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osg::LOD Class Reference

LOD - Level Of Detail group node which allows switching between children depending on distance from eye point. More...

Inheritance diagram for osg::LOD:

Inheritance graph
[legend]
List of all members.

Public Types

typedef std::pair< float,
float > 
MinMaxPair
typedef std::vector< MinMaxPairRangeList
enum  CenterMode { USE_BOUNDING_SPHERE_CENTER, USER_DEFINED_CENTER }
 Modes which control how the center of object should be determined when computing which child is active. More...

enum  RangeMode { DISTANCE_FROM_EYE_POINT, PIXEL_SIZE_ON_SCREEN }
 Modes that control how the range values should be intepreted when computing which child is active. More...


Public Member Functions

 LOD ()
 LOD (const LOD &, const CopyOp &copyop=CopyOp::SHALLOW_COPY)
 Copy constructor using CopyOp to manage deep vs shallow copy.

 META_Node (osg, LOD)
virtual void traverse (NodeVisitor &nv)
 Traverse downwards : calls children's accept method with NodeVisitor.

virtual bool addChild (Node *child)
 Add Node to Group.

virtual bool addChild (Node *child, float min, float max)
virtual bool removeChild (Node *child)
 Remove Node from Group.

void setCenterMode (CenterMode mode)
 Set how the center of object should be determined when computing which child is active.

CenterMode getCenterMode () const
 Get how the center of object should be determined when computing which child is active.

void setCenter (const Vec3 &center)
 Sets the object-space point which defines the center of the osg::LOD.

const Vec3getCenter () const
 return the LOD center point.

void setRadius (float radius)
 Set the object-space reference radius of the volume enclosed by the LOD.

float getRadius () const
 Get the object-space radius of the volume enclosed by the LOD.

void setRangeMode (RangeMode mode)
 Set how the range values should be intepreted when computing which child is active.

RangeMode getRangeMode () const
 Get how the range values should be intepreted when computing which child is active.

void setRange (unsigned int childNo, float min, float max)
 Sets the min and max visible ranges of range of specifiec child.

float getMinRange (unsigned int childNo) const
 returns the min visible range for specified child.

float getMaxRange (unsigned int childNo) const
 returns the max visible range for specified child.

unsigned int getNumRanges () const
 returns the number of ranges currently set.

void setRangeList (const RangeList &rangeList)
 set the list of MinMax ranges for each child.

const RangeListgetRangeList () const
 return the list of MinMax ranges for each child.

virtual BoundingSphere computeBound () const
 Compute the bounding sphere around Node's geometry or children.


Protected Member Functions

virtual ~LOD ()
virtual void childRemoved (unsigned int pos, unsigned int numChildrenToRemove)
virtual void childInserted (unsigned int pos)
virtual void rangeRemoved (unsigned int, unsigned int)
virtual void rangeInserted (unsigned int)

Protected Attributes

CenterMode _centerMode
Vec3 _userDefinedCenter
float _radius
RangeMode _rangeMode
RangeList _rangeList

Detailed Description

LOD - Level Of Detail group node which allows switching between children depending on distance from eye point.

Typical uses are for load balancing - objects further away from the eye point are rendered at a lower level of detail, and at times of high stress on the graphics pipeline lower levels of detail can also be chosen. The children are ordered from most detailed (for close up views) to the least (see from a distance), and a set of ranges are used to decide which LOD is used at different view distances, the criteria used is child 'i' is used when range[i]<dist<range[i+1] is true. This requires there to be n+1 range values where the number of children is n, since no maximum distance of infinity is assumed. If the number of range values (m) is insufficient then the children m through to n will be ignored, only 0..m-1 will be used during rendering.


Member Typedef Documentation

typedef std::pair<float,float> osg::LOD::MinMaxPair
 

typedef std::vector<MinMaxPair> osg::LOD::RangeList
 


Member Enumeration Documentation

enum osg::LOD::CenterMode
 

Modes which control how the center of object should be determined when computing which child is active.

Enumeration values:
USE_BOUNDING_SPHERE_CENTER 
USER_DEFINED_CENTER 

enum osg::LOD::RangeMode
 

Modes that control how the range values should be intepreted when computing which child is active.

Enumeration values:
DISTANCE_FROM_EYE_POINT 
PIXEL_SIZE_ON_SCREEN 


Constructor & Destructor Documentation

osg::LOD::LOD  ) 
 

osg::LOD::LOD const LOD ,
const CopyOp copyop = CopyOp::SHALLOW_COPY
 

Copy constructor using CopyOp to manage deep vs shallow copy.

virtual osg::LOD::~LOD  )  [inline, protected, virtual]
 


Member Function Documentation

virtual bool osg::LOD::addChild Node child,
float  min,
float  max
[virtual]
 

Reimplemented in osg::PagedLOD.

virtual bool osg::LOD::addChild Node child  )  [virtual]
 

Add Node to Group.

