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osg::Light Class Reference

Light state class which encapsulates OpenGL glLight() functionality. More...

Inheritance diagram for osg::Light:

Inheritance graph
[legend]
List of all members.

Public Member Functions

 Light ()
 Light (const Light &light, const CopyOp &copyop=CopyOp::SHALLOW_COPY)
 Copy constructor using CopyOp to manage deep vs shallow copy.

 META_StateAttribute (osg, Light, LIGHT)
virtual int compare (const StateAttribute &sa) const
 Return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs.

virtual unsigned int getMember () const
 Return the member identifier within the attribute's class type.

virtual bool getModeUsage (ModeUsage &usage) const
 Return the modes associated with this StateAttribute.

void setLightNum (int num)
 Set which OpenGL light to operate on.

int getLightNum () const
 Get which OpenGL light this osg::Light operates on.

void setAmbient (const Vec4 &ambient)
 Set the ambient component of the light.

const Vec4getAmbient () const
 Get the ambient component of the light.

void setDiffuse (const Vec4 &diffuse)
 Set the diffuse component of the light.

const Vec4getDiffuse () const
 Get the diffuse component of the light.

void setSpecular (const Vec4 &specular)
 Set the specular component of the light.

const Vec4getSpecular () const
 Get the specular component of the light.

void setPosition (const Vec4 &position)
 Set the position of the light.

const Vec4getPosition () const
 Get the position of the light.

void setDirection (const Vec3 &direction)
 Set the direction of the light.

const Vec3getDirection () const
 Get the direction of the light.

void setConstantAttenuation (float constant_attenuation)
 Set the constant attenuation of the light.

float getConstantAttenuation () const
 Get the constant attenuation of the light.

void setLinearAttenuation (float linear_attenuation)
 Set the linear attenuation of the light.

float getLinearAttenuation () const
 Get the linear attenuation of the light.

void setQuadraticAttenuation (float quadratic_attenuation)
 Set the quadratic attenuation of the light.

float getQuadraticAttenuation () const
 Get the quadratic attenuation of the light.

void setSpotExponent (float spot_exponent)
 Set the spot exponent of the light.

float getSpotExponent () const
 Get the spot exponent of the light.

void setSpotCutoff (float spot_cutoff)
 Set the spot cutoff of the light.

float getSpotCutoff () const
 Get the spot cutoff of the light.

void captureLightState ()
 Capture the lighting settings of the current OpenGL state and store them in this object.

virtual void apply (State &state) const
 Apply the light's state to the OpenGL state machine.


Protected Member Functions

virtual ~Light ()
void init ()
 Initialize the light's settings with some decent defaults.


Protected Attributes

int _lightnum
Vec4 _ambient
Vec4 _diffuse
Vec4 _specular
Vec4 _position
Vec3 _direction
float _constant_attenuation
float _linear_attenuation
float _quadratic_attenuation
float _spot_exponent
float _spot_cutoff

Detailed Description

Light state class which encapsulates OpenGL glLight() functionality.


Constructor & Destructor Documentation

osg::Light::Light  ) 
 

osg::Light::Light const Light light,
const CopyOp copyop = CopyOp::SHALLOW_COPY
[inline]
 

Copy constructor using CopyOp to manage deep vs shallow copy.

virtual osg::Light::~Light  )  [protected, virtual]
 


Member Function Documentation

virtual void osg::Light::apply State state  )  const [virtual]
 

Apply the light's state to the OpenGL state machine.

Implements osg::StateAttribute.

void osg::Light::captureLightState  ) 
 

Capture the lighting settings of the current OpenGL state and store them in this object.

virtual int osg::Light::compare const StateAttribute sa  )  const [inline, virtual]
 

Return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs.

Implements osg::StateAttribute.

const Vec4& osg::Light::getAmbient  )  const [inline]
 

Get the ambient component of the light.

float osg::Light::getConstantAttenuation  )  const [inline]
 

Get the constant attenuation of the light.

const Vec4& osg::Light::getDiffuse  )  const [inline]
 

Get the diffuse component of the light.

const Vec3& osg::Light::getDirection  )  const [inline]
 

Get the direction of the light.

int osg::Light::getLightNum  )  const [inline]
 

Get which OpenGL light this osg::Light operates on.

float osg::Light::getLinearAttenuation  )  const [inline]
 

Get the linear attenuation of the light.

virtual unsigned int osg::Light::getMember  )  const [inline, virtual]
 

Return the member identifier within the attribute's class type.

Used for light number/clip plane number etc.

Reimplemented from osg::StateAttribute.

virtual bool osg::Light::getModeUsage ModeUsage &  usage  )  const [inline, virtual]
 

Return the modes associated with this StateAttribute.

Reimplemented from osg::StateAttribute.

const Vec4& osg::Light::getPosition  )  const [inline]
 

Get the position of the light.

float osg::Light::getQuadraticAttenuation  )  const [inline]
 

Get the quadratic attenuation of the light.

const Vec4& osg::Light::getSpecular  )  const [inline]
 

Get the specular component of the light.

float osg::Light::getSpotCutoff  )  const [inline]
 

Get the spot cutoff of the light.

float osg::Light::getSpotExponent  )  const [inline]
 

Get the spot exponent of the light.

void osg::Light::init  )  [protected]
 

Initialize the light's settings with some decent defaults.

osg::Light::META_StateAttribute osg  ,
Light  ,
LIGHT 
 

void osg::Light::setAmbient const Vec4 ambient  )  [inline]
 

Set the ambient component of the light.

void osg::Light::setConstantAttenuation float  constant_attenuation  )  [inline]
 

Set the constant attenuation of the light.

void osg::Light::setDiffuse const Vec4 diffuse  )  [inline]
 

Set the diffuse component of the light.

void osg::Light::setDirection const Vec3 direction  )  [inline]
 

Set the direction of the light.

void osg::Light::setLightNum int  num  )  [inline]
 

Set which OpenGL light to operate on.

void osg::Light::setLinearAttenuation float  linear_attenuation  )  [inline]
 

Set the linear attenuation of the light.

void osg::Light::setPosition const Vec4 position  )  [inline]
 

Set the position of the light.

void osg::Light::setQuadraticAttenuation float  quadratic_attenuation  )  [inline]
 

Set the quadratic attenuation of the light.

void osg::Light::setSpecular const Vec4 specular  )  [inline]
 

Set the specular component of the light.

void osg::Light::setSpotCutoff float  spot_cutoff  )  [inline]
 

Set the spot cutoff of the light.

void osg::Light::setSpotExponent float  spot_exponent  )  [inline]
 

Set the spot exponent of the light.


Member Data Documentation

Vec4 osg::Light::_ambient [protected]
 

float osg::Light::_constant_attenuation [protected]
 

Vec4 osg::Light::_diffuse [protected]
 

Vec3 osg::Light::_direction [protected]
 

int osg::Light::_lightnum [protected]
 

float osg::Light::_linear_attenuation [protected]
 

Vec4 osg::Light::_position [protected]
 

float osg::Light::_quadratic_attenuation [protected]
 

Vec4 osg::Light::_specular [protected]
 

float osg::Light::_spot_cutoff [protected]
 

float osg::Light::_spot_exponent [protected]
 


The documentation for this class was generated from the following file:
Generated at Thu Nov 24 16:23:11 2005 for the OpenSceneGraph by doxygen 1.3.6.