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osg::Texture2D Class Reference

Encapsulates OpenGl 2D texture functionality. More...

Inheritance diagram for osg::Texture2D:

Inheritance graph
[legend]
List of all members.

Public Member Functions

 Texture2D ()
 Texture2D (Image *image)
 Texture2D (const Texture2D &text, const CopyOp &copyop=CopyOp::SHALLOW_COPY)
 Copy constructor using CopyOp to manage deep vs shallow copy.

 META_StateAttribute (osg, Texture2D, TEXTURE)
virtual int compare (const StateAttribute &rhs) const
 Return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs.

virtual GLenum getTextureTarget () const
void setImage (Image *image)
 Sets the texture image.

ImagegetImage ()
 Gets the texture image.

const ImagegetImage () const
 Gets the const texture image.

unsigned int & getModifiedCount (unsigned int contextID) const
virtual void setImage (unsigned int, Image *image)
 Sets the texture image, ignoring face.

virtual ImagegetImage (unsigned int)
 Gets the texture image, ignoring face.

virtual const ImagegetImage (unsigned int) const
 Gets the const texture image, ignoring face.

virtual unsigned int getNumImages () const
 Gets the number of images that can be assigned to the Texture.

void setTextureSize (int width, int height) const
 Sets the texture width and height.

void setTextureWidth (int width)
int getTextureWidth () const
void setTextureHeight (int height)
int getTextureHeight () const
void setSubloadCallback (SubloadCallback *cb)
SubloadCallbackgetSubloadCallback ()
const SubloadCallbackgetSubloadCallback () const
void setNumMipmapLevels (unsigned int num) const
 Helper function.

unsigned int getNumMipmapLevels () const
 Gets the number of mipmap levels created.

void copyTexImage2D (State &state, int x, int y, int width, int height)
 Copies pixels into a 2D texture image, as per glCopyTexImage2D.

void copyTexSubImage2D (State &state, int xoffset, int yoffset, int x, int y, int width, int height)
 Copies a two-dimensional texture subimage, as per glCopyTexSubImage2D.

virtual void apply (State &state) const
 Bind the texture object.


Protected Types

typedef buffered_value< unsigned
int > 
ImageModifiedCount

Protected Member Functions

virtual ~Texture2D ()
virtual void computeInternalFormat () const

Protected Attributes

ref_ptr< Image_image
 It's not ideal that _image is mutable, but it's required since Image::ensureDimensionsArePowerOfTwo() can only be called in a valid OpenGL context, and therefore within Texture::apply, which is const.

GLsizei _textureWidth
 Subloaded images can have different texture and image sizes.

GLsizei _textureHeight
 Subloaded images can have different texture and image sizes.

GLsizei _numMipmapLevels
 Number of mipmap levels created.

ref_ptr< SubloadCallback_subloadCallback
ImageModifiedCount _modifiedCount

Detailed Description

Encapsulates OpenGl 2D texture functionality.

Doesn't support cube maps, so ignore face parameters.


Member Typedef Documentation

typedef buffered_value<unsigned int> osg::Texture2D::ImageModifiedCount [protected]
 


Constructor & Destructor Documentation

osg::Texture2D::Texture2D  ) 
 

osg::Texture2D::Texture2D Image image  ) 
 

osg::Texture2D::Texture2D const Texture2D text,
const CopyOp copyop = CopyOp::SHALLOW_COPY
 

Copy constructor using CopyOp to manage deep vs shallow copy.

virtual osg::Texture2D::~Texture2D  )  [protected, virtual]
 


Member Function Documentation

virtual void osg::Texture2D::apply State state  )  const [virtual]
 

Bind the texture object.

If the texture object hasn't already been compiled, create the texture mipmap levels.

Implements osg::Texture.

Reimplemented in osgText::Font::GlyphTexture.

virtual int osg::Texture2D::compare const StateAttribute rhs  )  const [virtual]
 

Return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs.

Implements osg::StateAttribute.

virtual void osg::Texture2D::computeInternalFormat  )  const [protected, virtual]
 

Implements osg::Texture.

void osg::Texture2D::copyTexImage2D State state,
int  x,
int  y,
int  width,
int  height
 

Copies pixels into a 2D texture image, as per glCopyTexImage2D.

