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osg::Texture1D Class Reference

Encapsulates OpenGl 1D texture functionality. More...

Inheritance diagram for osg::Texture1D:

Inheritance graph
[legend]
List of all members.

Public Member Functions

 Texture1D ()
 Texture1D (const Texture1D &text, const CopyOp &copyop=CopyOp::SHALLOW_COPY)
 Copy constructor using CopyOp to manage deep vs shallow copy.

 META_StateAttribute (osg, Texture1D, TEXTURE)
virtual int compare (const StateAttribute &rhs) const
 Return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs.

virtual GLenum getTextureTarget () const
void setImage (Image *image)
 Sets the texture image.

ImagegetImage ()
 Gets the texture image.

const ImagegetImage () const
 Gets the const texture image.

unsigned int & getModifiedCount (unsigned int contextID) const
virtual void setImage (unsigned int, Image *image)
 Sets the texture image, ignoring face.

virtual ImagegetImage (unsigned int)
 Gets the texture image, ignoring face.

virtual const ImagegetImage (unsigned int) const
 Gets the const texture image, ignoring face.

virtual unsigned int getNumImages () const
 Gets the number of images that can be assigned to the Texture.

void setTextureWidth (int width) const
 Sets the texture width.

int getTextureWidth () const
 Gets the texture width.

void setSubloadCallback (SubloadCallback *cb)
SubloadCallbackgetSubloadCallback ()
const SubloadCallbackgetSubloadCallback () const
void setNumMipmapLevels (unsigned int num) const
 Helper function.

unsigned int getNumMipmapLevels () const
 Gets the number of mipmap levels created.

void copyTexImage1D (State &state, int x, int y, int width)
 Copies pixels into a 1D texture image, as per glCopyTexImage1D.

void copyTexSubImage1D (State &state, int xoffset, int x, int y, int width)
 Copies a one-dimensional texture subimage, as per glCopyTexSubImage1D.

virtual void apply (State &state) const
 Bind the texture object.


Protected Types

typedef buffered_value< unsigned
int > 
ImageModifiedCount

Protected Member Functions

virtual ~Texture1D ()
virtual void computeInternalFormat () const
void applyTexImage1D (GLenum target, Image *image, State &state, GLsizei &width, GLsizei &numMipmapLevels) const
 Helper method.


Protected Attributes

ref_ptr< Image_image
 It's not ideal that _image is mutable, but it's required since Image::ensureDimensionsArePowerOfTwo() can only be called in a valid OpenGL context, and therefore within Texture::apply, which is const.

GLsizei _textureWidth
 Subloaded images can have different texture and image sizes.

GLsizei _numMipmapLevels
 Number of mipmap levels created.

ref_ptr< SubloadCallback_subloadCallback
ImageModifiedCount _modifiedCount

Detailed Description

Encapsulates OpenGl 1D texture functionality.

Doesn't support cube maps, so ignore face parameters.


Member Typedef Documentation

typedef buffered_value<unsigned int> osg::Texture1D::ImageModifiedCount [protected]
 


Constructor & Destructor Documentation

osg::Texture1D::Texture1D  ) 
 

osg::Texture1D::Texture1D const Texture1D text,
const CopyOp copyop = CopyOp::SHALLOW_COPY
 

Copy constructor using CopyOp to manage deep vs shallow copy.

virtual osg::Texture1D::~Texture1D  )  [protected, virtual]
 


Member Function Documentation

virtual void osg::Texture1D::apply State state  )  const [virtual]
 

Bind the texture object.

If the texture object hasn't already been compiled, create the texture mipmap levels.

Implements osg::Texture.

void osg::Texture1D::applyTexImage1D GLenum  target,
Image image,
State state,
GLsizei &  width,
GLsizei &  numMipmapLevels
const [protected]
 

Helper method.

Createa the texture without setting or using a texture binding.

virtual int osg::Texture1D::compare const StateAttribute rhs  )  const [virtual]
 

Return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs.

Implements osg::StateAttribute.

virtual void osg::Texture1D::computeInternalFormat  )  const [protected, virtual]
 

Implements osg::Texture.

void osg::Texture1D::copyTexImage1D State state,
int  x,
int  y,
int  width
 

Copies pixels into a 1D texture image, as per glCopyTexImage1D.

Creates an OpenGL texture object from the current OpenGL background framebuffer contents at position x, y with width width. width must be a power of two.

void osg::Texture1D::copyTexSubImage1D State state,
int  xoffset,
int  x,
int  y,
int  width
 

Copies a one-dimensional texture subimage, as per glCopyTexSubImage1D.

Updates a portion of an existing OpenGL texture object from the current OpenGL background framebuffer contents at position x, y with width width.

virtual const Image* osg::Texture1D::getImage unsigned  int  )  const [inline, virtual]
 

Gets the const texture image, ignoring face.

Implements osg::Texture.

virtual Image* osg::Texture1D::getImage unsigned  int  )  [inline, virtual]
 

Gets the texture image, ignoring face.

Implements osg::Texture.

const Image* osg::Texture1D::getImage  )  const [inline]
 

Gets the const texture image.

Image* osg::Texture1D::getImage  )  [inline]
 

Gets the texture image.

unsigned int& osg::Texture1D::getModifiedCount unsigned int  contextID  )  const [inline]
 

virtual unsigned int osg::Texture1D::getNumImages  )  const [inline, virtual]
 

Gets the number of images that can be assigned to the Texture.

Implements osg::Texture.

unsigned int osg::Texture1D::getNumMipmapLevels  )  const [inline]
 

Gets the number of mipmap levels created.

const SubloadCallback* osg::Texture1D::getSubloadCallback  )  const [inline]
 

SubloadCallback* osg::Texture1D::getSubloadCallback  )  [inline]
 

virtual GLenum osg::Texture1D::getTextureTarget  )  const [inline, virtual]
 

Implements osg::Texture.

int osg::Texture1D::getTextureWidth  )  const [inline]
 

Gets the texture width.

osg::Texture1D::META_StateAttribute osg  ,
Texture1D  ,
TEXTURE 
 

virtual void osg::Texture1D::setImage unsigned  int,
Image image
[inline, virtual]
 

Sets the texture image, ignoring face.

Implements osg::Texture.

void osg::Texture1D::setImage Image image  ) 
 

Sets the texture image.

void osg::Texture1D::setNumMipmapLevels unsigned int  num  )  const [inline]
 

Helper function.

Sets the number of mipmap levels created for this texture. Should only be called within an osg::Texuture::apply(), or during a custom OpenGL texture load.

void osg::Texture1D::setSubloadCallback SubloadCallback cb  )  [inline]
 

void osg::Texture1D::setTextureWidth int  width  )  const [inline]
 

Sets the texture width.

If width is zero, calculate the value from the source image width.


Member Data Documentation

ref_ptr<Image> osg::Texture1D::_image [mutable, protected]
 

It's not ideal that _image is mutable, but it's required since Image::ensureDimensionsArePowerOfTwo() can only be called in a valid OpenGL context, and therefore within Texture::apply, which is const.

ImageModifiedCount osg::Texture1D::_modifiedCount [mutable, protected]
 

GLsizei osg::Texture1D::_numMipmapLevels [mutable, protected]
 

Number of mipmap levels created.

ref_ptr<SubloadCallback> osg::Texture1D::_subloadCallback [protected]
 

GLsizei osg::Texture1D::_textureWidth [mutable, protected]
 

Subloaded images can have different texture and image sizes.


The documentation for this class was generated from the following file:
Generated at Thu Nov 24 16:23:55 2005 for the OpenSceneGraph by doxygen 1.3.6.