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osg::Node Class Reference

Base class for all internal nodes in the scene graph. More...

Inheritance diagram for osg::Node:

Inheritance graph
[legend]
List of all members.

Public Types

typedef std::vector< Group * > ParentList
 A vector of osg::Group pointers which is used to store the parent(s) of node.

typedef unsigned int NodeMask
typedef std::vector< std::string > DescriptionList
 A vector of std::string's which are used to describe the object.


Public Member Functions

 Node ()
 Construct a node.

 Node (const Node &, const CopyOp &copyop=CopyOp::SHALLOW_COPY)
 Copy constructor using CopyOp to manage deep vs shallow copy.

virtual ObjectcloneType () const
 clone an object of the same type as the node.

virtual Objectclone (const CopyOp &copyop) const
 return a clone of a node, with Object* return type.

virtual bool isSameKindAs (const Object *obj) const
 return true if this and obj are of the same kind of object.

virtual const char * libraryName () const
 return the name of the node's library.

virtual const char * className () const
 return the name of the node's class type.

virtual GroupasGroup ()
 convert 'this' into a Group pointer if Node is a Group, otherwise return 0.

virtual const GroupasGroup () const
 convert 'const this' into a const Group pointer if Node is a Group, otherwise return 0.

virtual TransformasTransform ()
 Convert 'this' into a Transform pointer if Node is a Transform, otherwise return 0.

virtual const TransformasTransform () const
 convert 'const this' into a const Transform pointer if Node is a Transform, otherwise return 0.

virtual void accept (NodeVisitor &nv)
 Visitor Pattern : calls the apply method of a NodeVisitor with this node's type.

virtual void ascend (NodeVisitor &nv)
 Traverse upwards : calls parents' accept method with NodeVisitor.

virtual void traverse (NodeVisitor &)
 Traverse downwards : calls children's accept method with NodeVisitor.

const ParentListgetParents () const
 Get the parent list of node.

ParentList getParents ()
 Get the a copy of parent list of node.

GroupgetParent (unsigned int i)
const GroupgetParent (unsigned int i) const
 Get a single const parent of node.

unsigned int getNumParents () const
 Get the number of parents of node.

void setUpdateCallback (NodeCallback *nc)
 Set update node callback, called during update traversal.

NodeCallbackgetUpdateCallback ()
 Get update node callback, called during update traversal.

const NodeCallbackgetUpdateCallback () const
 Get const update node callback, called during update traversal.

unsigned int getNumChildrenRequiringUpdateTraversal () const
 Get the number of Children of this node which require Update traversal, since they have an Update Callback attached to them or their children.

void setEventCallback (NodeCallback *nc)
 Set update node callback, called during update traversal.

NodeCallbackgetEventCallback ()
 Get update node callback, called during update traversal.

const NodeCallbackgetEventCallback () const
 Get const update node callback, called during update traversal.

unsigned int getNumChildrenRequiringEventTraversal () const
 Get the number of Children of this node which require Event traversal, since they have an Event Callback attached to them or their children.

void setCullCallback (NodeCallback *nc)
 Set cull node callback, called during cull traversal.

NodeCallbackgetCullCallback ()
 Get cull node callback, called during cull traversal.

const NodeCallbackgetCullCallback () const
 Get const cull node callback, called during cull traversal.

void setCullingActive (bool active)
 Set the view frustum/small feature culling of this node to be active or inactive.

bool getCullingActive () const
 Get the view frustum/small feature _cullingActive flag for this node.

unsigned int getNumChildrenWithCullingDisabled () const
 Get the number of Children of this node which have culling disabled.

bool isCullingActive () const
 Return true if this node can be culled by view frustum, occlusion or small feature culling during the cull traversal.

unsigned int getNumChildrenWithOccluderNodes () const
 Get the number of Children of this node which are or have OccluderNode's.

bool containsOccluderNodes () const
 return true if this node is an OccluderNode or the subgraph below this node are OccluderNodes.

void setNodeMask (NodeMask nm)
 Set the node mask.