Creates an OpenGL texture object from the current OpenGL background framebuffer contents at position x, y with width width and height height. width and height must be a power of two.

void osg::Texture2D::copyTexSubImage2D State state,
int  xoffset,
int  yoffset,
int  x,
int  y,
int  width,
int  height
 

Copies a two-dimensional texture subimage, as per glCopyTexSubImage2D.

Updates a portion of an existing OpenGL texture object from the current OpenGL background framebuffer contents at position x, y with width width and height height. Loads framebuffer data into the texture using offsets xoffset and yoffset. width and height must be powers of two.

virtual const Image* osg::Texture2D::getImage unsigned  int  )  const [inline, virtual]
 

Gets the const texture image, ignoring face.

Implements osg::Texture.

virtual Image* osg::Texture2D::getImage unsigned  int  )  [inline, virtual]
 

Gets the texture image, ignoring face.

Implements osg::Texture.

const Image* osg::Texture2D::getImage  )  const [inline]
 

Gets the const texture image.

Image* osg::Texture2D::getImage  )  [inline]
 

Gets the texture image.

unsigned int& osg::Texture2D::getModifiedCount unsigned int  contextID  )  const [inline]
 

virtual unsigned int osg::Texture2D::getNumImages  )  const [inline, virtual]
 

Gets the number of images that can be assigned to the Texture.

Implements osg::Texture.

unsigned int osg::Texture2D::getNumMipmapLevels  )  const [inline]
 

Gets the number of mipmap levels created.

const SubloadCallback* osg::Texture2D::getSubloadCallback  )  const [inline]
 

SubloadCallback* osg::Texture2D::getSubloadCallback  )  [inline]
 

int osg::Texture2D::getTextureHeight  )  const [inline]
 

virtual GLenum osg::Texture2D::getTextureTarget  )  const [inline, virtual]
 

Implements osg::Texture.

int osg::Texture2D::getTextureWidth  )  const [inline]
 

osg::Texture2D::META_StateAttribute osg  ,
Texture2D  ,
TEXTURE 
 

virtual void osg::Texture2D::setImage unsigned  int,
Image image
[inline, virtual]
 

Sets the texture image, ignoring face.

Implements osg::Texture.

void osg::Texture2D::setImage Image image  ) 
 

Sets the texture image.

void osg::Texture2D::setNumMipmapLevels unsigned int  num  )  const [inline]
 

Helper function.

Sets the number of mipmap levels created for this texture. Should only be called within an osg::Texuture::apply(), or during a custom OpenGL texture load.

void osg::Texture2D::setSubloadCallback SubloadCallback cb  )  [inline]
 

void osg::Texture2D::setTextureHeight int  height  )  [inline]
 

void osg::Texture2D::setTextureSize int  width,
int  height
const [inline]
 

Sets the texture width and height.

If width or height are zero, calculate the respective value from the source image size.

void osg::Texture2D::setTextureWidth int  width  )  [inline]
 


Member Data Documentation

ref_ptr<Image> osg::Texture2D::_image [protected]
 

It's not ideal that _image is mutable, but it's required since Image::ensureDimensionsArePowerOfTwo() can only be called in a valid OpenGL context, and therefore within Texture::apply, which is const.

ImageModifiedCount osg::Texture2D::_modifiedCount [mutable, protected]
 

GLsizei osg::Texture2D::_numMipmapLevels [mutable, protected]
 

Number of mipmap levels created.

ref_ptr<SubloadCallback> osg::Texture2D::_subloadCallback [protected]
 

GLsizei osg::Texture2D::_textureHeight [mutable, protected]
 

Subloaded images can have different texture and image sizes.

GLsizei osg::Texture2D::_textureWidth [mutable, protected]
 

Subloaded images can have different texture and image sizes.


The documentation for this class was generated from the following file:
Generated at Thu Nov 24 16:23:56 2005 for the OpenSceneGraph by doxygen 1.3.6.