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osgParticle::ParticleSystem Class Reference

The heart of this class library; its purpose is to hold a set of particles and manage particle creation, update, rendering and destruction. More...

Inheritance diagram for osgParticle::ParticleSystem:

Inheritance graph
[legend]
List of all members.

Public Types

enum  Alignment { BILLBOARD, FIXED }

Public Member Functions

 ParticleSystem ()
 ParticleSystem (const ParticleSystem &copy, const osg::CopyOp &copyop=osg::CopyOp::SHALLOW_COPY)
 META_Object (osgParticle, ParticleSystem)
Alignment getParticleAlignment () const
 Get the alignment type of particles.

void setParticleAlignment (Alignment a)
 Set the alignment type of particles.

const osg::Vec3getAlignVectorX () const
 Get the X-axis alignment vector.

void setAlignVectorX (const osg::Vec3 &v)
 Set the X-axis alignment vector.

const osg::Vec3getAlignVectorY () const
 Get the Y-axis alignment vector.

void setAlignVectorY (const osg::Vec3 &v)
 Set the Y-axis alignment vector.

void setAlignVectors (const osg::Vec3 &X, const osg::Vec3 &Y)
 Set the alignment vectors.

const osg::BoundingBoxgetDefaultBoundingBox () const
 Get the default bounding box.

void setDefaultBoundingBox (const osg::BoundingBox &bbox)
 Set the default bounding box.

bool getDoublePassRendering () const
 Get the double pass rendering flag.

void setDoublePassRendering (bool v)
 Set the double pass rendering flag.

bool isFrozen () const
 Return true if the particle system is frozen.

void setFrozen (bool v)
 Set or reset the frozen state.

int numParticles () const
 Get the number of allocated particles (alive + dead).

int numDeadParticles () const
 Get the number of dead particles.

bool areAllParticlesDead () const
 Get whether all particles are dead.

ParticlegetParticle (int i)
 Get a pointer to the i-th particle.

const ParticlegetParticle (int i) const
 Get a const pointer to the i-th particle.

virtual ParticlecreateParticle (const Particle *ptemplate)
 Create a new particle from the specified template (or the default one if ptemplate is null).

virtual void destroyParticle (int i)
 Destroy the i-th particle.

virtual void reuseParticle (int i)
 Reuse the i-th particle.

int getLastFrameNumber () const
 Get the last frame number.

ParticlegetDefaultParticleTemplate ()
 Get a reference to the default particle template.

const ParticlegetDefaultParticleTemplate () const
 Get a const reference to the default particle template.

void setDefaultParticleTemplate (const Particle &p)
 Set the default particle template (particle is copied).

bool getFreezeOnCull () const
 Get whether the particle system can freeze when culled.

void setFreezeOnCull (bool v)
 Set whether the particle system can freeze when culled (default is true).

void setDefaultAttributes (const std::string &texturefile="", bool emissive_particles=true, bool lighting=false, int texture_unit=0)
 A useful method to set the most common StateAttribute's in one call.

int getLevelOfDetail () const
 (EXPERIMENTAL) Get the level of detail.

void setLevelOfDetail (int v)
 (EXPERIMENTAL) Set the level of detail.

virtual void update (double dt)
 Update the particles. Don't call this directly, use a ParticleSystemUpdater instead.

virtual void drawImplementation (osg::State &state) const
 drawImplementation(State&) is a pure virtaul method for the actual implementation of OpenGL drawing calls, such as vertex arrays and primitives, that must be implemented in concrete subclasses of the Drawable base class, examples include osg::Geometry and osg::ShapeDrawable.

virtual osg::BoundingBox computeBound () const
 Compute the bounding box around Drawables's geometry.


Protected Types

typedef std::vector< ParticleParticle_vector
typedef std::stack< Particle * > Death_stack

Protected Member Functions

virtual ~ParticleSystem ()
ParticleSystemoperator= (const ParticleSystem &)
void update_bounds (const osg::Vec3 &p, float r)
void single_pass_render (osg::State &state, const osg::Matrix &modelview) const

Protected Attributes

Particle_vector _particles
Death_stack _deadparts
osg::BoundingBox _def_bbox
Alignment _alignment
osg::Vec3 _align_X_axis
osg::Vec3 _align_Y_axis
bool _doublepass
bool _frozen
osg::Vec3 _bmin
osg::Vec3 _bmax
bool _reset_bounds_flag
bool _bounds_computed
Particle _def_ptemp
int _last_frame
bool _freeze_on_cull
int _detail
int _draw_count

Detailed Description

The heart of this class library; its purpose is to hold a set of particles and manage particle creation, update, rendering and destruction.

