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osg::Quat Class Reference

A quaternion class. More...

List of all members.

Public Types

typedef double value_type

Public Member Functions

 Quat ()
 Quat (value_type x, value_type y, value_type z, value_type w)
 Quat (const Vec4f &v)
 Quat (const Vec4d &v)
 Quat (value_type angle, const Vec3f &axis)
 Quat (value_type angle, const Vec3d &axis)
 Quat (value_type angle1, const Vec3f &axis1, value_type angle2, const Vec3f &axis2, value_type angle3, const Vec3f &axis3)
 Quat (value_type angle1, const Vec3d &axis1, value_type angle2, const Vec3d &axis2, value_type angle3, const Vec3d &axis3)
Quatoperator= (const Quat &v)
bool operator== (const Quat &v) const
bool operator!= (const Quat &v) const
bool operator< (const Quat &v) const
Vec4d asVec4 () const
Vec3d asVec3 () const
void set (value_type x, value_type y, value_type z, value_type w)
void set (const osg::Vec4f &v)
void set (const osg::Vec4d &v)
void set (const Matrixf &matrix)
void set (const Matrixd &matrix)
void get (Matrixf &matrix) const
void get (Matrixd &matrix) const
value_typeoperator[] (int i)
value_type operator[] (int i) const
value_typex ()
value_typey ()
value_typez ()
value_typew ()
value_type x () const
value_type y () const
value_type z () const
value_type w () const
bool zeroRotation () const
 return true if the Quat represents a zero rotation, and therefore can be ignored in computations.

const Quat operator * (value_type rhs) const
 Multiply by scalar.

Quatoperator *= (value_type rhs)
 Unary multiply by scalar.

const Quat operator * (const Quat &rhs) const
 Binary multiply.

Quatoperator *= (const Quat &rhs)
 Unary multiply.

Quat operator/ (value_type rhs) const
 Divide by scalar.

Quatoperator/= (value_type rhs)
 Unary divide by scalar.

const Quat operator/ (const Quat &denom) const
 Binary divide.

Quatoperator/= (const Quat &denom)
 Unary divide.

const Quat operator+ (const Quat &rhs) const
 Binary addition.

Quatoperator+= (const Quat &rhs)
 Unary addition.

const Quat operator- (const Quat &rhs) const
 Binary subtraction.

Quatoperator-= (const Quat &rhs)
 Unary subtraction.

const Quat operator- () const
 Negation operator - returns the negative of the quaternion.

value_type length () const
 Length of the quaternion = sqrt( vec . vec ).

value_type length2 () const
 Length of the quaternion = vec . vec.

Quat conj () const
 Conjugate.

const Quat inverse () const
 Multiplicative inverse method: q^(-1) = q^*/(q.q^*).

void makeRotate (value_type angle, value_type x, value_type y, value_type z)
void makeRotate (value_type angle, const Vec3f &vec)
void makeRotate (value_type angle, const Vec3d &vec)
void makeRotate (value_type angle1, const Vec3f &axis1, value_type angle2, const Vec3f &axis2, value_type angle3, const Vec3f &axis3)
void makeRotate (value_type angle1, const Vec3d &axis1, value_type angle2, const Vec3d &axis2, value_type angle3, const Vec3d &axis3)
void makeRotate (const Vec3f &vec1, const Vec3f &vec2)
 Make a rotation Quat which will rotate vec1 to vec2.

void makeRotate (const Vec3d &vec1, const Vec3d &vec2)
 Make a rotation Quat which will rotate vec1 to vec2.

void makeRotate_original (const Vec3d &vec1, const Vec3d &vec2)
void getRotate (value_type &angle, value_type &x, value_type &y, value_type &z) const
 Return the angle and vector components represented by the quaternion.

void getRotate (value_type &angle, Vec3f &vec) const
 Return the angle and vector represented by the quaternion.

void getRotate (value_type &angle, Vec3d &vec) const
 Return the angle and vector represented by the quaternion.

void slerp (value_type t, const Quat &from, const Quat &to)
 Spherical Linear Interpolation.

Vec3f operator * (const Vec3f &v) const
 Rotate a vector by this quaternion.

Vec3d operator * (const Vec3d &v) const
 Rotate a vector by this quaternion.


Public Attributes

value_type _v [4]


Detailed Description

A quaternion class.

It can be used to represent an orientation in 3D space.


Member Typedef Documentation

typedef double osg::Quat::value_type
 


Constructor & Destructor Documentation

osg::Quat::Quat  )  [inline]
 

osg::Quat::Quat value_type  x,
value_type  y,
value_type  z,
value_type  w
[inline]
 

osg::Quat::Quat const Vec4f v  )  [inline]
 

osg::Quat::Quat const Vec4d v  )  [inline]
 

osg::Quat::Quat value_type  angle,
const Vec3f axis
[inline]
 

osg::Quat::Quat value_type  angle,
const Vec3d axis
[inline]
 

osg::Quat::Quat value_type  angle1,
const Vec3f axis1,
value_type  angle2,
const Vec3f axis2,
value_type  angle3,
const Vec3f axis3
[inline]
 

osg::Quat::Quat value_type  angle1,
const Vec3d axis1,
value_type  angle2,
const Vec3d axis2,
value_type  angle3,
const Vec3d axis3
[inline]
 


Member Function Documentation

Vec3d osg::Quat::asVec3  )  const [inline]
 

Vec4d osg::Quat::asVec4  )  const [inline]
 

Quat osg::Quat::conj  )  const [inline]
 

Conjugate.

