Inheritance diagram for osg::PointSprite:
Public Member Functions | |
PointSprite () | |
PointSprite (const PointSprite &texenv, const osg::CopyOp ©op=osg::CopyOp::SHALLOW_COPY) | |
Copy constructor using CopyOp to manage deep vs shallow copy. | |
META_StateAttribute (osg, PointSprite, POINTSPRITE) | |
virtual int | compare (const StateAttribute &sa) const |
return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs. | |
virtual bool | getModeUsage (ModeUsage &usage) const |
Return the modes associated with this StateAttribute. | |
virtual bool | isTextureAttribute () const |
Return true if StateAttribute is a type which controls texturing and needs to be issued w.r.t to specific texture unit. | |
virtual void | apply (osg::State &state) const |
apply the OpenGL state attributes. | |
Static Public Member Functions | |
bool | isPointSpriteSupported (unsigned int context) |
Protected Member Functions | |
virtual | ~PointSprite (void) |
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Copy constructor using CopyOp to manage deep vs shallow copy.
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apply the OpenGL state attributes. The global state for the current OpenGL context is passed in to allow the StateAttribute to obtain details on the the current context and state. Implements osg::StateAttribute. |
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return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs.
Implements osg::StateAttribute. |
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Return the modes associated with this StateAttribute.
Reimplemented from osg::StateAttribute. |
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Return true if StateAttribute is a type which controls texturing and needs to be issued w.r.t to specific texture unit.
Reimplemented from osg::StateAttribute. |
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