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osgUtil::SceneView Class Reference

SceneView is literally a view of a scene, encapsulating the 'camera' (not to be confused with Producer::Camera) (modelview+projection matrices), global state, lights and the scene itself. More...

Inheritance diagram for osgUtil::SceneView:

Inheritance graph
[legend]
List of all members.

Public Types

typedef Options LightingMode
enum  Options {
  NO_SCENEVIEW_LIGHT = 0x0, HEADLIGHT = 0x1, SKY_LIGHT = 0x2, COMPILE_GLOBJECTS_AT_INIT = 0x4,
  STANDARD_SETTINGS
}
enum  ActiveUniforms {
  FRAME_NUMBER_UNIFORM = 0x1, FRAME_TIME_UNIFORM = 0x2, DELTA_FRAME_TIME_UNIFORM = 0x4, VIEW_MATRIX_UNIFORM = 0x8,
  VIEW_MATRIX_INVERSE_UNIFORM = 0x10, DEFAULT_UNIFORMS, ALL_UNIFORMS = 0xFFFFFFFF
}
enum  FusionDistanceMode { USE_FUSION_DISTANCE_VALUE, PROPORTIONAL_TO_SCREEN_DISTANCE }
 FusionDistanceMode is used only when working in stereo. More...


Public Member Functions

 SceneView (osg::DisplaySettings *ds=NULL)
 Construct a default scene view.

void setDefaults (unsigned int options=STANDARD_SETTINGS)
 Set scene view to use default global state, light, camera and render visitor.

void setCamera (osg::CameraNode *camera)
 Set the camera used to represent the camera view of this SceneView.

osg::CameraNodegetCamera ()
 Get the camera used to represent the camera view of this SceneView.

const osg::CameraNodegetCamera () const
 Get the const camera used to represent the camera view of this SceneView.

void setSceneData (osg::Node *node)
 Set the data to view.

osg::NodegetSceneData (unsigned int childNo=0)
 Get the scene data to view.

const osg::NodegetSceneData (unsigned int childNo=0) const
 Get the const scene data which to view.

unsigned int getNumSceneData () const
 Get the number of scene data subgraphs added to the SceneView's camera.

void setViewport (osg::Viewport *viewport)
 Set the viewport of the scene view to use specified osg::Viewport.

void setViewport (int x, int y, int width, int height)
 Set the viewport of the scene view to specified dimensions.

osg::ViewportgetViewport ()
 Get the viewport.

const osg::ViewportgetViewport () const
 Get the const viewport.

void getViewport (int &x, int &y, int &width, int &height) const
 Get the viewport of the scene view.

void setDisplaySettings (osg::DisplaySettings *vs)
 Set the DisplaySettings.

const osg::DisplaySettingsgetDisplaySettings () const
 Get the const DisplaySettings.

osg::DisplaySettingsgetDisplaySettings ()
 Get the DisplaySettings.

void setClearColor (const osg::Vec4 &color)
 Set the color used in glClearColor().

const osg::Vec4getClearColor () const
 Get the color used in glClearColor.

void setRedrawInterlacedStereoStencilMask (bool flag)
 Mannually set the redraw interlaced stereo stencil mask request flag to control whether to redraw the stencil buffer on the next frame.

bool getRedrawInterlacedStereoStencilMask () const
 Get the redraw interlaced stereo stencil mask request flag.

void setGlobalStateSet (osg::StateSet *state)
osg::StateSetgetGlobalStateSet ()
const osg::StateSetgetGlobalStateSet () const
void setLocalStateSet (osg::StateSet *state)
osg::StateSetgetLocalStateSet ()
const osg::StateSetgetLocalStateSet () const
void setActiveUniforms (int activeUniforms)
 Set the uniforms that SceneView should set set up on each frame.

int getActiveUniforms () const
 Get the uniforms that SceneView should set set up on each frame.

void updateUniforms ()
void setLightingMode (LightingMode mode)
LightingMode getLightingMode () const
void setLight (osg::Light *light)
osg::LightgetLight ()
const osg::LightgetLight () const
void setState (osg::State *state)
osg::StategetState ()
const osg::StategetState () const
void setProjectionMatrix (const osg::Matrixf &matrix)
 Set the projection matrix.

void setProjectionMatrix (const osg::Matrixd &matrix)
 Set the projection matrix.

void setProjectionMatrixAsOrtho (double left, double right, double bottom, double top, double zNear, double zFar)
 Set to an orthographic projection.

