Main Page | Namespace List | Class Hierarchy | Alphabetical List | Class List | File List | Namespace Members | Class Members | File Members | Related Pages

osgParticle::ConnectedParticleSystem Class Reference

ConnectConnectedParticleSystem is a specialise ConnectedParticleSystem for effects like missle trails, where the individual particles are rendered as single ribbon. More...

Inheritance diagram for osgParticle::ConnectedParticleSystem:

Inheritance graph
[legend]
List of all members.

Public Member Functions

 ConnectedParticleSystem ()
 ConnectedParticleSystem (const ConnectedParticleSystem &copy, const osg::CopyOp &copyop=osg::CopyOp::SHALLOW_COPY)
 META_Object (osgParticle, ConnectedParticleSystem)
virtual ParticlecreateParticle (const Particle *ptemplate)
 Create a new particle from the specified template (or the default one if ptemplate is null).

virtual void reuseParticle (int i)
 Reuse the i-th particle.

virtual void drawImplementation (osg::State &state) const
 Draw the connected particles as either a line or a quad strip, depending upon viewing distance. .


Protected Member Functions

virtual ~ConnectedParticleSystem ()
ConnectedParticleSystemoperator= (const ConnectedParticleSystem &)

Protected Attributes

int _startParticle
int _lastParticleCreated

Detailed Description

ConnectConnectedParticleSystem is a specialise ConnectedParticleSystem for effects like missle trails, where the individual particles are rendered as single ribbon.


Constructor & Destructor Documentation

osgParticle::ConnectedParticleSystem::ConnectedParticleSystem  ) 
 

osgParticle::ConnectedParticleSystem::ConnectedParticleSystem const ConnectedParticleSystem copy,
const osg::CopyOp copyop = osg::CopyOp::SHALLOW_COPY
 

virtual osgParticle::ConnectedParticleSystem::~ConnectedParticleSystem  )  [protected, virtual]
 


Member Function Documentation

virtual Particle* osgParticle::ConnectedParticleSystem::createParticle const Particle ptemplate  )  [virtual]
 

Create a new particle from the specified template (or the default one if ptemplate is null).

Reimplemented from osgParticle::ParticleSystem.

virtual void osgParticle::ConnectedParticleSystem::drawImplementation osg::State state  )  const [virtual]
 

Draw the connected particles as either a line or a quad strip, depending upon viewing distance. .

Reimplemented from osgParticle::ParticleSystem.

osgParticle::ConnectedParticleSystem::META_Object osgParticle  ,
ConnectedParticleSystem 
 

ConnectedParticleSystem& osgParticle::ConnectedParticleSystem::operator= const ConnectedParticleSystem  )  [inline, protected]
 

virtual void osgParticle::ConnectedParticleSystem::reuseParticle int  i  )  [virtual]
 

Reuse the i-th particle.

Reimplemented from osgParticle::ParticleSystem.


Member Data Documentation

int osgParticle::ConnectedParticleSystem::_lastParticleCreated [protected]
 

int osgParticle::ConnectedParticleSystem::_startParticle [protected]
 


The documentation for this class was generated from the following file:
Generated at Thu Nov 24 16:25:09 2005 for the OpenSceneGraph by doxygen 1.3.6.