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osgGA::NodeTrackerManipulator Class Reference

Inheritance diagram for osgGA::NodeTrackerManipulator:

Inheritance graph
[legend]
List of all members.

Public Types

enum  TrackerMode { NODE_CENTER, NODE_CENTER_AND_AZIM, NODE_CENTER_AND_ROTATION }
enum  RotationMode { TRACKBALL, ELEVATION_AZIM }

Public Member Functions

 NodeTrackerManipulator ()
virtual const char * className () const
 return the name of the object's class type.

void setTrackNodePath (const osg::RefNodePath &nodePath)
void setTrackNodePath (const osg::NodePath &nodePath)
osg::RefNodePathgetTrackNodePath ()
const osg::RefNodePathgetTrackNodePath () const
void setTrackNode (osg::Node *node)
osg::NodegetTrackNode ()
const osg::NodegetTrackNode () const
void setTrackerMode (TrackerMode mode)
TrackerMode getTrackerMode () const
void setRotationMode (RotationMode mode)
RotationMode getRotationMode () const
virtual void setByMatrix (const osg::Matrixd &matrix)
 set the position of the matrix manipulator using a 4x4 Matrix.

virtual void setByInverseMatrix (const osg::Matrixd &matrix)
 set the position of the matrix manipulator using a 4x4 Matrix.

virtual osg::Matrixd getMatrix () const
 get the position of the manipulator as 4x4 Matrix.

virtual osg::Matrixd getInverseMatrix () const
 get the position of the manipulator as a inverse matrix of the manipulator, typically used as a model view matrix.

virtual osgUtil::SceneView::FusionDistanceMode getFusionDistanceMode () const
 Get the FusionDistanceMode.

virtual float getFusionDistanceValue () const
 Get the FusionDistanceValue.

virtual void setNode (osg::Node *)
 Attach a node to the manipulator.

virtual const osg::NodegetNode () const
 Return node if attached.

virtual osg::NodegetNode ()
 Return node if attached.

virtual void computeHomePosition ()
 Compute the home position.

virtual void home (const GUIEventAdapter &ea, GUIActionAdapter &us)
 Move the camera to the default position.

virtual void init (const GUIEventAdapter &ea, GUIActionAdapter &us)
 Start/restart the manipulator.

virtual bool handle (const GUIEventAdapter &ea, GUIActionAdapter &us)
 handle events, return true if handled, false otherwise.

virtual void getUsage (osg::ApplicationUsage &usage) const
 Get the keyboard and mouse usage of this manipulator.


Protected Member Functions

virtual ~NodeTrackerManipulator ()
bool validateNodePath () const
void flushMouseEventStack ()
 Reset the internal GUIEvent stack.

void addMouseEvent (const GUIEventAdapter &ea)
 Add the current mouse GUIEvent to internal stack.

void computeNodeWorldToLocal (osg::Matrixd &worldToLocal) const
void computeNodeLocalToWorld (osg::Matrixd &localToWorld) const
void computeNodeCenterAndRotation (osg::Vec3d &center, osg::Quat &rotation) const
void computePosition (const osg::Vec3d &eye, const osg::Vec3d &lv, const osg::Vec3d &up)
bool calcMovement ()
 For the give mouse movement calculate the movement of the camera.

void trackball (osg::Vec3 &axis, double &angle, double p1x, double p1y, double p2x, double p2y)
double tb_project_to_sphere (double r, double x, double y)
bool isMouseMoving ()
 Check the speed at which the mouse is moving.

void clampOrientation ()

Protected Attributes

osg::ref_ptr< const GUIEventAdapter_ga_t1
osg::ref_ptr< const GUIEventAdapter_ga_t0
osg::ref_ptr< osg::Node_node
osg::RefNodePath _trackNodePath
TrackerMode _trackerMode
RotationMode _rotationMode
bool _thrown
osg::Quat _nodeRotation
osg::Quat _rotation
float _distance

Member Enumeration Documentation

enum osgGA::NodeTrackerManipulator::RotationMode
 

Enumeration values:
TRACKBALL  Use a trackball style manipulation of the view direction w.r.t the tracked orientation.
ELEVATION_AZIM  Allow the elevation and azimuth angles to be adjust w.r.t the tracked orientation.

enum osgGA::NodeTrackerManipulator::TrackerMode
 

Enumeration values:
NODE_CENTER  Track the center of the node's bounding sphere, but not rotations of the node.

