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Public Member Functions |
| TriangleFunctor () |
virtual | ~TriangleFunctor () |
void | setTreatVertexDataAsTemporary (bool treatVertexDataAsTemporary) |
bool | getTreatVertexDataAsTemporary () const |
virtual void | setVertexArray (unsigned int, const Vec2 *) |
virtual void | setVertexArray (unsigned int count, const Vec3 *vertices) |
virtual void | setVertexArray (unsigned int, const Vec4 *) |
virtual void | drawArrays (GLenum mode, GLint first, GLsizei count) |
virtual void | drawElements (GLenum mode, GLsizei count, const GLubyte *indices) |
virtual void | drawElements (GLenum mode, GLsizei count, const GLushort *indices) |
virtual void | drawElements (GLenum mode, GLsizei count, const GLuint *indices) |
virtual void | begin (GLenum mode) |
| Note: begin(..),vertex(..) & end() are convenience methods for adapting non vertex array primitives to vertex array based primitives.
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virtual void | vertex (const Vec2 &vert) |
virtual void | vertex (const Vec3 &vert) |
virtual void | vertex (const Vec4 &vert) |
virtual void | vertex (float x, float y) |
virtual void | vertex (float x, float y, float z) |
virtual void | vertex (float x, float y, float z, float w) |
virtual void | end () |
Protected Attributes |
unsigned int | _vertexArraySize |
const Vec3 * | _vertexArrayPtr |
GLenum | _modeCache |
std::vector< Vec3 > | _vertexCache |
bool | _treatVertexDataAsTemporary |