Inheritance diagram for osg::Switch:
Public Types | |
typedef std::vector< bool > | ValueList |
Public Member Functions | |
Switch () | |
Switch (const Switch &, const CopyOp ©op=CopyOp::SHALLOW_COPY) | |
Copy constructor using CopyOp to manage deep vs shallow copy. | |
META_Node (osg, Switch) | |
virtual void | traverse (NodeVisitor &nv) |
Traverse downwards : calls children's accept method with NodeVisitor. | |
void | setNewChildDefaultValue (bool value) |
bool | getNewChildDefaultValue () const |
virtual bool | addChild (Node *child) |
Add Node to Group. | |
virtual bool | addChild (Node *child, bool value) |
virtual bool | insertChild (unsigned int index, Node *child) |
Insert Node to Group at specific location. | |
virtual bool | insertChild (unsigned int index, Node *child, bool value) |
virtual bool | removeChild (Node *child) |
Remove Node from Group. | |
void | setValue (unsigned int pos, bool value) |
bool | getValue (unsigned int pos) const |
void | setChildValue (const Node *child, bool value) |
bool | getChildValue (const Node *child) const |
bool | setAllChildrenOff () |
Set all the children off (false), and set the new default child value to off (false). | |
bool | setAllChildrenOn () |
Set all the children on (true), and set the new default child value to on (true). | |
bool | setSingleChildOn (unsigned int pos) |
Set a single child on, switch off all other children. | |
void | setValueList (const ValueList &values) |
const ValueList & | getValueList () const |
virtual BoundingSphere | computeBound () const |
Compute the bounding sphere around Node's geometry or children. | |
Protected Member Functions | |
virtual | ~Switch () |
Protected Attributes | |
bool | _newChildDefaultValue |
ValueList | _values |
Typical uses would be for objects which might need to be rendered differently at different times, for instance a switch could be used to represent the different states of a traffic light.
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Copy constructor using CopyOp to manage deep vs shallow copy.
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If node is not NULL and is not contained in Group then increment its reference count, add it to the child list and dirty the bounding sphere to force it to recompute on next getBound() and return true for success. Otherwise return false. Scene nodes can't be added as child nodes. Reimplemented from osg::Group. |
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Compute the bounding sphere around Node's geometry or children. This method is automatically called by getBound() when the bounding sphere has been marked dirty via dirtyBound(). Reimplemented from osg::Group. |
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Insert Node to Group at specific location. The new child node is inserted into the child list before the node at the specified index. No nodes are removed from the group with this operation. Reimplemented from osg::Group. |
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If Node is contained in Group then remove it from the child list, decrement its reference count, and dirty the bounding sphere to force it to recompute on next getBound() and return true for success. If Node is not found then return false and do not change the reference count of the Node. Reimplemented from osg::Group. |
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Set all the children off (false), and set the new default child value to off (false).
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Set all the children on (true), and set the new default child value to on (true).
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Set a single child on, switch off all other children.
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Traverse downwards : calls children's accept method with NodeVisitor.
Reimplemented from osg::Group. |
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