For datatbases which have a CoordinateSystemNode, the orientation is kept relative the coordinate frame if the center of the node.

NODE_CENTER_AND_AZIM  Track the center of the node's bounding sphere, and the azimuth rotation (about the z axis of the current coordinate frame).

For datatbases which have a CoordinateSystemNode, the orientation is kept relative the coordinate frame if the center of the node.

NODE_CENTER_AND_ROTATION  Tack the center of the node's bounding sphere, and the all rotations of the node.


Constructor & Destructor Documentation

osgGA::NodeTrackerManipulator::NodeTrackerManipulator  ) 
 

virtual osgGA::NodeTrackerManipulator::~NodeTrackerManipulator  )  [protected, virtual]
 


Member Function Documentation

void osgGA::NodeTrackerManipulator::addMouseEvent const GUIEventAdapter ea  )  [protected]
 

Add the current mouse GUIEvent to internal stack.

bool osgGA::NodeTrackerManipulator::calcMovement  )  [protected]
 

For the give mouse movement calculate the movement of the camera.

Return true is camera has moved and a redraw is required.

void osgGA::NodeTrackerManipulator::clampOrientation  )  [protected]
 

virtual const char* osgGA::NodeTrackerManipulator::className  )  const [inline, virtual]
 

return the name of the object's class type.

Must be defined by derived classes.

Reimplemented from osgGA::MatrixManipulator.

virtual void osgGA::NodeTrackerManipulator::computeHomePosition  )  [virtual]
 

Compute the home position.

Reimplemented from osgGA::MatrixManipulator.

void osgGA::NodeTrackerManipulator::computeNodeCenterAndRotation osg::Vec3d center,
osg::Quat rotation
const [protected]
 

void osgGA::NodeTrackerManipulator::computeNodeLocalToWorld osg::Matrixd localToWorld  )  const [protected]
 

void osgGA::NodeTrackerManipulator::computeNodeWorldToLocal osg::Matrixd worldToLocal  )  const [protected]
 

void osgGA::NodeTrackerManipulator::computePosition const osg::Vec3d eye,
const osg::Vec3d lv,
const osg::Vec3d up
[protected]
 

void osgGA::NodeTrackerManipulator::flushMouseEventStack  )  [protected]
 

Reset the internal GUIEvent stack.

virtual osgUtil::SceneView::FusionDistanceMode osgGA::NodeTrackerManipulator::getFusionDistanceMode  )  const [inline, virtual]
 

Get the FusionDistanceMode.

Used by SceneView for setting up setereo convergence.

Reimplemented from osgGA::MatrixManipulator.

virtual float osgGA::NodeTrackerManipulator::getFusionDistanceValue  )  const [inline, virtual]
 

Get the FusionDistanceValue.

Used by SceneView for setting up setereo convergence.

Reimplemented from osgGA::MatrixManipulator.

virtual osg::Matrixd osgGA::NodeTrackerManipulator::getInverseMatrix  )  const [virtual]
 

get the position of the manipulator as a inverse matrix of the manipulator, typically used as a model view matrix.

Implements osgGA::MatrixManipulator.

virtual osg::Matrixd osgGA::NodeTrackerManipulator::getMatrix  )  const [virtual]
 

get the position of the manipulator as 4x4 Matrix.

Implements osgGA::MatrixManipulator.

virtual osg::Node* osgGA::NodeTrackerManipulator::getNode  )  [virtual]
 

Return node if attached.

Reimplemented from osgGA::MatrixManipulator.

virtual const osg::Node* osgGA::NodeTrackerManipulator::getNode  )  const [virtual]
 

Return node if attached.

Reimplemented from osgGA::MatrixManipulator.

RotationMode osgGA::NodeTrackerManipulator::getRotationMode  )  const [inline]
 

TrackerMode osgGA::NodeTrackerManipulator::getTrackerMode  )  const [inline]
 

const osg::Node* osgGA::NodeTrackerManipulator::getTrackNode  )  const [inline]
 

osg::Node* osgGA::NodeTrackerManipulator::getTrackNode  )  [inline]
 

const osg::RefNodePath& osgGA::NodeTrackerManipulator::getTrackNodePath  )  const [inline]
 

osg::RefNodePath& osgGA::NodeTrackerManipulator::getTrackNodePath  )  [inline]
 

virtual void osgGA::NodeTrackerManipulator::getUsage osg::ApplicationUsage usage  )  const [virtual]
 

Get the keyboard and mouse usage of this manipulator.

