Inheritance diagram for osg::TexEnvFilter:
Public Member Functions | |
TexEnvFilter (float lodBias=0.0f) | |
TexEnvFilter (const TexEnvFilter &texenv, const CopyOp ©op=CopyOp::SHALLOW_COPY) | |
Copy constructor using CopyOp to manage deep vs shallow copy. | |
META_StateAttribute (osg, TexEnvFilter, TEXENVFILTER) | |
virtual bool | isTextureAttribute () const |
Return true if StateAttribute is a type which controls texturing and needs to be issued w.r.t to specific texture unit. | |
virtual int | compare (const StateAttribute &sa) const |
return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs. | |
void | setLodBias (float lodBias) |
float | getLodBias () const |
virtual void | apply (State &state) const |
apply the OpenGL state attributes. | |
Protected Member Functions | |
virtual | ~TexEnvFilter () |
Protected Attributes | |
float | _lodBias |
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Copy constructor using CopyOp to manage deep vs shallow copy.
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apply the OpenGL state attributes. The global state for the current OpenGL context is passed in to allow the StateAttribute to obtain details on the the current context and state. Implements osg::StateAttribute. |
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return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs.
Implements osg::StateAttribute. |
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Return true if StateAttribute is a type which controls texturing and needs to be issued w.r.t to specific texture unit.
Reimplemented from osg::StateAttribute. |
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