Inheritance diagram for osgParticle::Shooter:
Public Member Functions | |
Shooter () | |
Shooter (const Shooter ©, const osg::CopyOp ©op=osg::CopyOp::SHALLOW_COPY) | |
virtual const char * | libraryName () const |
return the name of the object's library. | |
virtual const char * | className () const |
return the name of the object's class type. | |
virtual bool | isSameKindAs (const osg::Object *obj) const |
virtual void | shoot (Particle *P) const=0 |
Shoot a particle. | |
Protected Member Functions | |
virtual | ~Shooter () |
Shooter & | operator= (const Shooter &) |
Descendants of this class must override the shoot()
method.
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return the name of the object's class type. Must be defined by derived classes. Implements osg::Object. |
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return the name of the object's library. Must be defined by derived classes. The OpenSceneGraph convention is that the namespace of a library is the same as the library name. Implements osg::Object. |
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Shoot a particle.
Must be overriden by descendants. This method should only set the velocity vector of particle Implemented in osgParticle::RadialShooter. |