void setProjectionMatrixAsOrtho2D (double left, double right, double bottom, double top)
 Set to a 2D orthographic projection.

void setProjectionMatrixAsFrustum (double left, double right, double bottom, double top, double zNear, double zFar)
 Set to a perspective projection.

void setProjectionMatrixAsPerspective (double fovy, double aspectRatio, double zNear, double zFar)
 Create a symmetrical perspective projection, See OpenGL gluPerspective documentation for further details.

osg::MatrixdgetProjectionMatrix ()
 Get the projection matrix.

const osg::MatrixdgetProjectionMatrix () const
 Get the const projection matrix.

bool getProjectionMatrixAsOrtho (double &left, double &right, double &bottom, double &top, double &zNear, double &zFar) const
 Get the othographic settings of the orthographic projection matrix.

bool getProjectionMatrixAsFrustum (double &left, double &right, double &bottom, double &top, double &zNear, double &zFar) const
 Get the frustum setting of a perspective projection matrix.

bool getProjectionMatrixAsPerspective (double &fovy, double &aspectRatio, double &zNear, double &zFar) const
 Get the frustum setting of a symmetric perspective projection matrix.

void setViewMatrix (const osg::Matrixf &matrix)
 Set the view matrix.

void setViewMatrix (const osg::Matrixd &matrix)
 Set the view matrix.

void setViewMatrixAsLookAt (const osg::Vec3 &eye, const osg::Vec3 &center, const osg::Vec3 &up)
 Set to the position and orientation of view matrix, using the same convention as gluLookAt.

osg::MatrixdgetViewMatrix ()
 Get the view matrix.

const osg::MatrixdgetViewMatrix () const
 Get the const view matrix.

void getViewMatrixAsLookAt (osg::Vec3 &eye, osg::Vec3 &center, osg::Vec3 &up, float lookDistance=1.0f) const
 Get to the position and orientation of a modelview matrix, using the same convention as gluLookAt.

void setInitVisitor (osg::NodeVisitor *av)
osg::NodeVisitorgetInitVisitor ()
const osg::NodeVisitorgetInitVisitor () const
void setUpdateVisitor (osg::NodeVisitor *av)
osg::NodeVisitorgetUpdateVisitor ()
const osg::NodeVisitorgetUpdateVisitor () const
void setCullVisitor (osgUtil::CullVisitor *cv)
osgUtil::CullVisitorgetCullVisitor ()
const osgUtil::CullVisitorgetCullVisitor () const
void setCullVisitorLeft (osgUtil::CullVisitor *cv)
osgUtil::CullVisitorgetCullVisitorLeft ()
const osgUtil::CullVisitorgetCullVisitorLeft () const
void setCullVisitorRight (osgUtil::CullVisitor *cv)
osgUtil::CullVisitorgetCullVisitorRight ()
const osgUtil::CullVisitorgetCullVisitorRight () const
void setCollectOccludersVisitor (osg::CollectOccludersVisitor *cov)
osg::CollectOccludersVisitorgetCollectOccludersVisitor ()
const osg::CollectOccludersVisitorgetCollectOccludersVisitor () const
void setStateGraph (osgUtil::StateGraph *rg)
osgUtil::StateGraphgetStateGraph ()
const osgUtil::StateGraphgetStateGraph () const
void setStateGraphLeft (osgUtil::StateGraph *rg)
osgUtil::StateGraphgetStateGraphLeft ()
const osgUtil::StateGraphgetStateGraphLeft () const
void setStateGraphRight (osgUtil::StateGraph *rg)
osgUtil::StateGraphgetStateGraphRight ()
const osgUtil::StateGraphgetStateGraphRight () const
void setRenderStage (osgUtil::RenderStage *rs)
osgUtil::RenderStagegetRenderStage ()
const osgUtil::RenderStagegetRenderStage () const
void setRenderStageLeft (osgUtil::RenderStage *rs)
osgUtil::RenderStagegetRenderStageLeft ()
const osgUtil::RenderStagegetRenderStageLeft () const
void setRenderStageRight (osgUtil::RenderStage *rs)
osgUtil::RenderStagegetRenderStageRight ()
const osgUtil::RenderStagegetRenderStageRight () const
void setDrawBufferValue (GLenum drawBufferValue)
 Set the draw buffer value used at the start of each frame draw.

GLenum getDrawBufferValue () const
 Get the draw buffer value used at the start of each frame draw.

void setFusionDistance (FusionDistanceMode mode, float value=1.0f)
 Set the FusionDistanceMode and Value.

