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osgParticle::Shooter Class Reference

An abstract base class used by ModularEmitter to "shoot" the particles after they have been placed. More...

Inheritance diagram for osgParticle::Shooter:

Inheritance graph
[legend]
List of all members.

Public Member Functions

 Shooter ()
 Shooter (const Shooter &copy, const osg::CopyOp &copyop=osg::CopyOp::SHALLOW_COPY)
virtual const char * libraryName () const
 return the name of the object's library.

virtual const char * className () const
 return the name of the object's class type.

virtual bool isSameKindAs (const osg::Object *obj) const
virtual void shoot (Particle *P) const=0
 Shoot a particle.


Protected Member Functions

virtual ~Shooter ()
Shooteroperator= (const Shooter &)

Detailed Description

An abstract base class used by ModularEmitter to "shoot" the particles after they have been placed.

Descendants of this class must override the shoot() method.


Constructor & Destructor Documentation

osgParticle::Shooter::Shooter  )  [inline]
 

osgParticle::Shooter::Shooter const Shooter copy,
const osg::CopyOp copyop = osg::CopyOp::SHALLOW_COPY
[inline]
 

virtual osgParticle::Shooter::~Shooter  )  [inline, protected, virtual]
 


Member Function Documentation

virtual const char* osgParticle::Shooter::className  )  const [inline, virtual]
 

return the name of the object's class type.

Must be defined by derived classes.

Implements osg::Object.

virtual bool osgParticle::Shooter::isSameKindAs const osg::Object obj  )  const [inline, virtual]
 

virtual const char* osgParticle::Shooter::libraryName  )  const [inline, virtual]
 

return the name of the object's library.

Must be defined by derived classes. The OpenSceneGraph convention is that the namespace of a library is the same as the library name.

Implements osg::Object.

Shooter& osgParticle::Shooter::operator= const Shooter  )  [inline, protected]
 

virtual void osgParticle::Shooter::shoot Particle P  )  const [pure virtual]
 

Shoot a particle.

Must be overriden by descendants. This method should only set the velocity vector of particle P, leaving other attributes unchanged.

Implemented in osgParticle::RadialShooter.


The documentation for this class was generated from the following file:
Generated at Thu Nov 24 16:25:17 2005 for the OpenSceneGraph by doxygen 1.3.6.