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osgGA::FlightManipulator Class Reference

FlightManipulator is a MatrixManipulator which provides flight simulator-like updating of the camera position & orientation. More...

Inheritance diagram for osgGA::FlightManipulator:

Inheritance graph
[legend]
List of all members.

Public Types

enum  YawControlMode { YAW_AUTOMATICALLY_WHEN_BANKED, NO_AUTOMATIC_YAW }

Public Member Functions

 FlightManipulator ()
virtual const char * className () const
 return the name of the object's class type.

virtual void setByMatrix (const osg::Matrixd &matrix)
 set the position of the matrix manipulator using a 4x4 Matrix.

virtual void setByInverseMatrix (const osg::Matrixd &matrix)
 set the position of the matrix manipulator using a 4x4 Matrix.

virtual osg::Matrixd getMatrix () const
 get the position of the manipulator as 4x4 Matrix.

virtual osg::Matrixd getInverseMatrix () const
 get the position of the manipulator as a inverse matrix of the manipulator, typically used as a model view matrix.

virtual void setNode (osg::Node *)
 Attach a node to the manipulator, automatically detaching any previously attached node.

virtual const osg::NodegetNode () const
 Return const node if attached.

virtual osg::NodegetNode ()
 Return node if attached.

virtual void home (const GUIEventAdapter &ea, GUIActionAdapter &us)
 Move the camera to the default position.

virtual void init (const GUIEventAdapter &ea, GUIActionAdapter &us)
 Start/restart the manipulator.

virtual bool handle (const GUIEventAdapter &ea, GUIActionAdapter &us)
 Handle events, return true if handled, false otherwise.

virtual void getUsage (osg::ApplicationUsage &usage) const
 Get the keyboard and mouse usage of this manipulator.

void setYawControlMode (YawControlMode ycm)
 Configure the Yaw control for the flight model.

void setModelScale (double in_ms)
double getModelScale () const
void setAcceleration (double in_acc)
double getAcceleration () const
void setVelocity (double in_vel)
double getVelocity () const

Protected Member Functions

virtual ~FlightManipulator ()
void flushMouseEventStack ()
 Reset the internal GUIEvent stack.

void addMouseEvent (const GUIEventAdapter &ea)
 Add the current mouse GUIEvent to internal stack.

void computePosition (const osg::Vec3 &eye, const osg::Vec3 &lv, const osg::Vec3 &up)
bool calcMovement ()
 For the give mouse movement calculate the movement of the camera.


Protected Attributes

osg::ref_ptr< const GUIEventAdapter_ga_t1
osg::ref_ptr< const GUIEventAdapter_ga_t0
osg::ref_ptr< osg::Node_node
double _modelScale
double _acceleration
double _velocity
YawControlMode _yawMode
osg::Vec3d _eye
osg::Quat _rotation
double _distance

Detailed Description

FlightManipulator is a MatrixManipulator which provides flight simulator-like updating of the camera position & orientation.

By default, the left mouse button accelerates, the right mouse button decelerates, and the middle mouse button (or left and right simultaneously) stops dead.


Member Enumeration Documentation

enum osgGA::FlightManipulator::YawControlMode
 

Enumeration values:
YAW_AUTOMATICALLY_WHEN_BANKED 
NO_AUTOMATIC_YAW 


Constructor & Destructor Documentation

osgGA::FlightManipulator::FlightManipulator  ) 
 

virtual osgGA::FlightManipulator::~FlightManipulator  )  [protected, virtual]
 


Member Function Documentation

void osgGA::FlightManipulator::addMouseEvent const GUIEventAdapter ea  )  [protected]
 

Add the current mouse GUIEvent to internal stack.

bool osgGA::FlightManipulator::calcMovement  )  [protected]
 

For the give mouse movement calculate the movement of the camera.

Return true is camera has moved and a redraw is required.

virtual const char* osgGA::FlightManipulator::className  )  const [inline, virtual]
 

return the name of the object's class type.

Must be defined by derived classes.

