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osg::Program Class Reference

osg::Program is an application-level abstraction of an OpenGL glProgram. More...

Inheritance diagram for osg::Program:

Inheritance graph
[legend]
List of all members.

Public Types

typedef std::map< std::string,
GLuint > 
AttribBindingList
typedef std::map< std::string,
std::pair< GLint, GLenum > > 
NameInfoMap

Public Member Functions

 Program ()
 Program (const Program &rhs, const osg::CopyOp &copyop=osg::CopyOp::SHALLOW_COPY)
 Copy constructor using CopyOp to manage deep vs shallow copy.

 META_StateAttribute (osg, Program, PROGRAM)
virtual int compare (const osg::StateAttribute &sa) const
 return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs.

virtual void apply (osg::State &state) const
 If enabled, activate our program in the GL pipeline, performing any rebuild operations that might be pending.

virtual void compileGLObjects (osg::State &state) const
 default to nothing to compile - all state is applied immediately.

virtual void releaseGLObjects (osg::State *state=0) const
 release OpenGL objects in specified graphics context if State object is passed, otherwise release OpenGL objects for all graphics context if State object pointer NULL.

void dirtyProgram ()
 Mark our PCSOs as needing relink.

bool addShader (Shader *shader)
 Attach an osg::Shader to this osg::Program.

unsigned int getNumShaders () const
ShadergetShader (unsigned int i)
const ShadergetShader (unsigned int i) const
bool removeShader (Shader *shader)
 Remove osg::Shader from this osg::Program.

void addBindAttribLocation (const std::string &name, GLuint index)
 Add an attribute location binding.

void removeBindAttribLocation (const std::string &name)
 Add an attribute location binding.

const AttribBindingListgetAttribBindingList () const
bool isFixedFunction () const
 Return true if this Program represents "fixed-functionality" rendering.

bool getGlProgramInfoLog (unsigned int contextID, std::string &log) const
 Query InfoLog from a glProgram.

const NameInfoMapgetActiveUniforms (unsigned int contextID) const
const NameInfoMapgetActiveAttribs (unsigned int contextID) const
PerContextProgramgetPCP (unsigned int contextID) const
 Get the PCP for a particular GL context.


Static Public Member Functions

void deleteGlProgram (unsigned int contextID, GLuint program)
 Mark internal glProgram for deletion.

void flushDeletedGlPrograms (unsigned int contextID, double currentTime, double &availableTime)
 flush all the cached glPrograms which need to be deleted in the OpenGL context related to contextID.


Protected Types

typedef std::vector< ref_ptr<
Shader > > 
ShaderList

Protected Member Functions

virtual ~Program ()

Protected Attributes

osg::buffered_value< osg::ref_ptr<
PerContextProgram > > 
_pcpList
AttribBindingList _attribBindingList
ShaderList _shaderList

Detailed Description

osg::Program is an application-level abstraction of an OpenGL glProgram.

It is an osg::StateAttribute that, when applied, will activate a glProgram for subsequent rendering. osg::Shaders containing the actual shader source code are attached to a Program, which will then manage the compilation, linking, and activation of the GLSL program. osg::Program will automatically manage per-context instancing of the OpenGL glPrograms, if that is necessary for a particular display configuration.


Member Typedef Documentation

typedef std::map<std::string,GLuint> osg::Program::AttribBindingList
 

typedef std::map< std::string, std::pair<GLint,GLenum> > osg::Program::NameInfoMap
 

typedef std::vector< ref_ptr<Shader> > osg::Program::ShaderList [protected]
 


Constructor & Destructor Documentation

osg::Program::Program  ) 
 

osg::Program::Program const Program rhs,
const osg::CopyOp copyop = osg::CopyOp::SHALLOW_COPY
 

Copy constructor using CopyOp to manage deep vs shallow copy.

virtual osg::Program::~Program  )  [protected, virtual]
 


Member Function Documentation

void osg::Program::addBindAttribLocation const std::string &  name,
GLuint  index
 

Add an attribute location binding.

bool osg::Program::addShader Shader shader  ) 
 

Attach an osg::Shader to this osg::Program.

Mark Program as needing relink. Return true for success

virtual void osg::Program::apply osg::State state  )  const [virtual]
 

If enabled, activate our program in the GL pipeline, performing any rebuild operations that might be pending.

Implements osg::StateAttribute.

virtual int osg::Program::compare const osg::StateAttribute sa  )  const [virtual]
 

return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs.

virtual void osg::Program::compileGLObjects osg::State state  )  const [virtual]
 

default to nothing to compile - all state is applied immediately.

Reimplemented from osg::StateAttribute.

void osg::Program::deleteGlProgram unsigned int  contextID,
GLuint  program
[static]
 

Mark internal glProgram for deletion.

Deletion requests are queued until they can be executed in the proper GL context.

void osg::Program::dirtyProgram  ) 
 

Mark our PCSOs as needing relink.

void osg::Program::flushDeletedGlPrograms unsigned int  contextID,
double  currentTime,
double &  availableTime
[static]
 

flush all the cached glPrograms which need to be deleted in the OpenGL context related to contextID.

const NameInfoMap& osg::Program::getActiveAttribs unsigned int  contextID  )  const
 

const NameInfoMap& osg::Program::getActiveUniforms unsigned int  contextID  )  const
 

const AttribBindingList& osg::Program::getAttribBindingList  )  const [inline]
 

bool osg::Program::getGlProgramInfoLog unsigned int  contextID,
std::string &  log
const
 

Query InfoLog from a glProgram.

unsigned int osg::Program::getNumShaders  )  const [inline]
 

PerContextProgram* osg::Program::getPCP unsigned int  contextID  )  const
 

Get the PCP for a particular GL context.

const Shader* osg::Program::getShader unsigned int  i  )  const [inline]
 

Shader* osg::Program::getShader unsigned int  i  )  [inline]
 

bool osg::Program::isFixedFunction  )  const
 

Return true if this Program represents "fixed-functionality" rendering.

osg::Program::META_StateAttribute osg  ,
Program  ,
PROGRAM 
 

virtual void osg::Program::releaseGLObjects osg::State state = 0  )  const [virtual]
 

release OpenGL objects in specified graphics context if State object is passed, otherwise release OpenGL objects for all graphics context if State object pointer NULL.

Reimplemented from osg::StateAttribute.

void osg::Program::removeBindAttribLocation const std::string &  name  ) 
 

Add an attribute location binding.

bool osg::Program::removeShader Shader shader  ) 
 

Remove osg::Shader from this osg::Program.

Mark Program as needing relink. Return true for success


Member Data Documentation

AttribBindingList osg::Program::_attribBindingList [protected]
 

osg::buffered_value< osg::ref_ptr<PerContextProgram> > osg::Program::_pcpList [mutable, protected]
 

ShaderList osg::Program::_shaderList [protected]
 


The documentation for this class was generated from the following file:
Generated at Thu Nov 24 16:23:33 2005 for the OpenSceneGraph by doxygen 1.3.6.