You can add this drawable to any Geode as you usually do with other Drawable classes. Each instance of ParticleSystem is a separate set of particles; it provides the interface for creating particles and iterating through them (see the Emitter and Program classes).


Member Typedef Documentation

typedef std::stack<Particle*> osgParticle::ParticleSystem::Death_stack [protected]
 

typedef std::vector<Particle> osgParticle::ParticleSystem::Particle_vector [protected]
 


Member Enumeration Documentation

enum osgParticle::ParticleSystem::Alignment
 

Enumeration values:
BILLBOARD 
FIXED 


Constructor & Destructor Documentation

osgParticle::ParticleSystem::ParticleSystem  ) 
 

osgParticle::ParticleSystem::ParticleSystem const ParticleSystem copy,
const osg::CopyOp copyop = osg::CopyOp::SHALLOW_COPY
 

virtual osgParticle::ParticleSystem::~ParticleSystem  )  [protected, virtual]
 


Member Function Documentation

bool osgParticle::ParticleSystem::areAllParticlesDead  )  const [inline]
 

Get whether all particles are dead.

virtual osg::BoundingBox osgParticle::ParticleSystem::computeBound  )  const [virtual]
 

Compute the bounding box around Drawables's geometry.

Reimplemented from osg::Drawable.

Particle * osgParticle::ParticleSystem::createParticle const Particle ptemplate  )  [inline, virtual]
 

Create a new particle from the specified template (or the default one if ptemplate is null).

Reimplemented in osgParticle::ConnectedParticleSystem.

void osgParticle::ParticleSystem::destroyParticle int  i  )  [inline, virtual]
 

Destroy the i-th particle.

virtual void osgParticle::ParticleSystem::drawImplementation osg::State state  )  const [virtual]
 

drawImplementation(State&) is a pure virtaul method for the actual implementation of OpenGL drawing calls, such as vertex arrays and primitives, that must be implemented in concrete subclasses of the Drawable base class, examples include osg::Geometry and osg::ShapeDrawable.

drawImplementation(State&) is called from the draw(State&) method, with the draw method handling management of OpenGL display lists, and drawImplementation(State&) handling the actuall drawing itself.

Parameters:
state The osg::State object that encapulates the current OpenGL state for the current graphics context.

Implements osg::Drawable.

Reimplemented in osgParticle::ConnectedParticleSystem.

const osg::Vec3 & osgParticle::ParticleSystem::getAlignVectorX  )  const [inline]
 

Get the X-axis alignment vector.

const osg::Vec3 & osgParticle::ParticleSystem::getAlignVectorY  )  const [inline]
 

Get the Y-axis alignment vector.

const osg::BoundingBox & osgParticle::ParticleSystem::getDefaultBoundingBox  )  const [inline]
 

Get the default bounding box.

const Particle & osgParticle::ParticleSystem::getDefaultParticleTemplate  )  const [inline]
 

Get a const reference to the default particle template.

Particle & osgParticle::ParticleSystem::getDefaultParticleTemplate  )  [inline]
 

Get a reference to the default particle template.

bool osgParticle::ParticleSystem::getDoublePassRendering  )  const [inline]
 

Get the double pass rendering flag.

bool osgParticle::ParticleSystem::getFreezeOnCull  )  const [inline]
 

Get whether the particle system can freeze when culled.

int osgParticle::ParticleSystem::getLastFrameNumber  )  const [inline]
 

Get the last frame number.

int osgParticle::ParticleSystem::getLevelOfDetail  )  const [inline]
 

(EXPERIMENTAL) Get the level of detail.

const Particle * osgParticle::ParticleSystem::getParticle int  i  )  const [inline]
 

Get a const pointer to the i-th particle.

Particle * osgParticle::ParticleSystem::getParticle int  i  )  [inline]
 

Get a pointer to the i-th particle.

ParticleSystem::Alignment osgParticle::ParticleSystem::getParticleAlignment  )  const [inline]
 

Get the alignment type of particles.

bool osgParticle::ParticleSystem::isFrozen  )  const [inline]
 

Return true if the particle system is frozen.

osgParticle::ParticleSystem::META_Object osgParticle  ,
ParticleSystem 
 

int osgParticle::ParticleSystem::numDeadParticles  )  const [inline]
 

Get the number of dead particles.

int osgParticle::ParticleSystem::numParticles  )  const [inline]
 

Get the number of allocated particles (alive + dead).

