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osg::Shader Class Reference

osg::Shader is an application-level abstraction of an OpenGL glShader. More...

Inheritance diagram for osg::Shader:

Inheritance graph
[legend]
List of all members.

Public Types

enum  Type { VERTEX = GL_VERTEX_SHADER, FRAGMENT = GL_FRAGMENT_SHADER, UNDEFINED = -1 }

Public Member Functions

 Shader (Type type=UNDEFINED)
 Shader (Type type, const std::string &source)
 Shader (const Shader &rhs, const osg::CopyOp &copyop=osg::CopyOp::SHALLOW_COPY)
 Copy constructor using CopyOp to manage deep vs shallow copy.

 META_Object (osg, Shader)
int compare (const Shader &rhs) const
bool setType (Type t)
void setShaderSource (const std::string &sourceText)
 Load the Shader's source code text from a string.

bool loadShaderSourceFromFile (const std::string &fileName)
 Load the Shader's source code text from a file.

const std::string & getShaderSource () const
 Query the shader's source code text.

Type getType () const
 Get the Shader type as an enum.

const char * getTypename () const
 Get the Shader type as a descriptive string.

void dirtyShader ()
 Mark our PCSs as needing recompilation.

void compileShader (unsigned int contextID) const
 If needed, compile the PCS's glShader.

void attachShader (unsigned int contextID, GLuint program) const
 For a given GL context, attach a glShader to a glProgram.

bool getGlShaderInfoLog (unsigned int contextID, std::string &log) const
 Query InfoLog from a glShader.


Static Public Member Functions

ShaderreadShaderFile (Type type, const std::string &fileName)
 Read shader source from file and then constructor shader of specified type.

void deleteGlShader (unsigned int contextID, GLuint shader)
 Mark internal glShader for deletion.

void flushDeletedGlShaders (unsigned int contextID, double currentTime, double &availableTime)
 flush all the cached glShaders which need to be deleted in the OpenGL context related to contextID.

Shader::Type getTypeId (const std::string &tname)

Protected Types

typedef std::set< osg::Program * > ProgramSet
 osg::Programs that this osg::Shader is attached to


Protected Member Functions

virtual ~Shader ()
PerContextShadergetPCS (unsigned int contextID) const
bool addProgramRef (osg::Program *program)
bool removeProgramRef (osg::Program *program)

Protected Attributes

Type _type
std::string _shaderSource
ProgramSet _programSet
osg::buffered_value< osg::ref_ptr<
PerContextShader > > 
_pcsList

Detailed Description

osg::Shader is an application-level abstraction of an OpenGL glShader.

It is a container to load the shader source code text and manage its compilation. An osg::Shader may be attached to more than one osg::Program. Shader will automatically manage per-context instancing of the internal objects, if that is necessary for a particular display configuration.


Member Typedef Documentation

typedef std::set< osg::Program* > osg::Shader::ProgramSet [protected]
 

osg::Programs that this osg::Shader is attached to


Member Enumeration Documentation

enum osg::Shader::Type
 

Enumeration values:
VERTEX 
FRAGMENT 
UNDEFINED 


Constructor & Destructor Documentation

osg::Shader::Shader Type  type = UNDEFINED  ) 
 

osg::Shader::Shader Type  type,
const std::string &  source
 

osg::Shader::Shader const Shader rhs,
const osg::CopyOp copyop = osg::CopyOp::SHALLOW_COPY
 

Copy constructor using CopyOp to manage deep vs shallow copy.

virtual osg::Shader::~Shader  )  [protected, virtual]
 


Member Function Documentation

bool osg::Shader::addProgramRef osg::Program program  )  [protected]
 

void osg::Shader::attachShader unsigned int  contextID,
GLuint  program
const
 

For a given GL context, attach a glShader to a glProgram.

int osg::Shader::compare const Shader rhs  )  const
 

void osg::Shader::compileShader unsigned int  contextID  )  const
 

If needed, compile the PCS's glShader.

void osg::Shader::deleteGlShader unsigned int  contextID,
GLuint  shader
[static]
 

Mark internal glShader for deletion.

Deletion requests are queued tuntil they can be executed in the proper GL context.

void osg::Shader::dirtyShader  ) 
 

Mark our PCSs as needing recompilation.

Also mark Programs that depend on us as needing relink

void osg::Shader::flushDeletedGlShaders unsigned int  contextID,
double  currentTime,
double &  availableTime
[static]
 

flush all the cached glShaders which need to be deleted in the OpenGL context related to contextID.

bool osg::Shader::getGlShaderInfoLog unsigned int  contextID,
std::string &  log
const
 

Query InfoLog from a glShader.

PerContextShader* osg::Shader::getPCS unsigned int  contextID  )  const [protected]
 

const std::string& osg::Shader::getShaderSource  )  const [inline]
 

Query the shader's source code text.

Type osg::Shader::getType  )  const [inline]
 

Get the Shader type as an enum.

Shader::Type osg::Shader::getTypeId const std::string &  tname  )  [static]
 

const char* osg::Shader::getTypename  )  const
 

Get the Shader type as a descriptive string.

bool osg::Shader::loadShaderSourceFromFile const std::string &  fileName  ) 
 

Load the Shader's source code text from a file.

osg::Shader::META_Object osg  ,
Shader 
 

Shader* osg::Shader::readShaderFile Type  type,
const std::string &  fileName
[static]
 

Read shader source from file and then constructor shader of specified type.

Return the resulting Shader or 0 if no valid shader source code be read.

bool osg::Shader::removeProgramRef osg::Program program  )  [protected]
 

void osg::Shader::setShaderSource const std::string &  sourceText  ) 
 

Load the Shader's source code text from a string.

bool osg::Shader::setType Type  t  ) 
 


Member Data Documentation

osg::buffered_value< osg::ref_ptr<PerContextShader> > osg::Shader::_pcsList [mutable, protected]
 

ProgramSet osg::Shader::_programSet [protected]
 

std::string osg::Shader::_shaderSource [protected]
 

Type osg::Shader::_type [protected]
 


The documentation for this class was generated from the following file:
Generated at Thu Nov 24 16:23:44 2005 for the OpenSceneGraph by doxygen 1.3.6.