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osgUtil::GLObjectsVisitor Class Reference

Visitor for traversing scene graph and setting each osg::Drawable's _useDisplayList flag, with option to immediately compile osg::Drawable OpenGL Display lists and osg::StateAttribute's. More...

Inheritance diagram for osgUtil::GLObjectsVisitor:

Inheritance graph
[legend]
List of all members.

Public Types

typedef unsigned int Mode
enum  ModeValues {
  SWITCH_ON_DISPLAY_LISTS = 0x1, SWITCH_OFF_DISPLAY_LISTS = 0x2, COMPILE_DISPLAY_LISTS = 0x4, COMPILE_STATE_ATTRIBUTES = 0x8,
  RELEASE_DISPLAY_LISTS = 0x10, RELEASE_STATE_ATTRIBUTES = 0x20, SWITCH_ON_VERTEX_BUFFER_OBJECTS = 0x40, SWITCH_OFF_VERTEX_BUFFER_OBJECTS = 0x80
}
 Operation modes of the. More...


Public Member Functions

 GLObjectsVisitor (Mode mode=COMPILE_DISPLAY_LISTS|COMPILE_STATE_ATTRIBUTES)
 Construct a GLObjectsVisitor to traverse all children, operating on node according to specified mode, such as to compile or release display list/texture objects etc.

void setMode (Mode mode)
 Set the operational mode of what operations to do on the scene graph.

Mode getMode () const
 Get the operational mode.

void setState (osg::State *state)
 Set the State to use during traversal.

osg::StategetState ()
virtual void apply (osg::Node &node)
 Simply traverse using standard NodeVisitor traverse method.

virtual void apply (osg::Geode &node)
 For each Geode visited set the display list usage according to the _displayListMode.

void apply (osg::Drawable &drawable)
void apply (osg::StateSet &stateset)

Protected Attributes

Mode _mode
osg::ref_ptr< osg::State_state

Detailed Description

Visitor for traversing scene graph and setting each osg::Drawable's _useDisplayList flag, with option to immediately compile osg::Drawable OpenGL Display lists and osg::StateAttribute's.


Member Typedef Documentation

typedef unsigned int osgUtil::GLObjectsVisitor::Mode
 


Member Enumeration Documentation

enum osgUtil::GLObjectsVisitor::ModeValues
 

Operation modes of the.

Enumeration values:
SWITCH_ON_DISPLAY_LISTS 
SWITCH_OFF_DISPLAY_LISTS 
COMPILE_DISPLAY_LISTS 
COMPILE_STATE_ATTRIBUTES 
RELEASE_DISPLAY_LISTS 
RELEASE_STATE_ATTRIBUTES 
SWITCH_ON_VERTEX_BUFFER_OBJECTS 
SWITCH_OFF_VERTEX_BUFFER_OBJECTS 


Constructor & Destructor Documentation

osgUtil::GLObjectsVisitor::GLObjectsVisitor Mode  mode = COMPILE_DISPLAY_LISTS|COMPILE_STATE_ATTRIBUTES  ) 
 

Construct a GLObjectsVisitor to traverse all children, operating on node according to specified mode, such as to compile or release display list/texture objects etc.

Default mode is to compile GL objects.


Member Function Documentation

void osgUtil::GLObjectsVisitor::apply osg::StateSet stateset  ) 
 

void osgUtil::GLObjectsVisitor::apply osg::Drawable drawable  ) 
 

virtual void osgUtil::GLObjectsVisitor::apply osg::Geode node  )  [virtual]
 

For each Geode visited set the display list usage according to the _displayListMode.

Reimplemented from osg::NodeVisitor.

virtual void osgUtil::GLObjectsVisitor::apply osg::Node node  )  [virtual]
 

Simply traverse using standard NodeVisitor traverse method.

Reimplemented from osg::NodeVisitor.

Mode osgUtil::GLObjectsVisitor::getMode  )  const [inline]
 

Get the operational mode.

osg::State* osgUtil::GLObjectsVisitor::getState  )  [inline]
 

void osgUtil::GLObjectsVisitor::setMode Mode  mode  )  [inline]
 

Set the operational mode of what operations to do on the scene graph.

void osgUtil::GLObjectsVisitor::setState osg::State state  )  [inline]
 

Set the State to use during traversal.


Member Data Documentation

Mode osgUtil::GLObjectsVisitor::_mode [protected]
 

osg::ref_ptr<osg::State> osgUtil::GLObjectsVisitor::_state [protected]
 


The documentation for this class was generated from the following file:
Generated at Thu Nov 24 16:25:36 2005 for the OpenSceneGraph by doxygen 1.3.6.