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osg::TexMat Class Reference

A texture matrix state class that encapsulates OpenGL texture matrix functionality. More...

Inheritance diagram for osg::TexMat:

Inheritance graph
[legend]
List of all members.

Public Member Functions

 TexMat ()
 TexMat (const TexMat &texmat, const CopyOp &copyop=CopyOp::SHALLOW_COPY)
 Copy constructor using CopyOp to manage deep vs shallow copy.

 META_StateAttribute (osg, TexMat, TEXMAT)
virtual bool isTextureAttribute () const
 Return true if StateAttribute is a type which controls texturing and needs to be issued w.r.t to specific texture unit.

virtual int compare (const StateAttribute &sa) const
 Return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs.

void setMatrix (const Matrix &matrix)
 Set the texture matrix.

MatrixgetMatrix ()
 Get the texture matrix.

const MatrixgetMatrix () const
 Get the const texture matrix.

virtual void apply (State &state) const
 Apply texture matrix to OpenGL state.


Protected Member Functions

virtual ~TexMat (void)

Protected Attributes

Matrix _matrix

Detailed Description

A texture matrix state class that encapsulates OpenGL texture matrix functionality.


Constructor & Destructor Documentation

osg::TexMat::TexMat  ) 
 

osg::TexMat::TexMat const TexMat texmat,
const CopyOp copyop = CopyOp::SHALLOW_COPY
[inline]
 

Copy constructor using CopyOp to manage deep vs shallow copy.

virtual osg::TexMat::~TexMat void   )  [protected, virtual]
 


Member Function Documentation

virtual void osg::TexMat::apply State state  )  const [virtual]
 

Apply texture matrix to OpenGL state.

Implements osg::StateAttribute.

virtual int osg::TexMat::compare const StateAttribute sa  )  const [inline, virtual]
 

Return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs.

Implements osg::StateAttribute.

const Matrix& osg::TexMat::getMatrix  )  const [inline]
 

Get the const texture matrix.

Matrix& osg::TexMat::getMatrix  )  [inline]
 

Get the texture matrix.

virtual bool osg::TexMat::isTextureAttribute  )  const [inline, virtual]
 

Return true if StateAttribute is a type which controls texturing and needs to be issued w.r.t to specific texture unit.

Reimplemented from osg::StateAttribute.

osg::TexMat::META_StateAttribute osg  ,
TexMat  ,
TEXMAT 
 

void osg::TexMat::setMatrix const Matrix matrix  )  [inline]
 

Set the texture matrix.


Member Data Documentation

Matrix osg::TexMat::_matrix [protected]
 


The documentation for this class was generated from the following file:
Generated at Thu Nov 24 16:23:53 2005 for the OpenSceneGraph by doxygen 1.3.6.