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osg::AutoTransform Class Reference

AutoTransform is a derived form of Transform that automatically scales or rotates to keep its children aligned with screen coordinates. More...

Inheritance diagram for osg::AutoTransform:

Inheritance graph
[legend]
List of all members.

Public Types

enum  AutoRotateMode { NO_ROTATION, ROTATE_TO_SCREEN, ROTATE_TO_CAMERA }

Public Member Functions

 AutoTransform ()
 AutoTransform (const AutoTransform &pat, const CopyOp &copyop=CopyOp::SHALLOW_COPY)
virtual osg::ObjectcloneType () const
 clone an object of the same type as the node.

virtual osg::Objectclone (const osg::CopyOp &copyop) const
virtual bool isSameKindAs (const osg::Object *obj) const
virtual const char * className () const
 return the name of the node's class type.

virtual const char * libraryName () const
 return the name of the node's library.

virtual void accept (NodeVisitor &nv)
 Visitor Pattern : calls the apply method of a NodeVisitor with this node's type.

virtual AutoTransformasAutoTransform ()
virtual const AutoTransformasAutoTransform () const
void setPosition (const Vec3 &pos)
const Vec3getPosition () const
void setRotation (const Quat &quat)
const QuatgetRotation () const
void setScale (float scale)
void setScale (const Vec3 &scale)
const Vec3getScale () const
void setPivotPoint (const Vec3 &pivot)
const Vec3getPivotPoint () const
void setAutoUpdateEyeMovementTolerance (float tolerance)
float getAutoUpdateEyeMovementTolerance () const
void setAutoRotateMode (AutoRotateMode mode)
AutoRotateMode getAutoRotateMode () const
void setAutoScaleToScreen (bool autoScaleToScreen)
bool getAutoScaleToScreen () const
virtual bool computeLocalToWorldMatrix (Matrix &matrix, NodeVisitor *nv) const
virtual bool computeWorldToLocalMatrix (Matrix &matrix, NodeVisitor *nv) const

Protected Member Functions

virtual ~AutoTransform ()
void computeMatrix () const

Protected Attributes

Vec3 _position
Vec3 _pivotPoint
float _autoUpdateEyeMovementTolerance
AutoRotateMode _autoRotateMode
bool _autoScaleToScreen
Quat _rotation
Vec3 _scale
bool _firstTimeToInitEyePoint
osg::Vec3 _previousEyePoint
osg::Vec3 _previousLocalUp
int _previousWidth
int _previousHeight
osg::Matrix _previousProjection
osg::Vec3 _previousPosition
bool _matrixDirty
osg::Matrix _cachedMatrix

Detailed Description

AutoTransform is a derived form of Transform that automatically scales or rotates to keep its children aligned with screen coordinates.


Member Enumeration Documentation

enum osg::AutoTransform::AutoRotateMode
 

Enumeration values:
NO_ROTATION 
ROTATE_TO_SCREEN 
ROTATE_TO_CAMERA 


Constructor & Destructor Documentation

osg::AutoTransform::AutoTransform  ) 
 

osg::AutoTransform::AutoTransform const AutoTransform pat,
const CopyOp copyop = CopyOp::SHALLOW_COPY
 

virtual osg::AutoTransform::~AutoTransform  )  [inline, protected, virtual]
 


Member Function Documentation

virtual void osg::AutoTransform::accept NodeVisitor nv  )  [virtual]
 

Visitor Pattern : calls the apply method of a NodeVisitor with this node's type.

Reimplemented from osg::Node.

virtual const AutoTransform* osg::AutoTransform::asAutoTransform  )  const [inline, virtual]
 

virtual AutoTransform* osg::AutoTransform::asAutoTransform  )  [inline, virtual]
 

virtual const char* osg::AutoTransform::className  )  const [inline, virtual]
 

return the name of the node's class type.

Reimplemented from osg::Node.

virtual osg::Object* osg::AutoTransform::clone const osg::CopyOp copyop  )  const [inline, virtual]
 

virtual osg::Object* osg::AutoTransform::cloneType  )  const [inline, virtual]
 

clone an object of the same type as the node.

Reimplemented from osg::Node.

virtual bool osg::AutoTransform::computeLocalToWorldMatrix Matrix matrix,
NodeVisitor nv
const [virtual]
 

Reimplemented from osg::Transform.

void osg::AutoTransform::computeMatrix  )  const [protected]
 

virtual bool osg::AutoTransform::computeWorldToLocalMatrix Matrix matrix,
NodeVisitor nv
const [virtual]
 

Reimplemented from osg::Transform.

AutoRotateMode osg::AutoTransform::getAutoRotateMode  )  const [inline]
 

bool osg::AutoTransform::getAutoScaleToScreen  )  const [inline]
 

float osg::AutoTransform::getAutoUpdateEyeMovementTolerance  )  const [inline]
 

const Vec3& osg::AutoTransform::getPivotPoint  )  const [inline]
 

const Vec3& osg::AutoTransform::getPosition  )  const [inline]
 

const Quat& osg::AutoTransform::getRotation  )  const [inline]
 

const Vec3& osg::AutoTransform::getScale  )  const [inline]
 

virtual bool osg::AutoTransform::isSameKindAs const osg::Object obj  )  const [inline, virtual]
 

virtual const char* osg::AutoTransform::libraryName  )  const [inline, virtual]
 

return the name of the node's library.

Reimplemented from osg::Node.

void osg::AutoTransform::setAutoRotateMode AutoRotateMode  mode  )  [inline]
 

void osg::AutoTransform::setAutoScaleToScreen bool  autoScaleToScreen  )  [inline]
 

void osg::AutoTransform::setAutoUpdateEyeMovementTolerance float  tolerance  )  [inline]
 

void osg::AutoTransform::setPivotPoint const Vec3 pivot  )  [inline]
 

void osg::AutoTransform::setPosition const Vec3 pos  )  [inline]
 

void osg::AutoTransform::setRotation const Quat quat  )  [inline]
 

void osg::AutoTransform::setScale const Vec3 scale  )  [inline]
 

void osg::AutoTransform::setScale float  scale  )  [inline]
 


Member Data Documentation

AutoRotateMode osg::AutoTransform::_autoRotateMode [protected]
 

bool osg::AutoTransform::_autoScaleToScreen [protected]
 

float osg::AutoTransform::_autoUpdateEyeMovementTolerance [protected]
 

osg::Matrix osg::AutoTransform::_cachedMatrix [mutable, protected]
 

bool osg::AutoTransform::_firstTimeToInitEyePoint [mutable, protected]
 

bool osg::AutoTransform::_matrixDirty [mutable, protected]
 

Vec3 osg::AutoTransform::_pivotPoint [protected]
 

Vec3 osg::AutoTransform::_position [protected]
 

osg::Vec3 osg::AutoTransform::_previousEyePoint [mutable, protected]
 

int osg::AutoTransform::_previousHeight [mutable, protected]
 

osg::Vec3 osg::AutoTransform::_previousLocalUp [mutable, protected]
 

osg::Vec3 osg::AutoTransform::_previousPosition [mutable, protected]
 

osg::Matrix osg::AutoTransform::_previousProjection [mutable, protected]
 

int osg::AutoTransform::_previousWidth [mutable, protected]
 

Quat osg::AutoTransform::_rotation [mutable, protected]
 

Vec3 osg::AutoTransform::_scale [mutable, protected]
 


The documentation for this class was generated from the following file:
Generated at Thu Nov 24 16:22:44 2005 for the OpenSceneGraph by doxygen 1.3.6.