FusionDistanceMode getFusionDistanceMode () const
 Get the FusionDistanceMode.

float getFusionDistanceValue () const
 Get the FusionDistanceValue.

void setPrioritizeTextures (bool pt)
 Set whether the draw method should call renderer->prioritizeTexture.

bool getPrioritizeTextures () const
 Get whether the draw method should call renderer->prioritizeTexture.

void setComputeStereoMatricesCallback (ComputeStereoMatricesCallback *callback)
ComputeStereoMatricesCallbackgetComputeStereoMatricesCallback ()
const ComputeStereoMatricesCallbackgetComputeStereoMatricesCallback () const
bool projectWindowIntoObject (const osg::Vec3 &window, osg::Vec3 &object) const
 Calculate, via glUnProject, the object coordinates of a window point.

bool projectWindowXYIntoObject (int x, int y, osg::Vec3 &near_point, osg::Vec3 &far_point) const
 Calculate, via glUnProject, the object coordinates of a window x,y when projected onto the near and far planes.

bool projectObjectIntoWindow (const osg::Vec3 &object, osg::Vec3 &window) const
 Calculate, via glProject, the object coordinates of a window.

void setFrameStamp (osg::FrameStamp *fs)
 Set the frame stamp for the current frame.

const osg::FrameStampgetFrameStamp () const
 Get the frame stamp for the current frame.

osg::Matrixd computeLeftEyeProjection (const osg::Matrixd &projection) const
osg::Matrixd computeLeftEyeView (const osg::Matrixd &view) const
osg::Matrixd computeRightEyeProjection (const osg::Matrixd &projection) const
osg::Matrixd computeRightEyeView (const osg::Matrixd &view) const
virtual osg::Matrixd computeLeftEyeProjectionImplementation (const osg::Matrixd &projection) const
virtual osg::Matrixd computeLeftEyeViewImplementation (const osg::Matrixd &view) const
virtual osg::Matrixd computeRightEyeProjectionImplementation (const osg::Matrixd &projection) const
virtual osg::Matrixd computeRightEyeViewImplementation (const osg::Matrixd &view) const
virtual void init ()
 Do init traversal of attached scene graph using Init NodeVisitor.

virtual void update ()
 Do app traversal of attached scene graph using App NodeVisitor.

virtual void cull ()
 Do cull traversal of attached scene graph using Cull NodeVisitor.

virtual void draw ()
 Do draw traversal of draw bins generated by cull traversal.

virtual void releaseAllGLObjects ()
 Release all OpenGL objects from the scene graph, such as texture objects, display lists etc.

virtual void flushAllDeletedGLObjects ()
 Flush all deleted OpenGL objects, such as texture objects, display lists etc.

virtual void flushDeletedGLObjects (double &availableTime)
 Flush deleted OpenGL objects, such as texture objects, display lists etc within specified available time.

bool getStats (Statistics *primStats)
 Extract stats for current draw list.


Protected Member Functions

virtual ~SceneView ()
virtual void cullStage (const osg::Matrixd &projection, const osg::Matrixd &modelview, osgUtil::CullVisitor *cullVisitor, osgUtil::StateGraph *rendergraph, osgUtil::RenderStage *renderStage)
 Do cull traversal of attached scene graph using Cull NodeVisitor.

const osg::Matrix computeMVPW () const
void clearArea (int x, int y, int width, int height, const osg::Vec4 &color)

Protected Attributes

osg::ref_ptr< osg::StateSet_localStateSet
osg::ref_ptr< osg::State_state
bool _initCalled
osg::ref_ptr< osg::NodeVisitor_initVisitor
osg::ref_ptr< osg::NodeVisitor_updateVisitor
osg::ref_ptr< osgUtil::CullVisitor_cullVisitor
osg::ref_ptr< osgUtil::StateGraph_rendergraph
osg::ref_ptr< osgUtil::RenderStage_renderStage
osg::ref_ptr< ComputeStereoMatricesCallback_computeStereoMatricesCallback
osg::ref_ptr< osgUtil::CullVisitor_cullVisitorLeft
osg::ref_ptr< osgUtil::StateGraph_rendergraphLeft
osg::ref_ptr< osgUtil::RenderStage_renderStageLeft
osg::ref_ptr< osgUtil::CullVisitor_cullVisitorRight
osg::ref_ptr< osgUtil::StateGraph_rendergraphRight
osg::ref_ptr< osgUtil::RenderStage_renderStageRight
osg::ref_ptr< osg::CollectOccludersVisitor_collectOccludersVisistor
osg::ref_ptr< osg::FrameStamp_frameStamp
osg::ref_ptr< osg::CameraNode_camera
osg::ref_ptr< osg::StateSet_globalStateSet
osg::ref_ptr< osg::Light_light
osg::ref_ptr< osg::DisplaySettings_displaySettings
FusionDistanceMode _fusionDistanceMode
float _fusionDistanceValue
LightingMode _lightingMode
bool _prioritizeTextures
GLenum _drawBufferValue
bool _requiresFlush
int _activeUniforms
double _previousFrameTime
bool _redrawInterlacedStereoStencilMask
int _interlacedStereoStencilWidth
int _interlacedStereoStencilHeight

