Inheritance diagram for osgUtil::UpdateVisitor:
Public Member Functions | |
UpdateVisitor () | |
virtual | ~UpdateVisitor () |
virtual void | reset () |
Method to call to reset visitor. | |
virtual void | apply (osg::Node &node) |
During traversal each type of node calls its callbacks and its children traversed. | |
virtual void | apply (osg::Geode &node) |
virtual void | apply (osg::Billboard &node) |
virtual void | apply (osg::LightSource &node) |
virtual void | apply (osg::Group &node) |
virtual void | apply (osg::Transform &node) |
virtual void | apply (osg::Projection &node) |
virtual void | apply (osg::Switch &node) |
virtual void | apply (osg::LOD &node) |
virtual void | apply (osg::OccluderNode &node) |
Protected Member Functions | |
UpdateVisitor & | operator= (const UpdateVisitor &) |
Prevent unwanted copy operator. | |
void | handle_callbacks (osg::StateSet *stateset) |
void | handle_callbacks_and_traverse (osg::Node &node) |
void | handle_geode_callbacks (osg::Geode &geode) |
This visitor traverses the scene graph, calling each nodes appCallback if it exists.
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Reimplemented from osg::NodeVisitor. |
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Reimplemented from osg::NodeVisitor. |
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Reimplemented from osg::NodeVisitor. |
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Reimplemented from osg::NodeVisitor. |
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Reimplemented from osg::NodeVisitor. |
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Reimplemented from osg::NodeVisitor. |
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Reimplemented from osg::NodeVisitor. |
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Reimplemented from osg::NodeVisitor. |
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Reimplemented from osg::NodeVisitor. |
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During traversal each type of node calls its callbacks and its children traversed.
Reimplemented from osg::NodeVisitor. |
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Prevent unwanted copy operator.
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Method to call to reset visitor. Useful if your visitor accumulates state during a traversal, and you plan to reuse the visitor. To flush that state for the next traversal: call reset() prior to each traversal. Reimplemented from osg::NodeVisitor. |