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osgParticle::Particle Class Reference

Implementation of a particle. More...

List of all members.

Public Types

enum  { INVALID_INDEX = -1 }
enum  Shape {
  POINT, QUAD, QUAD_TRIANGLESTRIP, HEXAGON,
  LINE
}
 Shape of particles. More...


Public Member Functions

 Particle ()
Shape getShape () const
 Get the shape of the particle.

void setShape (Shape s)
 Set the shape of the particle.

bool isAlive () const
 Get whether the particle is still alive.

double getLifeTime () const
 Get the life time of the particle (in seconds).

double getAge () const
 Get the age of the particle (in seconds).

const rangefgetSizeRange () const
 Get the minimum and maximum values for polygon size.

const rangefgetAlphaRange () const
 Get the minimum and maximum values for alpha.

const rangev4getColorRange () const
 Get the minimum and maximum values for color.

const InterpolatorgetSizeInterpolator () const
 Get the interpolator for computing the size of polygons.

const InterpolatorgetAlphaInterpolator () const
 Get the interpolator for computing alpha values.

const InterpolatorgetColorInterpolator () const
 Get the interpolator for computing color values.

float getRadius () const
 Get the physical radius of the particle.

float getMass () const
 Get the mass of the particle.

float getMassInv () const
 Get 1 / getMass().

const osg::Vec3getPosition () const
 Get the position vector.

const osg::Vec3getVelocity () const
 Get the velocity vector.

const osg::Vec3getPreviousPosition () const
 Get the previous position (the position before last update).

const osg::Vec3getAngle () const
 Get the angle vector.

const osg::Vec3getAngularVelocity () const
 Get the rotational velocity vector.

const osg::Vec3getPreviousAngle () const
 Get the previous angle vector.

const osg::Vec4getCurrentColor () const
 Get the current color.

float getCurrentAlpha () const
 Get the current alpha.

const float getSTexCoord () const
 Get the s texture coordinate of the bottom left of the particle.

float getTCoord () const
 Get the t texture coordinate of the bottom left of the particle.

void kill ()
 Kill the particle on next update NOTE: after calling this function, the isAlive() method will still return true until the particle is updated again.

void setLifeTime (double t)
 Set the life time of the particle.

void setSizeRange (const rangef &r)
 Set the minimum and maximum values for polygon size.

void setAlphaRange (const rangef &r)
 Set the minimum and maximum values for alpha.

void setColorRange (const rangev4 &r)
 Set the minimum and maximum values for color.

void setSizeInterpolator (Interpolator *ri)
 Set the interpolator for computing size values.

void setAlphaInterpolator (Interpolator *ai)
 Set the interpolator for computing alpha values.

void setColorInterpolator (Interpolator *ci)
 Set the interpolator for computing color values.

void setRadius (float r)
 Set the physical radius of the particle.

void setMass (float m)
 Set the mass of the particle.

void setPosition (const osg::Vec3 &p)
 Set the position vector.

void setVelocity (const osg::Vec3 &v)
 Set the velocity vector.

void addVelocity (const osg::Vec3 &dv)
 Add a vector to the velocity vector.

void transformPositionVelocity (const osg::Matrix &xform)
 Transform position and velocity vectors by a matrix.

void transformPositionVelocity (const osg::Matrix &xform1, const osg::Matrix &xform2, float r)
 Transform position and velocity vectors by a combination of two matrices.

void setAngle (const osg::Vec3 &a)
 Set the angle vector.

void setAngularVelocity (const osg::Vec3 &v)
 Set the angular velocity vector.

void addAngularVelocity (const osg::Vec3 &dv)
 Add a vector to the angular velocity vector.

void transformAngleVelocity (const osg::Matrix &xform)
 Transform angle and angularVelocity vectors by a matrix.

bool update (double dt)
 Update the particle (don't call this method manually).

void beginRender () const
 Perform some pre-rendering tasks. Called automatically by particle systems.

void render (const osg::Vec3 &xpos, const osg::Vec3 &px, const osg::Vec3 &py, float scale=1.0f) const
 Render the particle. Called automatically by particle systems.