Detailed Description

SceneView is literally a view of a scene, encapsulating the 'camera' (not to be confused with Producer::Camera) (modelview+projection matrices), global state, lights and the scene itself.

Provides methods for setting up the view and rendering it.


Member Typedef Documentation

typedef Options osgUtil::SceneView::LightingMode
 


Member Enumeration Documentation

enum osgUtil::SceneView::ActiveUniforms
 

Enumeration values:
FRAME_NUMBER_UNIFORM 
FRAME_TIME_UNIFORM 
DELTA_FRAME_TIME_UNIFORM 
VIEW_MATRIX_UNIFORM 
VIEW_MATRIX_INVERSE_UNIFORM 
DEFAULT_UNIFORMS 
ALL_UNIFORMS 

enum osgUtil::SceneView::FusionDistanceMode
 

FusionDistanceMode is used only when working in stereo.

Enumeration values:
USE_FUSION_DISTANCE_VALUE  Use fusion distance from the value set on the SceneView.
PROPORTIONAL_TO_SCREEN_DISTANCE  Compute the fusion distance by multiplying the screen distance by the fusion distance value.

enum osgUtil::SceneView::Options
 

Enumeration values:
NO_SCENEVIEW_LIGHT 
HEADLIGHT 
SKY_LIGHT 
COMPILE_GLOBJECTS_AT_INIT 
STANDARD_SETTINGS 


Constructor & Destructor Documentation

osgUtil::SceneView::SceneView osg::DisplaySettings ds = NULL  ) 
 

Construct a default scene view.

virtual osgUtil::SceneView::~SceneView  )  [protected, virtual]
 


Member Function Documentation

void osgUtil::SceneView::clearArea int  x,
int  y,
int  width,
int  height,
const osg::Vec4 color
[protected]
 

osg::Matrixd osgUtil::SceneView::computeLeftEyeProjection const osg::Matrixd projection  )  const [inline]
 

virtual osg::Matrixd osgUtil::SceneView::computeLeftEyeProjectionImplementation const osg::Matrixd projection  )  const [virtual]
 

osg::Matrixd osgUtil::SceneView::computeLeftEyeView const osg::Matrixd view  )  const [inline]
 

virtual osg::Matrixd osgUtil::SceneView::computeLeftEyeViewImplementation const osg::Matrixd view  )  const [virtual]
 

const osg::Matrix osgUtil::SceneView::computeMVPW  )  const [protected]
 

osg::Matrixd osgUtil::SceneView::computeRightEyeProjection const osg::Matrixd projection  )  const [inline]
 

virtual osg::Matrixd osgUtil::SceneView::computeRightEyeProjectionImplementation const osg::Matrixd projection  )  const [virtual]
 

osg::Matrixd osgUtil::SceneView::computeRightEyeView const osg::Matrixd view  )  const [inline]
 

virtual osg::Matrixd osgUtil::SceneView::computeRightEyeViewImplementation const osg::Matrixd view  )  const [virtual]
 

virtual void osgUtil::SceneView::cull  )  [virtual]
 

Do cull traversal of attached scene graph using Cull NodeVisitor.

virtual void osgUtil::SceneView::cullStage const osg::Matrixd projection,
const osg::Matrixd modelview,
osgUtil::CullVisitor cullVisitor,
osgUtil::StateGraph rendergraph,
osgUtil::RenderStage renderStage
[protected, virtual]
 

Do cull traversal of attached scene graph using Cull NodeVisitor.

virtual void osgUtil::SceneView::draw  )  [virtual]
 

Do draw traversal of draw bins generated by cull traversal.

virtual void osgUtil::SceneView::flushAllDeletedGLObjects  )  [virtual]
 