NodeMask getNodeMask () const
 Get the node Mask.

void setDescriptions (const DescriptionList &descriptions)
 Set the description list of the node.

DescriptionListgetDescriptions ()
 Get the description list of the node.

const DescriptionListgetDescriptions () const
 Get the const description list of the const node.

const std::string & getDescription (unsigned int i) const
 Get a single const description of the const node.

std::string & getDescription (unsigned int i)
 Get a single description of the node.

unsigned int getNumDescriptions () const
 Get the number of descriptions of the node.

void addDescription (const std::string &desc)
 Add a description string to the node.

void setStateSet (osg::StateSet *stateset)
 Set the node's StateSet.

osg::StateSetgetOrCreateStateSet ()
 return the node's StateSet, if one does not already exist create it set the node and return the newly created StateSet.

osg::StateSetgetStateSet ()
 Return the node's StateSet.

const osg::StateSetgetStateSet () const
 Return the node's const StateSet.

void setInitialBound (const osg::BoundingSphere &bsphere)
 Set the intial bounding volume to use when computing the overall bounding volume.

const BoundingSpheregetInitialBound () const
 Set the intial bounding volume to use when computing the overall bounding volume.

void dirtyBound ()
 Mark this node's bounding sphere dirty.

const BoundingSpheregetBound () const
 Get the bounding sphere of node.

virtual BoundingSphere computeBound () const
 Compute the bounding sphere around Node's geometry or children.

void setComputeBoundingSphereCallback (ComputeBoundingSphereCallback *callback)
 Set the compute bound callback to override the default computeBound.

ComputeBoundingSphereCallbackgetComputeBoundingSphereCallback ()
 Get the compute bound callback.

const ComputeBoundingSphereCallbackgetComputeBoundingSphereCallback () const
 Get the const compute bound callback.

virtual void releaseGLObjects (osg::State *=0) const
 If State is non-zero, this function releases any associated OpenGL objects for the specified graphics context.


Protected Member Functions

virtual ~Node ()
 Node destructor.

void addParent (osg::Group *node)
void removeParent (osg::Group *node)
void setNumChildrenRequiringUpdateTraversal (unsigned int num)
void setNumChildrenRequiringEventTraversal (unsigned int num)
void setNumChildrenWithCullingDisabled (unsigned int num)
void setNumChildrenWithOccluderNodes (unsigned int num)

Protected Attributes

BoundingSphere _initialBound
ref_ptr< ComputeBoundingSphereCallback_computeBoundCallback
BoundingSphere _boundingSphere
bool _boundingSphereComputed
ParentList _parents
ref_ptr< NodeCallback_updateCallback
unsigned int _numChildrenRequiringUpdateTraversal
ref_ptr< NodeCallback_eventCallback
unsigned int _numChildrenRequiringEventTraversal
ref_ptr< NodeCallback_cullCallback
bool _cullingActive
unsigned int _numChildrenWithCullingDisabled
unsigned int _numChildrenWithOccluderNodes
NodeMask _nodeMask
DescriptionList _descriptions
ref_ptr< StateSet_stateset

Detailed Description

Base class for all internal nodes in the scene graph.

Provides interface for most common node operations (Composite Pattern).


Member Typedef Documentation

typedef std::vector<std::string> osg::Node::DescriptionList
 

A vector of std::string's which are used to describe the object.

typedef unsigned int osg::Node::NodeMask
 

typedef std::vector<Group*> osg::Node::ParentList
 

A vector of osg::Group pointers which is used to store the parent(s) of node.


Constructor & Destructor Documentation

osg::Node::Node  ) 
 

Construct a node.

Initialize the parent list to empty, node name to "" and bounding sphere dirty flag to true.

osg::Node::Node const Node ,
const CopyOp copyop = CopyOp::SHALLOW_COPY
 

Copy constructor using CopyOp to manage deep vs shallow copy.

virtual osg::Node::~Node  )  [protected, virtual]
 

Node destructor.