void endRender () const
 Perform some post-rendering tasks. Called automatically by particle systems.

float getCurrentSize () const
 Get the current (interpolated) polygon size. Valid only after the first call to update().

void setTextureTile (int sTile, int tTile, int numTiles=0)
 Specify how the particle texture is tiled.

void setPreviousParticle (int previous)
 Set the previous particle.

int getPreviousParticle () const
 Get the previous particle.

void setNextParticle (int next)
 Set the next particle.

int getNextParticle () const
 Get the const next particle.

void setUpTexCoordsAsPartOfConnectedParticleSystem (ParticleSystem *ps)
 Method for initializing a particles texture coords as part of a connected particle system.


Protected Attributes

Shape _shape
rangef _sr
rangef _ar
rangev4 _cr
osg::ref_ptr< Interpolator_si
osg::ref_ptr< Interpolator_ai
osg::ref_ptr< Interpolator_ci
bool _alive
bool _mustdie
double _lifeTime
float _radius
float _mass
float _massinv
osg::Vec3 _prev_pos
osg::Vec3 _position
osg::Vec3 _velocity
osg::Vec3 _prev_angle
osg::Vec3 _angle
osg::Vec3 _angul_arvel
double _t0
float _current_size
float _current_alpha
osg::Vec4 _current_color
float _s_tile
float _t_tile
int _num_tile
int _cur_tile
float _s_coord
float _t_coord
int _previousParticle
int _nextParticle


Detailed Description

Implementation of a particle.

Objects of this class are particles, they have some graphical properties and some physical properties. Particles are created by emitters and then placed into Particle Systems, where they live and get updated at each frame. Particles can either live forever (lifeTime < 0), or die after a specified time (lifeTime >= 0). For each property which is defined as a range of values, a "current" value will be evaluated at each frame by interpolating the min and max values so that curr_value = min when t == 0, and curr_value = max when t == lifeTime. You may customize the interpolator objects to achieve any kind of transition. If you want the particle to live forever, set its lifetime to any value <= 0; in that case, no interpolation is done to compute real-time properties, and only minimum values are used.


Member Enumeration Documentation

anonymous enum
 

Enumeration values:
INVALID_INDEX 

enum osgParticle::Particle::Shape
 

Shape of particles.

NOTE: the LINE shape should be used in conjunction with FIXED alignment mode (see ParticleSystem).

Enumeration values:
POINT 
QUAD 
QUAD_TRIANGLESTRIP 
HEXAGON 
LINE 


Constructor & Destructor Documentation

osgParticle::Particle::Particle  ) 
 


Member Function Documentation

void osgParticle::Particle::addAngularVelocity const osg::Vec3 dv  )  [inline]
 

Add a vector to the angular velocity vector.

void osgParticle::Particle::addVelocity const osg::Vec3 dv  )  [inline]
 

Add a vector to the velocity vector.

void osgParticle::Particle::beginRender  )  const [inline]
 

Perform some pre-rendering tasks. Called automatically by particle systems.

void osgParticle::Particle::endRender  )  const [inline]
 

Perform some post-rendering tasks. Called automatically by particle systems.

double osgParticle::Particle::getAge  )  const [inline]
 

Get the age of the particle (in seconds).

const Interpolator * osgParticle::Particle::getAlphaInterpolator  )  const [inline]
 

Get the interpolator for computing alpha values.

const rangef & osgParticle::Particle::getAlphaRange  )  const [inline]
 

Get the minimum and maximum values for alpha.

const osg::Vec3 & osgParticle::Particle::getAngle  )  const [inline]
 

Get the angle vector.

const osg::Vec3 & osgParticle::Particle::getAngularVelocity  )  const [inline]
 

Get the rotational velocity vector.

const Interpolator * osgParticle::Particle::getColorInterpolator  )  const [inline]
 

Get the interpolator for computing color values.

const rangev4 & osgParticle::Particle::getColorRange  )  const [inline]
 

Get the minimum and maximum values for color.

float osgParticle::Particle::getCurrentAlpha  )  const [inline]
 

Get the current alpha.

const osg::Vec4& osgParticle::Particle::getCurrentColor  )  const [inline]
 

Get the current color.

float osgParticle::Particle::getCurrentSize  )  const [inline]
 

Get the current (interpolated) polygon size. Valid only after the first call to update().

double osgParticle::Particle::getLifeTime  )  const [inline]
 

Get the life time of the particle (in seconds).

float osgParticle::Particle::getMass  )  const [inline]
 

Get the mass of the particle.

