Inheritance diagram for osgUtil::CubeMapGenerator:
Public Member Functions | |
CubeMapGenerator (int texture_size=64) | |
CubeMapGenerator (const CubeMapGenerator ©, const osg::CopyOp ©op=osg::CopyOp::SHALLOW_COPY) | |
osg::Image * | getImage (osg::TextureCubeMap::Face face) |
const osg::Image * | getImage (osg::TextureCubeMap::Face face) const |
void | generateMap (bool use_osg_system=true) |
Generate the six cube images. | |
Protected Member Functions | |
virtual | ~CubeMapGenerator () |
CubeMapGenerator & | operator= (const CubeMapGenerator &) |
void | set_pixel (int index, int c, int r, const osg::Vec4 &color) |
virtual osg::Vec4 | compute_color (const osg::Vec3 &R) const=0 |
Override this method to define how colors are computed. | |
Static Protected Member Functions | |
osg::Vec4 | vector_to_color (const osg::Vec3 &vec) |
It exposes the necessary interface to access the six generated images; descendants should only override the compute_color() method.
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Override this method to define how colors are computed. The parameter R is the reflection vector, pointing from the center of the cube. The return value should be the RGBA color associated with that reflection ray. Implemented in osgUtil::HalfWayMapGenerator, osgUtil::HighlightMapGenerator, and osgUtil::ReflectionMapGenerator. |
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Generate the six cube images. If use_osg_system is true, then the OSG's coordinate system is used instead of the default OpenGL one. |
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