Note, is protected so that Nodes cannot be deleted other than by being dereferenced and the reference count being zero (see osg::Referenced), preventing the deletion of nodes which are still in use. This also means that Nodes cannot be created on stack i.e Node node will not compile, forcing all nodes to be created on the heap i.e Node* node = new Node().


Member Function Documentation

virtual void osg::Node::accept NodeVisitor nv  )  [virtual]
 

Visitor Pattern : calls the apply method of a NodeVisitor with this node's type.

Reimplemented in osg::AutoTransform, osgParticle::Emitter, osgParticle::ParticleEffect, osgParticle::ParticleProcessor, and osgParticle::Program.

void osg::Node::addDescription const std::string &  desc  )  [inline]
 

Add a description string to the node.

void osg::Node::addParent osg::Group node  )  [protected]
 

virtual void osg::Node::ascend NodeVisitor nv  )  [virtual]
 

Traverse upwards : calls parents' accept method with NodeVisitor.

virtual const Group* osg::Node::asGroup  )  const [inline, virtual]
 

convert 'const this' into a const Group pointer if Node is a Group, otherwise return 0.

Equivalent to dynamic_cast<const Group*>(this).

Reimplemented in osg::Group.

virtual Group* osg::Node::asGroup  )  [inline, virtual]
 

convert 'this' into a Group pointer if Node is a Group, otherwise return 0.

Equivalent to dynamic_cast<Group*>(this).

Reimplemented in osg::Group.

virtual const Transform* osg::Node::asTransform  )  const [inline, virtual]
 

convert 'const this' into a const Transform pointer if Node is a Transform, otherwise return 0.

Equivalent to dynamic_cast<const Transform*>(this).

Reimplemented in osg::Transform.

virtual Transform* osg::Node::asTransform  )  [inline, virtual]
 

Convert 'this' into a Transform pointer if Node is a Transform, otherwise return 0.

Equivalent to dynamic_cast<Transform*>(this).

Reimplemented in osg::Transform.

virtual const char* osg::Node::className  )  const [inline, virtual]
 

return the name of the node's class type.

Implements osg::Object.

Reimplemented in osg::AutoTransform, osgFX::Effect, osgParticle::Emitter, osgParticle::ParticleEffect, osgParticle::ParticleProcessor, and osgParticle::Program.

virtual Object* osg::Node::clone const CopyOp copyop  )  const [inline, virtual]
 

return a clone of a node, with Object* return type.

Implements osg::Object.

virtual Object* osg::Node::cloneType  )  const [inline, virtual]
 

clone an object of the same type as the node.

Implements osg::Object.

Reimplemented in osg::AutoTransform.

virtual BoundingSphere osg::Node::computeBound  )  const [virtual]
 

Compute the bounding sphere around Node's geometry or children.

This method is automatically called by getBound() when the bounding sphere has been marked dirty via dirtyBound().

Reimplemented in osg::Billboard, osg::ClipNode, osg::Geode, osg::Group, osg::LightSource, osg::LOD, osg::OccluderNode, osg::ProxyNode, osg::Switch, osg::Transform, osgParticle::ParticleProcessor, osgParticle::ParticleSystemUpdater, osgSim::Impostor, and osgSim::LightPointNode.

bool osg::Node::containsOccluderNodes  )  const
 

return true if this node is an OccluderNode or the subgraph below this node are OccluderNodes.

void osg::Node::dirtyBound  ) 
 

Mark this node's bounding sphere dirty.

Forcing it to be computed on the next call to getBound().

const BoundingSphere& osg::Node::getBound  )  const [inline]
 

Get the bounding sphere of node.

Using lazy evaluation computes the bounding sphere if it is 'dirty'.

const ComputeBoundingSphereCallback* osg::Node::getComputeBoundingSphereCallback  )  const [inline]
 

Get the const compute bound callback.

ComputeBoundingSphereCallback* osg::Node::getComputeBoundingSphereCallback  )  [inline]
 

Get the compute bound callback.

const NodeCallback* osg::Node::getCullCallback  )  const [inline]
 

Get const cull node callback, called during cull traversal.