For built-in operators to work correctly, remember that the mass is expressed in kg.

float osgParticle::Particle::getMassInv  )  const [inline]
 

Get 1 / getMass().

int osgParticle::Particle::getNextParticle  )  const [inline]
 

Get the const next particle.

const osg::Vec3 & osgParticle::Particle::getPosition  )  const [inline]
 

Get the position vector.

const osg::Vec3 & osgParticle::Particle::getPreviousAngle  )  const [inline]
 

Get the previous angle vector.

int osgParticle::Particle::getPreviousParticle  )  const [inline]
 

Get the previous particle.

const osg::Vec3 & osgParticle::Particle::getPreviousPosition  )  const [inline]
 

Get the previous position (the position before last update).

float osgParticle::Particle::getRadius  )  const [inline]
 

Get the physical radius of the particle.

For built-in operators to work correctly, lengths must be expressed in meters.

Particle::Shape osgParticle::Particle::getShape  )  const [inline]
 

Get the shape of the particle.

const Interpolator * osgParticle::Particle::getSizeInterpolator  )  const [inline]
 

Get the interpolator for computing the size of polygons.

const rangef & osgParticle::Particle::getSizeRange  )  const [inline]
 

Get the minimum and maximum values for polygon size.

const float osgParticle::Particle::getSTexCoord  )  const [inline]
 

Get the s texture coordinate of the bottom left of the particle.

float osgParticle::Particle::getTCoord  )  const [inline]
 

Get the t texture coordinate of the bottom left of the particle.

const osg::Vec3 & osgParticle::Particle::getVelocity  )  const [inline]
 

Get the velocity vector.

For built-in operators to work correctly, remember that velocity components are expressed in meters per second.

bool osgParticle::Particle::isAlive  )  const [inline]
 

Get whether the particle is still alive.

void osgParticle::Particle::kill  )  [inline]
 

Kill the particle on next update NOTE: after calling this function, the isAlive() method will still return true until the particle is updated again.

void osgParticle::Particle::render const osg::Vec3 xpos,
const osg::Vec3 px,
const osg::Vec3 py,
float  scale = 1.0f
const
 

Render the particle. Called automatically by particle systems.

void osgParticle::Particle::setAlphaInterpolator Interpolator ai  )  [inline]
 

Set the interpolator for computing alpha values.

void osgParticle::Particle::setAlphaRange const rangef r  )  [inline]
 

Set the minimum and maximum values for alpha.

void osgParticle::Particle::setAngle const osg::Vec3 a  )  [inline]
 

Set the angle vector.

void osgParticle::Particle::setAngularVelocity const osg::Vec3 v  )  [inline]
 

Set the angular velocity vector.

Components x, y and z are angles of rotation around the respective axis (in radians).

void osgParticle::Particle::setColorInterpolator Interpolator ci  )  [inline]
 

Set the interpolator for computing color values.

void osgParticle::Particle::setColorRange const rangev4 r  )  [inline]
 

Set the minimum and maximum values for color.

void osgParticle::Particle::setLifeTime double  t  )  [inline]
 

Set the life time of the particle.

void osgParticle::Particle::setMass float  m  )  [inline]
 

Set the mass of the particle.

For built-in operators to work correctly, remember that the mass is expressed in kg.

void osgParticle::Particle::setNextParticle int  next  )  [inline]
 

Set the next particle.

void osgParticle::Particle::setPosition const osg::Vec3 p  )  [inline]
 

Set the position vector.

void osgParticle::Particle::setPreviousParticle int  previous  )  [inline]
 

Set the previous particle.

void osgParticle::Particle::setRadius float  r  )  [inline]
 

Set the physical radius of the particle.