Reimplemented from osgGA::MatrixManipulator.

void osgGA::FlightManipulator::computePosition const osg::Vec3 eye,
const osg::Vec3 lv,
const osg::Vec3 up
[protected]
 

void osgGA::FlightManipulator::flushMouseEventStack  )  [protected]
 

Reset the internal GUIEvent stack.

double osgGA::FlightManipulator::getAcceleration  )  const [inline]
 

virtual osg::Matrixd osgGA::FlightManipulator::getInverseMatrix  )  const [virtual]
 

get the position of the manipulator as a inverse matrix of the manipulator, typically used as a model view matrix.

Implements osgGA::MatrixManipulator.

virtual osg::Matrixd osgGA::FlightManipulator::getMatrix  )  const [virtual]
 

get the position of the manipulator as 4x4 Matrix.

Implements osgGA::MatrixManipulator.

double osgGA::FlightManipulator::getModelScale  )  const [inline]
 

virtual osg::Node* osgGA::FlightManipulator::getNode  )  [virtual]
 

Return node if attached.

Reimplemented from osgGA::MatrixManipulator.

virtual const osg::Node* osgGA::FlightManipulator::getNode  )  const [virtual]
 

Return const node if attached.

Reimplemented from osgGA::MatrixManipulator.

virtual void osgGA::FlightManipulator::getUsage osg::ApplicationUsage usage  )  const [virtual]
 

Get the keyboard and mouse usage of this manipulator.

Reimplemented from osgGA::GUIEventHandler.

double osgGA::FlightManipulator::getVelocity  )  const [inline]
 

virtual bool osgGA::FlightManipulator::handle const GUIEventAdapter ea,
GUIActionAdapter us
[virtual]
 

Handle events, return true if handled, false otherwise.

Reimplemented from osgGA::MatrixManipulator.

virtual void osgGA::FlightManipulator::home const GUIEventAdapter ea,
GUIActionAdapter us
[virtual]
 

Move the camera to the default position.

May be ignored by manipulators if home functionality is not appropriate.

Reimplemented from osgGA::MatrixManipulator.

virtual void osgGA::FlightManipulator::init const GUIEventAdapter ea,
GUIActionAdapter us
[virtual]
 

Start/restart the manipulator.

FIXME: what does this actually mean? Provide examples.

Reimplemented from osgGA::MatrixManipulator.

void osgGA::FlightManipulator::setAcceleration double  in_acc  )  [inline]
 

virtual void osgGA::FlightManipulator::setByInverseMatrix const osg::Matrixd matrix  )  [inline, virtual]
 

set the position of the matrix manipulator using a 4x4 Matrix.

Implements osgGA::MatrixManipulator.

virtual void osgGA::FlightManipulator::setByMatrix const osg::Matrixd matrix  )  [virtual]
 

set the position of the matrix manipulator using a 4x4 Matrix.

Implements osgGA::MatrixManipulator.

void osgGA::FlightManipulator::setModelScale double  in_ms  )  [inline]
 

virtual void osgGA::FlightManipulator::setNode osg::Node  )  [virtual]
 

Attach a node to the manipulator, automatically detaching any previously attached node.

setNode(NULL) detaches previous nodes. May be ignored by manipulators which do not require a reference model.

Reimplemented from osgGA::MatrixManipulator.

void osgGA::FlightManipulator::setVelocity double  in_vel  )  [inline]
 

void osgGA::FlightManipulator::setYawControlMode YawControlMode  ycm  )  [inline]
 

Configure the Yaw control for the flight model.


Member Data Documentation

double osgGA::FlightManipulator::_acceleration [protected]
 

double osgGA::FlightManipulator::_distance [protected]
 

osg::Vec3d osgGA::FlightManipulator::_eye [protected]
 

osg::ref_ptr<const GUIEventAdapter> osgGA::FlightManipulator::_ga_t0 [protected]
 

osg::ref_ptr<const GUIEventAdapter> osgGA::FlightManipulator::_ga_t1 [protected]
 

double osgGA::FlightManipulator::_modelScale [protected]
 

osg::ref_ptr<osg::Node> osgGA::FlightManipulator::_node [protected]
 

osg::Quat osgGA::FlightManipulator::_rotation [protected]
 

double osgGA::FlightManipulator::_velocity [protected]
 

YawControlMode osgGA::FlightManipulator::_yawMode [protected]
 


The documentation for this class was generated from the following file:
Generated at Thu Nov 24 16:24:15 2005 for the OpenSceneGraph by doxygen 1.3.6.