Flush all deleted OpenGL objects, such as texture objects, display lists etc.

virtual void osgUtil::SceneView::flushDeletedGLObjects double &  availableTime  )  [virtual]
 

Flush deleted OpenGL objects, such as texture objects, display lists etc within specified available time.

int osgUtil::SceneView::getActiveUniforms  )  const [inline]
 

Get the uniforms that SceneView should set set up on each frame.

const osg::CameraNode* osgUtil::SceneView::getCamera  )  const [inline]
 

Get the const camera used to represent the camera view of this SceneView.

osg::CameraNode* osgUtil::SceneView::getCamera  )  [inline]
 

Get the camera used to represent the camera view of this SceneView.

const osg::Vec4& osgUtil::SceneView::getClearColor  )  const [inline]
 

Get the color used in glClearColor.

const osg::CollectOccludersVisitor* osgUtil::SceneView::getCollectOccludersVisitor  )  const [inline]
 

osg::CollectOccludersVisitor* osgUtil::SceneView::getCollectOccludersVisitor  )  [inline]
 

const ComputeStereoMatricesCallback* osgUtil::SceneView::getComputeStereoMatricesCallback  )  const [inline]
 

ComputeStereoMatricesCallback* osgUtil::SceneView::getComputeStereoMatricesCallback  )  [inline]
 

const osgUtil::CullVisitor* osgUtil::SceneView::getCullVisitor  )  const [inline]
 

osgUtil::CullVisitor* osgUtil::SceneView::getCullVisitor  )  [inline]
 

const osgUtil::CullVisitor* osgUtil::SceneView::getCullVisitorLeft  )  const [inline]
 

osgUtil::CullVisitor* osgUtil::SceneView::getCullVisitorLeft  )  [inline]
 

const osgUtil::CullVisitor* osgUtil::SceneView::getCullVisitorRight  )  const [inline]
 

osgUtil::CullVisitor* osgUtil::SceneView::getCullVisitorRight  )  [inline]
 

osg::DisplaySettings* osgUtil::SceneView::getDisplaySettings  )  [inline]
 

Get the DisplaySettings.

const osg::DisplaySettings* osgUtil::SceneView::getDisplaySettings  )  const [inline]
 

Get the const DisplaySettings.

GLenum osgUtil::SceneView::getDrawBufferValue  )  const [inline]
 

Get the draw buffer value used at the start of each frame draw.

const osg::FrameStamp* osgUtil::SceneView::getFrameStamp  )  const [inline]
 

Get the frame stamp for the current frame.

FusionDistanceMode osgUtil::SceneView::getFusionDistanceMode  )  const [inline]
 

Get the FusionDistanceMode.

float osgUtil::SceneView::getFusionDistanceValue  )  const [inline]
 

Get the FusionDistanceValue.

Note, only used for USE_FUSION_DISTANCE_VALUE & PROPORTIONAL_TO_SCREEN_DISTANCE modes.

const osg::StateSet* osgUtil::SceneView::getGlobalStateSet  )  const [inline]
 

osg::StateSet* osgUtil::SceneView::getGlobalStateSet  )  [inline]
 

const osg::NodeVisitor* osgUtil::SceneView::getInitVisitor  )  const [inline]
 

osg::NodeVisitor* osgUtil::SceneView::getInitVisitor  )  [inline]
 

const osg::Light* osgUtil::SceneView::getLight  )  const [inline]
 

osg::Light* osgUtil::SceneView::getLight  )  [inline]
 

LightingMode osgUtil::SceneView::getLightingMode  )  const [inline]
 

const osg::StateSet* osgUtil::SceneView::getLocalStateSet  )  const [inline]
 

osg::StateSet* osgUtil::SceneView::getLocalStateSet  )  [inline]
 

unsigned int osgUtil::SceneView::getNumSceneData  )  const [inline]
 

Get the number of scene data subgraphs added to the SceneView's camera.

bool osgUtil::SceneView::getPrioritizeTextures  )  const [inline]
 

Get whether the draw method should call renderer->prioritizeTexture.

const osg::Matrixd& osgUtil::SceneView::getProjectionMatrix  )  const [inline]
 

Get the const projection matrix.

osg::Matrixd& osgUtil::SceneView::getProjectionMatrix  )  [inline]
 

Get the projection matrix.

bool osgUtil::SceneView::getProjectionMatrixAsFrustum double &  left,
double &  right,
double &  bottom,
double &  top,
double &  zNear,
double &  zFar
const
 

Get the frustum setting of a perspective projection matrix.