Reimplemented from osgGA::GUIEventHandler.

virtual bool osgGA::NodeTrackerManipulator::handle const GUIEventAdapter ea,
GUIActionAdapter us
[virtual]
 

handle events, return true if handled, false otherwise.

Reimplemented from osgGA::MatrixManipulator.

virtual void osgGA::NodeTrackerManipulator::home const GUIEventAdapter ea,
GUIActionAdapter us
[virtual]
 

Move the camera to the default position.

May be ignored by manipulators if home functionality is not appropriate.

Reimplemented from osgGA::MatrixManipulator.

virtual void osgGA::NodeTrackerManipulator::init const GUIEventAdapter ea,
GUIActionAdapter us
[virtual]
 

Start/restart the manipulator.

Reimplemented from osgGA::MatrixManipulator.

bool osgGA::NodeTrackerManipulator::isMouseMoving  )  [protected]
 

Check the speed at which the mouse is moving.

If speed is below a threshold then return false, otherwise return true.

virtual void osgGA::NodeTrackerManipulator::setByInverseMatrix const osg::Matrixd matrix  )  [inline, virtual]
 

set the position of the matrix manipulator using a 4x4 Matrix.

Implements osgGA::MatrixManipulator.

virtual void osgGA::NodeTrackerManipulator::setByMatrix const osg::Matrixd matrix  )  [virtual]
 

set the position of the matrix manipulator using a 4x4 Matrix.

Implements osgGA::MatrixManipulator.

virtual void osgGA::NodeTrackerManipulator::setNode osg::Node  )  [virtual]
 

Attach a node to the manipulator.

Automatically detaches previously attached node. setNode(NULL) detaches previously nodes. Is ignored by manipulators which do not require a reference model.

Reimplemented from osgGA::MatrixManipulator.

void osgGA::NodeTrackerManipulator::setRotationMode RotationMode  mode  ) 
 

void osgGA::NodeTrackerManipulator::setTrackerMode TrackerMode  mode  ) 
 

void osgGA::NodeTrackerManipulator::setTrackNode osg::Node node  ) 
 

void osgGA::NodeTrackerManipulator::setTrackNodePath const osg::NodePath nodePath  )  [inline]
 

void osgGA::NodeTrackerManipulator::setTrackNodePath const osg::RefNodePath nodePath  )  [inline]
 

double osgGA::NodeTrackerManipulator::tb_project_to_sphere double  r,
double  x,
double  y
[protected]
 

void osgGA::NodeTrackerManipulator::trackball osg::Vec3 axis,
double &  angle,
double  p1x,
double  p1y,
double  p2x,
double  p2y
[protected]
 

bool osgGA::NodeTrackerManipulator::validateNodePath  )  const [inline, protected]
 


Member Data Documentation

float osgGA::NodeTrackerManipulator::_distance [protected]
 

osg::ref_ptr<const GUIEventAdapter> osgGA::NodeTrackerManipulator::_ga_t0 [protected]
 

osg::ref_ptr<const GUIEventAdapter> osgGA::NodeTrackerManipulator::_ga_t1 [protected]
 

osg::ref_ptr<osg::Node> osgGA::NodeTrackerManipulator::_node [protected]
 

osg::Quat osgGA::NodeTrackerManipulator::_nodeRotation [protected]
 

osg::Quat osgGA::NodeTrackerManipulator::_rotation [protected]
 

RotationMode osgGA::NodeTrackerManipulator::_rotationMode [protected]
 

bool osgGA::NodeTrackerManipulator::_thrown [protected]
 

TrackerMode osgGA::NodeTrackerManipulator::_trackerMode [protected]
 

osg::RefNodePath osgGA::NodeTrackerManipulator::_trackNodePath [protected]
 


The documentation for this class was generated from the following file:
Generated at Thu Nov 24 16:24:18 2005 for the OpenSceneGraph by doxygen 1.3.6.