ParticleSystem& osgParticle::ParticleSystem::operator= const ParticleSystem  )  [inline, protected]
 

virtual void osgParticle::ParticleSystem::reuseParticle int  i  )  [inline, virtual]
 

Reuse the i-th particle.

Reimplemented in osgParticle::ConnectedParticleSystem.

void osgParticle::ParticleSystem::setAlignVectors const osg::Vec3 X,
const osg::Vec3 Y
[inline]
 

Set the alignment vectors.

void osgParticle::ParticleSystem::setAlignVectorX const osg::Vec3 v  )  [inline]
 

Set the X-axis alignment vector.

void osgParticle::ParticleSystem::setAlignVectorY const osg::Vec3 v  )  [inline]
 

Set the Y-axis alignment vector.

void osgParticle::ParticleSystem::setDefaultAttributes const std::string &  texturefile = "",
bool  emissive_particles = true,
bool  lighting = false,
int  texture_unit = 0
 

A useful method to set the most common StateAttribute's in one call.

If texturefile is empty, then texturing is turned off.

void osgParticle::ParticleSystem::setDefaultBoundingBox const osg::BoundingBox bbox  )  [inline]
 

Set the default bounding box.

The default bounding box is used when a real bounding box cannot be computed, for example because no particles has been updated yet.

void osgParticle::ParticleSystem::setDefaultParticleTemplate const Particle p  )  [inline]
 

Set the default particle template (particle is copied).

void osgParticle::ParticleSystem::setDoublePassRendering bool  v  )  [inline]
 

Set the double pass rendering flag.

Double pass rendering avoids overdraw problems between particle systems and other opaque objects. If you can render all the particle systems after the opaque objects, then double pass is not necessary and can be turned off (best choice). If you set the default attributes with setDefaultAttributes, then the particle system will fall into a transparent bin.

void osgParticle::ParticleSystem::setFreezeOnCull bool  v  )  [inline]
 

Set whether the particle system can freeze when culled (default is true).

void osgParticle::ParticleSystem::setFrozen bool  v  )  [inline]
 

Set or reset the frozen state.

When the particle system is frozen, emitters and programs won't do anything on it.

void osgParticle::ParticleSystem::setLevelOfDetail int  v  )  [inline]
 

(EXPERIMENTAL) Set the level of detail.

The total number of particles is divided by the detail value to get the actual number of particles to be drawn. This value must be greater than zero.

void osgParticle::ParticleSystem::setParticleAlignment Alignment  a  )  [inline]
 

Set the alignment type of particles.

void osgParticle::ParticleSystem::single_pass_render osg::State state,
const osg::Matrix modelview
const [protected]
 

virtual void osgParticle::ParticleSystem::update double  dt  )  [virtual]
 

Update the particles. Don't call this directly, use a ParticleSystemUpdater instead.

void osgParticle::ParticleSystem::update_bounds const osg::Vec3 p,
float  r
[inline, protected]
 


Member Data Documentation

osg::Vec3 osgParticle::ParticleSystem::_align_X_axis [protected]
 

osg::Vec3 osgParticle::ParticleSystem::_align_Y_axis [protected]
 

Alignment osgParticle::ParticleSystem::_alignment [protected]
 

osg::Vec3 osgParticle::ParticleSystem::_bmax [protected]
 

osg::Vec3 osgParticle::ParticleSystem::_bmin [protected]
 

bool osgParticle::ParticleSystem::_bounds_computed [protected]
 

Death_stack osgParticle::ParticleSystem::_deadparts [protected]
 

osg::BoundingBox osgParticle::ParticleSystem::_def_bbox [protected]
 

Particle osgParticle::ParticleSystem::_def_ptemp [protected]
 

int osgParticle::ParticleSystem::_detail [protected]
 

bool osgParticle::ParticleSystem::_doublepass [protected]
 

int osgParticle::ParticleSystem::_draw_count [mutable, protected]
 

bool osgParticle::ParticleSystem::_freeze_on_cull [protected]
 

bool osgParticle::ParticleSystem::_frozen [protected]
 

int osgParticle::ParticleSystem::_last_frame [mutable, protected]
 

Particle_vector osgParticle::ParticleSystem::_particles [protected]
 

bool osgParticle::ParticleSystem::_reset_bounds_flag [protected]
 


The documentation for this class was generated from the following file:
Generated at Thu Nov 24 16:25:14 2005 for the OpenSceneGraph by doxygen 1.3.6.