For built-in operators to work correctly, lengths must be expressed in meters.

void osgParticle::Particle::setShape Shape  s  )  [inline]
 

Set the shape of the particle.

void osgParticle::Particle::setSizeInterpolator Interpolator ri  )  [inline]
 

Set the interpolator for computing size values.

void osgParticle::Particle::setSizeRange const rangef r  )  [inline]
 

Set the minimum and maximum values for polygon size.

void osgParticle::Particle::setTextureTile int  sTile,
int  tTile,
int  numTiles = 0
[inline]
 

Specify how the particle texture is tiled.

void osgParticle::Particle::setUpTexCoordsAsPartOfConnectedParticleSystem ParticleSystem ps  ) 
 

Method for initializing a particles texture coords as part of a connected particle system.

void osgParticle::Particle::setVelocity const osg::Vec3 v  )  [inline]
 

Set the velocity vector.

For built-in operators to work correctly, remember that velocity components are expressed in meters per second.

void osgParticle::Particle::transformAngleVelocity const osg::Matrix xform  )  [inline]
 

Transform angle and angularVelocity vectors by a matrix.

void osgParticle::Particle::transformPositionVelocity const osg::Matrix xform1,
const osg::Matrix xform2,
float  r
[inline]
 

Transform position and velocity vectors by a combination of two matrices.

void osgParticle::Particle::transformPositionVelocity const osg::Matrix xform  )  [inline]
 

Transform position and velocity vectors by a matrix.

bool osgParticle::Particle::update double  dt  ) 
 

Update the particle (don't call this method manually).

This method is called automatically by ParticleSystem::update(); it updates the graphical properties of the particle for the current time, checks whether the particle is still alive, and then updates its position by computing P = P + V * dt (where P is the position and V is the velocity).


Member Data Documentation

osg::ref_ptr<Interpolator> osgParticle::Particle::_ai [protected]
 

bool osgParticle::Particle::_alive [protected]
 

osg::Vec3 osgParticle::Particle::_angle [protected]
 

osg::Vec3 osgParticle::Particle::_angul_arvel [protected]
 

rangef osgParticle::Particle::_ar [protected]
 

osg::ref_ptr<Interpolator> osgParticle::Particle::_ci [protected]
 

rangev4 osgParticle::Particle::_cr [protected]
 

int osgParticle::Particle::_cur_tile [protected]
 

float osgParticle::Particle::_current_alpha [protected]
 

osg::Vec4 osgParticle::Particle::_current_color [protected]
 

float osgParticle::Particle::_current_size [protected]
 

double osgParticle::Particle::_lifeTime [protected]
 

float osgParticle::Particle::_mass [protected]
 

float osgParticle::Particle::_massinv [protected]
 

bool osgParticle::Particle::_mustdie [protected]
 

int osgParticle::Particle::_nextParticle [protected]
 

int osgParticle::Particle::_num_tile [protected]
 

osg::Vec3 osgParticle::Particle::_position [protected]
 

osg::Vec3 osgParticle::Particle::_prev_angle [protected]
 

osg::Vec3 osgParticle::Particle::_prev_pos [protected]
 

int osgParticle::Particle::_previousParticle [protected]
 

float osgParticle::Particle::_radius [protected]
 

float osgParticle::Particle::_s_coord [protected]
 

float osgParticle::Particle::_s_tile [protected]
 

Shape osgParticle::Particle::_shape [protected]
 

osg::ref_ptr<Interpolator> osgParticle::Particle::_si [protected]
 

rangef osgParticle::Particle::_sr [protected]
 

double osgParticle::Particle::_t0 [protected]
 

float osgParticle::Particle::_t_coord [protected]
 

float osgParticle::Particle::_t_tile [protected]
 

osg::Vec3 osgParticle::Particle::_velocity [protected]
 


The documentation for this class was generated from the following file:
Generated at Thu Nov 24 16:25:13 2005 for the OpenSceneGraph by doxygen 1.3.6.