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osg::Switch Class Reference

Switch is a Group node that allows switching between children. More...

Inheritance diagram for osg::Switch:

Inheritance graph
[legend]
List of all members.

Public Types

typedef std::vector< bool > ValueList

Public Member Functions

 Switch ()
 Switch (const Switch &, const CopyOp &copyop=CopyOp::SHALLOW_COPY)
 Copy constructor using CopyOp to manage deep vs shallow copy.

 META_Node (osg, Switch)
virtual void traverse (NodeVisitor &nv)
 Traverse downwards : calls children's accept method with NodeVisitor.

void setNewChildDefaultValue (bool value)
bool getNewChildDefaultValue () const
virtual bool addChild (Node *child)
 Add Node to Group.

virtual bool addChild (Node *child, bool value)
virtual bool insertChild (unsigned int index, Node *child)
 Insert Node to Group at specific location.

virtual bool insertChild (unsigned int index, Node *child, bool value)
virtual bool removeChild (Node *child)
 Remove Node from Group.

void setValue (unsigned int pos, bool value)
bool getValue (unsigned int pos) const
void setChildValue (const Node *child, bool value)
bool getChildValue (const Node *child) const
bool setAllChildrenOff ()
 Set all the children off (false), and set the new default child value to off (false).

bool setAllChildrenOn ()
 Set all the children on (true), and set the new default child value to on (true).

bool setSingleChildOn (unsigned int pos)
 Set a single child on, switch off all other children.

void setValueList (const ValueList &values)
const ValueListgetValueList () const
virtual BoundingSphere computeBound () const
 Compute the bounding sphere around Node's geometry or children.


Protected Member Functions

virtual ~Switch ()

Protected Attributes

bool _newChildDefaultValue
ValueList _values

Detailed Description

Switch is a Group node that allows switching between children.

Typical uses would be for objects which might need to be rendered differently at different times, for instance a switch could be used to represent the different states of a traffic light.


Member Typedef Documentation

typedef std::vector<bool> osg::Switch::ValueList
 


Constructor & Destructor Documentation

osg::Switch::Switch  ) 
 

osg::Switch::Switch const Switch ,
const CopyOp copyop = CopyOp::SHALLOW_COPY
 

Copy constructor using CopyOp to manage deep vs shallow copy.

virtual osg::Switch::~Switch  )  [inline, protected, virtual]
 


Member Function Documentation

virtual bool osg::Switch::addChild Node child,
bool  value
[virtual]
 

virtual bool osg::Switch::addChild Node child  )  [virtual]
 

Add Node to Group.

If node is not NULL and is not contained in Group then increment its reference count, add it to the child list and dirty the bounding sphere to force it to recompute on next getBound() and return true for success. Otherwise return false. Scene nodes can't be added as child nodes.

Reimplemented from osg::Group.

virtual BoundingSphere osg::Switch::computeBound  )  const [virtual]
 

Compute the bounding sphere around Node's geometry or children.

This method is automatically called by getBound() when the bounding sphere has been marked dirty via dirtyBound().

Reimplemented from osg::Group.

bool osg::Switch::getChildValue const Node child  )  const
 

bool osg::Switch::getNewChildDefaultValue  )  const [inline]
 

bool osg::Switch::getValue unsigned int  pos  )  const
 

const ValueList& osg::Switch::getValueList  )  const [inline]
 

virtual bool osg::Switch::insertChild unsigned int  index,
Node child,
bool  value
[virtual]
 

virtual bool osg::Switch::insertChild unsigned int  index,
Node child
[virtual]
 

Insert Node to Group at specific location.

The new child node is inserted into the child list before the node at the specified index. No nodes are removed from the group with this operation.

Reimplemented from osg::Group.

osg::Switch::META_Node osg  ,
Switch 
 

virtual bool osg::Switch::removeChild Node child  )  [virtual]
 

Remove Node from Group.

If Node is contained in Group then remove it from the child list, decrement its reference count, and dirty the bounding sphere to force it to recompute on next getBound() and return true for success. If Node is not found then return false and do not change the reference count of the Node.

Reimplemented from osg::Group.

bool osg::Switch::setAllChildrenOff  ) 
 

Set all the children off (false), and set the new default child value to off (false).

bool osg::Switch::setAllChildrenOn  ) 
 

Set all the children on (true), and set the new default child value to on (true).

void osg::Switch::setChildValue const Node child,
bool  value
 

void osg::Switch::setNewChildDefaultValue bool  value  )  [inline]
 

bool osg::Switch::setSingleChildOn unsigned int  pos  ) 
 

Set a single child on, switch off all other children.

void osg::Switch::setValue unsigned int  pos,
bool  value
 

void osg::Switch::setValueList const ValueList values  )  [inline]
 

virtual void osg::Switch::traverse NodeVisitor nv  )  [virtual]
 

Traverse downwards : calls children's accept method with NodeVisitor.

Reimplemented from osg::Group.


Member Data Documentation

bool osg::Switch::_newChildDefaultValue [protected]
 

ValueList osg::Switch::_values [protected]
 


The documentation for this class was generated from the following file:
Generated at Thu Nov 24 16:23:52 2005 for the OpenSceneGraph by doxygen 1.3.6.