NodeCallback* osg::Node::getCullCallback  )  [inline]
 

Get cull node callback, called during cull traversal.

bool osg::Node::getCullingActive  )  const [inline]
 

Get the view frustum/small feature _cullingActive flag for this node.

Used as a guide to the cull traversal.

std::string& osg::Node::getDescription unsigned int  i  )  [inline]
 

Get a single description of the node.

const std::string& osg::Node::getDescription unsigned int  i  )  const [inline]
 

Get a single const description of the const node.

const DescriptionList& osg::Node::getDescriptions  )  const [inline]
 

Get the const description list of the const node.

DescriptionList& osg::Node::getDescriptions  )  [inline]
 

Get the description list of the node.

const NodeCallback* osg::Node::getEventCallback  )  const [inline]
 

Get const update node callback, called during update traversal.

NodeCallback* osg::Node::getEventCallback  )  [inline]
 

Get update node callback, called during update traversal.

const BoundingSphere& osg::Node::getInitialBound  )  const [inline]
 

Set the intial bounding volume to use when computing the overall bounding volume.

NodeMask osg::Node::getNodeMask  )  const [inline]
 

Get the node Mask.

unsigned int osg::Node::getNumChildrenRequiringEventTraversal  )  const [inline]
 

Get the number of Children of this node which require Event traversal, since they have an Event Callback attached to them or their children.

unsigned int osg::Node::getNumChildrenRequiringUpdateTraversal  )  const [inline]
 

Get the number of Children of this node which require Update traversal, since they have an Update Callback attached to them or their children.

unsigned int osg::Node::getNumChildrenWithCullingDisabled  )  const [inline]
 

Get the number of Children of this node which have culling disabled.

unsigned int osg::Node::getNumChildrenWithOccluderNodes  )  const [inline]
 

Get the number of Children of this node which are or have OccluderNode's.

unsigned int osg::Node::getNumDescriptions  )  const [inline]
 

Get the number of descriptions of the node.

unsigned int osg::Node::getNumParents  )  const [inline]
 

Get the number of parents of node.

Returns:
the number of parents of this node.

osg::StateSet* osg::Node::getOrCreateStateSet  ) 
 

return the node's StateSet, if one does not already exist create it set the node and return the newly created StateSet.

This ensures that a valid StateSet is always returned and can be used directly.

const Group* osg::Node::getParent unsigned int  i  )  const [inline]
 

Get a single const parent of node.

Parameters:
i index of the parent to get.
Returns:
the parent i.

Group* osg::Node::getParent unsigned int  i  )  [inline]
 

ParentList osg::Node::getParents  )  [inline]
 

Get the a copy of parent list of node.

A copy is returned to prevent modification of the parent list.

const ParentList& osg::Node::getParents  )  const [inline]
 

Get the parent list of node.

const osg::StateSet* osg::Node::getStateSet  )  const [inline]
 

Return the node's const StateSet.

Returns NULL if a stateset is not attached.

osg::StateSet* osg::Node::getStateSet  )  [inline]
 

Return the node's StateSet.

returns NULL if a stateset is not attached.

const NodeCallback* osg::Node::getUpdateCallback  )  const [inline]
 

Get const update node callback, called during update traversal.

NodeCallback* osg::Node::getUpdateCallback  )  [inline]
 

Get update node callback, called during update traversal.

bool osg::Node::isCullingActive  )  const [inline]
 

Return true if this node can be culled by view frustum, occlusion or small feature culling during the cull traversal.

Note, returns true only if no children have culling disabled, and the local _cullingActive flag is true.

virtual bool osg::Node::isSameKindAs const Object obj  )  const [inline, virtual]
 

return true if this and obj are of the same kind of object.

Reimplemented from osg::Object.

virtual const char* osg::Node::libraryName  )  const [inline, virtual]
 

return the name of the node's library.

Implements osg::Object.