void osg::Quat::get Matrixd matrix  )  const
 

void osg::Quat::get Matrixf matrix  )  const
 

void osg::Quat::getRotate value_type angle,
Vec3d vec
const
 

Return the angle and vector represented by the quaternion.

void osg::Quat::getRotate value_type angle,
Vec3f vec
const
 

Return the angle and vector represented by the quaternion.

void osg::Quat::getRotate value_type angle,
value_type x,
value_type y,
value_type z
const
 

Return the angle and vector components represented by the quaternion.

const Quat osg::Quat::inverse  )  const [inline]
 

Multiplicative inverse method: q^(-1) = q^*/(q.q^*).

value_type osg::Quat::length  )  const [inline]
 

Length of the quaternion = sqrt( vec . vec ).

value_type osg::Quat::length2  )  const [inline]
 

Length of the quaternion = vec . vec.

void osg::Quat::makeRotate const Vec3d vec1,
const Vec3d vec2
 

Make a rotation Quat which will rotate vec1 to vec2.

Generally take a dot product to get the angle between these and then use a cross product to get the rotation axis Watch out for the two special cases of when the vectors are co-incident or opposite in direction.

void osg::Quat::makeRotate const Vec3f vec1,
const Vec3f vec2
 

Make a rotation Quat which will rotate vec1 to vec2.

Generally take a dot product to get the angle between these and then use a cross product to get the rotation axis Watch out for the two special cases when the vectors are co-incident or opposite in direction.

void osg::Quat::makeRotate value_type  angle1,
const Vec3d axis1,
value_type  angle2,
const Vec3d axis2,
value_type  angle3,
const Vec3d axis3
 

void osg::Quat::makeRotate value_type  angle1,
const Vec3f axis1,
value_type  angle2,
const Vec3f axis2,
value_type  angle3,
const Vec3f axis3
 

void osg::Quat::makeRotate value_type  angle,
const Vec3d vec
 

void osg::Quat::makeRotate value_type  angle,
const Vec3f vec
 

void osg::Quat::makeRotate value_type  angle,
value_type  x,
value_type  y,
value_type  z
 

void osg::Quat::makeRotate_original const Vec3d vec1,
const Vec3d vec2
 

Vec3d osg::Quat::operator * const Vec3d v  )  const [inline]
 

Rotate a vector by this quaternion.

Vec3f osg::Quat::operator * const Vec3f v  )  const [inline]
 

Rotate a vector by this quaternion.

const Quat osg::Quat::operator * const Quat rhs  )  const [inline]
 

Binary multiply.

const Quat osg::Quat::operator * value_type  rhs  )  const [inline]
 

Multiply by scalar.

Quat& osg::Quat::operator *= const Quat rhs  )  [inline]
 

Unary multiply.

Quat& osg::Quat::operator *= value_type  rhs  )  [inline]
 

Unary multiply by scalar.

bool osg::Quat::operator!= const Quat v  )  const [inline]
 

const Quat osg::Quat::operator+ const Quat rhs  )  const [inline]
 

Binary addition.

Quat& osg::Quat::operator+= const Quat rhs  )  [inline]
 

Unary addition.

const Quat osg::Quat::operator-  )  const [inline]
 

Negation operator - returns the negative of the quaternion.

Basically just calls operator - () on the Vec4

const Quat osg::Quat::operator- const Quat rhs  )  const [inline]
 

Binary subtraction.

Quat& osg::Quat::operator-= const Quat rhs  )  [inline]
 

Unary subtraction.

const Quat osg::Quat::operator/ const Quat denom  )  const [inline]
 

Binary divide.

Quat osg::Quat::operator/ value_type  rhs  )  const [inline]
 

Divide by scalar.

Quat& osg::Quat::operator/= const Quat denom  )  [inline]
 

Unary divide.

Quat& osg::Quat::operator/= value_type  rhs  )  [inline]
 

Unary divide by scalar.

bool osg::Quat::operator< const Quat v  )  const [inline]
 

Quat& osg::Quat::operator= const Quat v  )  [inline]
 

bool osg::Quat::operator== const Quat v  )  const [inline]
 

value_type osg::Quat::operator[] int  i  )  const [inline]
 

value_type& osg::Quat::operator[] int  i  )  [inline]
 

void osg::Quat::set const Matrixd matrix  ) 
 

void osg::Quat::set const Matrixf matrix  ) 
 

void osg::Quat::set const osg::Vec4d v  )  [inline]
 

void osg::Quat::set const osg::Vec4f v  )  [inline]
 

void osg::Quat::set value_type  x,
value_type  y,
value_type  z,
value_type  w
[inline]
 

void osg::Quat::slerp value_type  t,
const Quat from,
const Quat to
 

Spherical Linear Interpolation.

As t goes from 0 to 1, the Quat object goes from "from" to "to".

value_type osg::Quat::w  )  const [inline]
 

value_type& osg::Quat::w  )  [inline]
 

value_type osg::Quat::x  )  const [inline]
 

value_type& osg::Quat::x  )  [inline]
 

value_type osg::Quat::y  )  const [inline]
 

value_type& osg::Quat::y  )  [inline]
 

value_type osg::Quat::z  )  const [inline]
 

value_type& osg::Quat::z  )  [inline]
 

bool osg::Quat::zeroRotation  )  const [inline]
 

return true if the Quat represents a zero rotation, and therefore can be ignored in computations.


Member Data Documentation

value_type osg::Quat::_v[4]
 


The documentation for this class was generated from the following file:
Generated at Thu Nov 24 16:23:34 2005 for the OpenSceneGraph by doxygen 1.3.6.