Inheritance diagram for osg::GraphicsThread:
Public Member Functions | |
GraphicsThread () | |
void | add (Operation *operation, bool waitForCompletion=false) |
Add operation to end of OperationQueue, this will be executed by the graphics thread once this operation gets to the head of the queue. | |
void | remove (Operation *operation) |
Remove operation from OperationQueue. | |
void | remove (const std::string &name) |
Remove named operation from OperationQueue. | |
void | removeAllOperations () |
Remove all operations from OperationQueue. | |
osg::ref_ptr< Operation > | getCurrentOperation () |
Get the operation currently being run. | |
virtual void | run () |
Run does the graphics thread run loop. | |
void | setDone (bool done) |
bool | getDone () const |
virtual int | cancel () |
Cancel this graphics thread. | |
Protected Types | |
typedef std::list< ref_ptr< Operation > > | OperationQueue |
Protected Member Functions | |
virtual | ~GraphicsThread () |
Protected Attributes | |
GraphicsContext * | _graphicsContext |
bool | _done |
OpenThreads::Mutex | _operationsMutex |
osg::ref_ptr< osg::Block > | _operationsBlock |
OperationQueue | _operations |
osg::ref_ptr< Operation > | _currentOperation |
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Add operation to end of OperationQueue, this will be executed by the graphics thread once this operation gets to the head of the queue.
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Cancel this graphics thread.
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Get the operation currently being run.
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Remove named operation from OperationQueue.
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Remove operation from OperationQueue.
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Remove all operations from OperationQueue.
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Run does the graphics thread run loop.
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