If node is not NULL and is not contained in Group then increment its reference count, add it to the child list and dirty the bounding sphere to force it to recompute on next getBound() and return true for success. Otherwise return false. Scene nodes can't be added as child nodes.

Reimplemented from osg::Group.

Reimplemented in osg::PagedLOD.

virtual void osg::LOD::childInserted unsigned int  pos  )  [protected, virtual]
 

Reimplemented from osg::Group.

Reimplemented in osg::PagedLOD.

virtual void osg::LOD::childRemoved unsigned int  pos,
unsigned int  numChildrenToRemove
[protected, virtual]
 

Reimplemented from osg::Group.

Reimplemented in osg::PagedLOD.

virtual BoundingSphere osg::LOD::computeBound  )  const [virtual]
 

Compute the bounding sphere around Node's geometry or children.

This method is automatically called by getBound() when the bounding sphere has been marked dirty via dirtyBound().

Reimplemented from osg::Group.

Reimplemented in osgSim::Impostor.

const Vec3& osg::LOD::getCenter  )  const [inline]
 

return the LOD center point.

CenterMode osg::LOD::getCenterMode  )  const [inline]
 

Get how the center of object should be determined when computing which child is active.

float osg::LOD::getMaxRange unsigned int  childNo  )  const [inline]
 

returns the max visible range for specified child.

float osg::LOD::getMinRange unsigned int  childNo  )  const [inline]
 

returns the min visible range for specified child.

unsigned int osg::LOD::getNumRanges  )  const [inline]
 

returns the number of ranges currently set.

An LOD which has been fully set up will have getNumChildren()==getNumRanges().

float osg::LOD::getRadius  )  const [inline]
 

Get the object-space radius of the volume enclosed by the LOD.

const RangeList& osg::LOD::getRangeList  )  const [inline]
 

return the list of MinMax ranges for each child.

RangeMode osg::LOD::getRangeMode  )  const [inline]
 

Get how the range values should be intepreted when computing which child is active.

osg::LOD::META_Node osg  ,
LOD 
 

virtual void osg::LOD::rangeInserted unsigned  int  )  [inline, protected, virtual]
 

Reimplemented in osg::PagedLOD.

virtual void osg::LOD::rangeRemoved unsigned  int,
unsigned  int
[inline, protected, virtual]
 

Reimplemented in osg::PagedLOD.

virtual bool osg::LOD::removeChild Node child  )  [virtual]
 

Remove Node from Group.

If Node is contained in Group then remove it from the child list, decrement its reference count, and dirty the bounding sphere to force it to recompute on next getBound() and return true for success. If Node is not found then return false and do not change the reference count of the Node.

Reimplemented from osg::Group.

Reimplemented in osg::PagedLOD.

void osg::LOD::setCenter const Vec3 center  )  [inline]
 

Sets the object-space point which defines the center of the osg::LOD.

center is affected by any transforms in the hierarchy above the osg::LOD.

void osg::LOD::setCenterMode CenterMode  mode  )  [inline]
 

Set how the center of object should be determined when computing which child is active.

void osg::LOD::setRadius float  radius  )  [inline]
 

Set the object-space reference radius of the volume enclosed by the LOD.

Used to detmine the bounding sphere of the LOD in the absense of any children.

void osg::LOD::setRange unsigned int  childNo,
float  min,
float  max
 

Sets the min and max visible ranges of range of specifiec child.

Values are floating point distance specified in local objects coordinates.

void osg::LOD::setRangeList const RangeList rangeList  )  [inline]
 

set the list of MinMax ranges for each child.

void osg::LOD::setRangeMode RangeMode  mode  )  [inline]
 

Set how the range values should be intepreted when computing which child is active.

virtual void osg::LOD::traverse NodeVisitor nv  )  [virtual]
 

Traverse downwards : calls children's accept method with NodeVisitor.

Reimplemented from osg::Group.

Reimplemented in osg::PagedLOD, and osgSim::Impostor.


Member Data Documentation

CenterMode osg::LOD::_centerMode [protected]
 

float osg::LOD::_radius [protected]
 

RangeList osg::LOD::_rangeList [protected]
 

RangeMode osg::LOD::_rangeMode [protected]
 

Vec3 osg::LOD::_userDefinedCenter [protected]
 


The documentation for this class was generated from the following file:
Generated at Thu Nov 24 16:23:14 2005 for the OpenSceneGraph by doxygen 1.3.6.