Reimplemented in osg::AutoTransform, osgFX::Effect, osgParticle::Emitter, osgParticle::ParticleEffect, osgParticle::ParticleProcessor, and osgParticle::Program.

virtual void osg::Node::releaseGLObjects osg::State = 0  )  const [virtual]
 

If State is non-zero, this function releases any associated OpenGL objects for the specified graphics context.

Otherwise, releases OpenGL objexts for all graphics contexts.

Reimplemented from osg::Object.

Reimplemented in osg::Geode, and osg::Group.

void osg::Node::removeParent osg::Group node  )  [protected]
 

void osg::Node::setComputeBoundingSphereCallback ComputeBoundingSphereCallback callback  )  [inline]
 

Set the compute bound callback to override the default computeBound.

void osg::Node::setCullCallback NodeCallback nc  )  [inline]
 

Set cull node callback, called during cull traversal.

void osg::Node::setCullingActive bool  active  ) 
 

Set the view frustum/small feature culling of this node to be active or inactive.

The default value is true for _cullingActive. Used as a guide to the cull traversal.

void osg::Node::setDescriptions const DescriptionList descriptions  )  [inline]
 

Set the description list of the node.

void osg::Node::setEventCallback NodeCallback nc  ) 
 

Set update node callback, called during update traversal.

void osg::Node::setInitialBound const osg::BoundingSphere bsphere  )  [inline]
 

Set the intial bounding volume to use when computing the overall bounding volume.

void osg::Node::setNodeMask NodeMask  nm  )  [inline]
 

Set the node mask.

void osg::Node::setNumChildrenRequiringEventTraversal unsigned int  num  )  [protected]
 

void osg::Node::setNumChildrenRequiringUpdateTraversal unsigned int  num  )  [protected]
 

void osg::Node::setNumChildrenWithCullingDisabled unsigned int  num  )  [protected]
 

void osg::Node::setNumChildrenWithOccluderNodes unsigned int  num  )  [protected]
 

void osg::Node::setStateSet osg::StateSet stateset  ) 
 

Set the node's StateSet.

void osg::Node::setUpdateCallback NodeCallback nc  ) 
 

Set update node callback, called during update traversal.

virtual void osg::Node::traverse NodeVisitor  )  [inline, virtual]
 

Traverse downwards : calls children's accept method with NodeVisitor.

Reimplemented in osg::Group, osg::LOD, osg::PagedLOD, osg::ProxyNode, osg::Sequence, osg::Switch, osgFX::Effect, osgParticle::ParticleProcessor, osgParticle::ParticleSystemUpdater, osgSim::DOFTransform, osgSim::Impostor, osgSim::LightPointNode, osgSim::MultiSwitch, osgSim::OverlayNode, osgSim::VisibilityGroup, and osgTerrain::HeightFieldNode.


Member Data Documentation

BoundingSphere osg::Node::_boundingSphere [mutable, protected]
 

bool osg::Node::_boundingSphereComputed [mutable, protected]
 

ref_ptr<ComputeBoundingSphereCallback> osg::Node::_computeBoundCallback [protected]
 

ref_ptr<NodeCallback> osg::Node::_cullCallback [protected]
 

bool osg::Node::_cullingActive [protected]
 

DescriptionList osg::Node::_descriptions [protected]
 

ref_ptr<NodeCallback> osg::Node::_eventCallback [protected]
 

BoundingSphere osg::Node::_initialBound [protected]
 

NodeMask osg::Node::_nodeMask [protected]
 

unsigned int osg::Node::_numChildrenRequiringEventTraversal [protected]
 

unsigned int osg::Node::_numChildrenRequiringUpdateTraversal [protected]
 

unsigned int osg::Node::_numChildrenWithCullingDisabled [protected]
 

unsigned int osg::Node::_numChildrenWithOccluderNodes [protected]
 

ParentList osg::Node::_parents [protected]
 

ref_ptr<StateSet> osg::Node::_stateset [protected]
 

ref_ptr<NodeCallback> osg::Node::_updateCallback [protected]
 


The documentation for this class was generated from the following file:
Generated at Thu Nov 24 16:23:19 2005 for the OpenSceneGraph by doxygen 1.3.6.