Public Types | |
enum | ColorControl { SEPARATE_SPECULAR_COLOR, SINGLE_COLOR } |
Public Member Functions | |
LightModel () | |
LightModel (const LightModel &lw, const CopyOp ©op=CopyOp::SHALLOW_COPY) | |
Copy constructor using CopyOp to manage deep vs shallow copy. | |
META_StateAttribute (osg, LightModel, LIGHTMODEL) | |
virtual int | compare (const StateAttribute &sa) const |
Return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs. | |
void | setAmbientIntensity (const osg::Vec4 &ambient) |
const osg::Vec4 & | getAmbientIntensity () const |
void | setColorControl (ColorControl cc) |
ColorControl | getColorControl () const |
void | setLocalViewer (bool localViewer) |
bool | getLocalViewer () const |
void | setTwoSided (bool twoSided) |
bool | getTwoSided () const |
virtual void | apply (State &state) const |
apply the OpenGL state attributes. | |
Protected Member Functions | |
virtual | ~LightModel () |
Protected Attributes | |
osg::Vec4 | _ambient |
ColorControl | _colorControl |
bool | _localViewer |
bool | _twoSided |
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Copy constructor using CopyOp to manage deep vs shallow copy.
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apply the OpenGL state attributes. The global state for the current OpenGL context is passed in to allow the StateAttribute to obtain details on the the current context and state. Implements osg::StateAttribute. |
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Return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs.
Implements osg::StateAttribute. |
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