function. | |
unsigned int | getNumMipmapLevels () const |
Gets the number of mipmap levels created. | |
void | copyTexImage2D (State &state, int x, int y, int width, int height) |
Copies pixels into a 2D texture image, as per glCopyTexImage2D. | |
void | copyTexSubImage2D (State &state, int xoffset, int yoffset, int x, int y, int width, int height) |
Copies a two-dimensional texture subimage, as per glCopyTexSubImage2D. | |
virtual void | apply (State &state) const |
Bind the texture object. | |
Protected Types | |
typedef buffered_value< unsigned int > | ImageModifiedCount |
Protected Member Functions | |
virtual | ~Texture2D () |
virtual void | computeInternalFormat () const |
Protected Attributes | |
ref_ptr< Image > | _image |
It's not ideal that _image is mutable, but it's required since Image::ensureDimensionsArePowerOfTwo() can only be called in a valid OpenGL context, and therefore within Texture::apply, which is const. | |
GLsizei | _textureWidth |
Subloaded images can have different texture and image sizes. | |
GLsizei | _textureHeight |
Subloaded images can have different texture and image sizes. | |
GLsizei | _numMipmapLevels |
Number of mipmap levels created. | |
ref_ptr< SubloadCallback > | _subloadCallback |
ImageModifiedCount | _modifiedCount |
Doesn't support cube maps, so ignore face parameters.
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Copy constructor using CopyOp to manage deep vs shallow copy.
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Bind the texture object. If the texture object hasn't already been compiled, create the texture mipmap levels. Implements osg::Texture. Reimplemented in osgText::Font::GlyphTexture. |
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Return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs.
Implements osg::StateAttribute. |
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Implements osg::Texture. |
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Copies pixels into a 2D texture image, as per glCopyTexImage2D. Creates an OpenGL texture object from the current OpenGL background framebuffer contents at position x, y with width width and height height. width and height must be a power of two. |
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Copies a two-dimensional texture subimage, as per glCopyTexSubImage2D. Updates a portion of an existing OpenGL texture object from the current OpenGL background framebuffer contents at position x, y with width width and height height. Loads framebuffer data into the texture using offsets xoffset and yoffset. width and height must be powers of two. |
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Gets the const texture image, ignoring face.
Implements osg::Texture. |
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Gets the texture image, ignoring face.
Implements osg::Texture. |
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Gets the const texture image.
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Gets the texture image.
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Gets the number of images that can be assigned to the Texture.
Implements osg::Texture. |
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Gets the number of mipmap levels created.
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Implements osg::Texture. |
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Sets the texture image, ignoring face.
Implements osg::Texture. |
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Sets the texture image.
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Helper function. Sets the number of mipmap levels created for this texture. Should only be called within an osg::Texuture::apply(), or during a custom OpenGL texture load. |
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Sets the texture width and height. If width or height are zero, calculate the respective value from the source image size. |
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It's not ideal that _image is mutable, but it's required since Image::ensureDimensionsArePowerOfTwo() can only be called in a valid OpenGL context, and therefore within Texture::apply, which is const.
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Number of mipmap levels created.
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Subloaded images can have different texture and image sizes.
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Subloaded images can have different texture and image sizes.
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