Inheritance diagram for osg::LOD:
Public Types | |
typedef std::pair< float, float > | MinMaxPair |
typedef std::vector< MinMaxPair > | RangeList |
enum | CenterMode { USE_BOUNDING_SPHERE_CENTER, USER_DEFINED_CENTER } |
Modes which control how the center of object should be determined when computing which child is active. More... | |
enum | RangeMode { DISTANCE_FROM_EYE_POINT, PIXEL_SIZE_ON_SCREEN } |
Modes that control how the range values should be intepreted when computing which child is active. More... | |
Public Member Functions | |
LOD () | |
LOD (const LOD &, const CopyOp ©op=CopyOp::SHALLOW_COPY) | |
Copy constructor using CopyOp to manage deep vs shallow copy. | |
META_Node (osg, LOD) | |
virtual void | traverse (NodeVisitor &nv) |
Traverse downwards : calls children's accept method with NodeVisitor. | |
virtual bool | addChild (Node *child) |
Add Node to Group. | |
virtual bool | addChild (Node *child, float min, float max) |
virtual bool | removeChild (Node *child) |
Remove Node from Group. | |
void | setCenterMode (CenterMode mode) |
Set how the center of object should be determined when computing which child is active. | |
CenterMode | getCenterMode () const |
Get how the center of object should be determined when computing which child is active. | |
void | setCenter (const Vec3 ¢er) |
Sets the object-space point which defines the center of the osg::LOD. | |
const Vec3 & | getCenter () const |
return the LOD center point. | |
void | setRadius (float radius) |
Set the object-space reference radius of the volume enclosed by the LOD. | |
float | getRadius () const |
Get the object-space radius of the volume enclosed by the LOD. | |
void | setRangeMode (RangeMode mode) |
Set how the range values should be intepreted when computing which child is active. | |
RangeMode | getRangeMode () const |
Get how the range values should be intepreted when computing which child is active. | |
void | setRange (unsigned int childNo, float min, float max) |
Sets the min and max visible ranges of range of specifiec child. | |
float | getMinRange (unsigned int childNo) const |
returns the min visible range for specified child. | |
float | getMaxRange (unsigned int childNo) const |
returns the max visible range for specified child. | |
unsigned int | getNumRanges () const |
returns the number of ranges currently set. | |
void | setRangeList (const RangeList &rangeList) |
set the list of MinMax ranges for each child. | |
const RangeList & | getRangeList () const |
return the list of MinMax ranges for each child. | |
virtual BoundingSphere | computeBound () const |
Compute the bounding sphere around Node's geometry or children. | |
Protected Member Functions | |
virtual | ~LOD () |
virtual void | childRemoved (unsigned int pos, unsigned int numChildrenToRemove) |
virtual void | childInserted (unsigned int pos) |
virtual void | rangeRemoved (unsigned int, unsigned int) |
virtual void | rangeInserted (unsigned int) |
Protected Attributes | |
CenterMode | _centerMode |
Vec3 | _userDefinedCenter |
float | _radius |
RangeMode | _rangeMode |
RangeList | _rangeList |
Typical uses are for load balancing - objects further away from the eye point are rendered at a lower level of detail, and at times of high stress on the graphics pipeline lower levels of detail can also be chosen. The children are ordered from most detailed (for close up views) to the least (see from a distance), and a set of ranges are used to decide which LOD is used at different view distances, the criteria used is child 'i' is used when range[i]<dist<range[i+1] is true. This requires there to be n+1 range values where the number of children is n, since no maximum distance of infinity is assumed. If the number of range values (m) is insufficient then the children m through to n will be ignored, only 0..m-1 will be used during rendering.
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Modes which control how the center of object should be determined when computing which child is active.
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Modes that control how the range values should be intepreted when computing which child is active.
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Copy constructor using CopyOp to manage deep vs shallow copy.
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Reimplemented in osg::PagedLOD. |
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If node is not NULL and is not contained in Group then increment its reference count, add it to the child list and dirty the bounding sphere to force it to recompute on next getBound() and return true for success. Otherwise return false. Scene nodes can't be added as child nodes. Reimplemented from osg::Group. Reimplemented in osg::PagedLOD. |
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Reimplemented from osg::Group. Reimplemented in osg::PagedLOD. |
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Reimplemented from osg::Group. Reimplemented in osg::PagedLOD. |
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Compute the bounding sphere around Node's geometry or children. This method is automatically called by getBound() when the bounding sphere has been marked dirty via dirtyBound(). Reimplemented from osg::Group. Reimplemented in osgSim::Impostor. |
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return the LOD center point.
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Get how the center of object should be determined when computing which child is active.
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returns the max visible range for specified child.
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returns the min visible range for specified child.
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returns the number of ranges currently set. An LOD which has been fully set up will have getNumChildren()==getNumRanges(). |
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Get the object-space radius of the volume enclosed by the LOD.
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return the list of MinMax ranges for each child.
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Get how the range values should be intepreted when computing which child is active.
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Reimplemented in osg::PagedLOD. |
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Reimplemented in osg::PagedLOD. |
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If Node is contained in Group then remove it from the child list, decrement its reference count, and dirty the bounding sphere to force it to recompute on next getBound() and return true for success. If Node is not found then return false and do not change the reference count of the Node. Reimplemented from osg::Group. Reimplemented in osg::PagedLOD. |
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Sets the object-space point which defines the center of the osg::LOD. center is affected by any transforms in the hierarchy above the osg::LOD. |
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Set how the center of object should be determined when computing which child is active.
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Set the object-space reference radius of the volume enclosed by the LOD. Used to detmine the bounding sphere of the LOD in the absense of any children. |
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Sets the min and max visible ranges of range of specifiec child. Values are floating point distance specified in local objects coordinates. |
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set the list of MinMax ranges for each child.
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Set how the range values should be intepreted when computing which child is active.
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Traverse downwards : calls children's accept method with NodeVisitor.
Reimplemented from osg::Group. Reimplemented in osg::PagedLOD, and osgSim::Impostor. |
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