Returns false if matrix is not a perspective matrix, where parameter values are undefined.

bool osgUtil::SceneView::getProjectionMatrixAsOrtho double &  left,
double &  right,
double &  bottom,
double &  top,
double &  zNear,
double &  zFar
const
 

Get the othographic settings of the orthographic projection matrix.

Returns false if matrix is not an orthographic matrix, where parameter values are undefined.

bool osgUtil::SceneView::getProjectionMatrixAsPerspective double &  fovy,
double &  aspectRatio,
double &  zNear,
double &  zFar
const
 

Get the frustum setting of a symmetric perspective projection matrix.

Returns false if matrix is not a perspective matrix, where parameter values are undefined. Note, if matrix is not a symmetric perspective matrix then the shear will be lost. Asymmetric matrices occur when stereo, power walls, caves and reality center display are used. In these configurations one should use the 'getProjectionMatrixAsFrustum' method instead.

bool osgUtil::SceneView::getRedrawInterlacedStereoStencilMask  )  const [inline]
 

Get the redraw interlaced stereo stencil mask request flag.

const osgUtil::RenderStage* osgUtil::SceneView::getRenderStage  )  const [inline]
 

osgUtil::RenderStage* osgUtil::SceneView::getRenderStage  )  [inline]
 

const osgUtil::RenderStage* osgUtil::SceneView::getRenderStageLeft  )  const [inline]
 

osgUtil::RenderStage* osgUtil::SceneView::getRenderStageLeft  )  [inline]
 

const osgUtil::RenderStage* osgUtil::SceneView::getRenderStageRight  )  const [inline]
 

osgUtil::RenderStage* osgUtil::SceneView::getRenderStageRight  )  [inline]
 

const osg::Node* osgUtil::SceneView::getSceneData unsigned int  childNo = 0  )  const [inline]
 

Get the const scene data which to view.

The data will typically be an osg::Scene but can be any osg::Node type.

osg::Node* osgUtil::SceneView::getSceneData unsigned int  childNo = 0  )  [inline]
 

Get the scene data to view.

The data will typically be an osg::Scene but can be any osg::Node type.

const osg::State* osgUtil::SceneView::getState  )  const [inline]
 

osg::State* osgUtil::SceneView::getState  )  [inline]
 

const osgUtil::StateGraph* osgUtil::SceneView::getStateGraph  )  const [inline]
 

osgUtil::StateGraph* osgUtil::SceneView::getStateGraph  )  [inline]
 

const osgUtil::StateGraph* osgUtil::SceneView::getStateGraphLeft  )  const [inline]
 

osgUtil::StateGraph* osgUtil::SceneView::getStateGraphLeft  )  [inline]
 

const osgUtil::StateGraph* osgUtil::SceneView::getStateGraphRight  )  const [inline]
 

osgUtil::StateGraph* osgUtil::SceneView::getStateGraphRight  )  [inline]
 

bool osgUtil::SceneView::getStats Statistics primStats  ) 
 

Extract stats for current draw list.

const osg::NodeVisitor* osgUtil::SceneView::getUpdateVisitor  )  const [inline]
 

osg::NodeVisitor* osgUtil::SceneView::getUpdateVisitor  )  [inline]
 

const osg::Matrixd& osgUtil::SceneView::getViewMatrix  )  const [inline]
 

Get the const view matrix.

osg::Matrixd& osgUtil::SceneView::getViewMatrix  )  [inline]
 

Get the view matrix.

void osgUtil::SceneView::getViewMatrixAsLookAt osg::Vec3 eye,
osg::Vec3 center,
osg::Vec3 up,
float  lookDistance = 1.0f
const
 

Get to the position and orientation of a modelview matrix, using the same convention as gluLookAt.

void osgUtil::SceneView::getViewport int &  x,
int &  y,
int &  width,
int &  height
const [inline]
 

Get the viewport of the scene view.

const osg::Viewport* osgUtil::SceneView::getViewport  )  const [inline]
 

Get the const viewport.

osg::Viewport* osgUtil::SceneView::getViewport  )  [inline]
 

Get the viewport.

virtual void osgUtil::SceneView::init  )  [virtual]
 

Do init traversal of attached scene graph using Init NodeVisitor.

The init traversal is called once for each SceneView, and should be used to compile display list, texture objects intialize data not otherwise intialized during scene graph loading. Note, is called automatically by update & cull if it hasn't already been called elsewhere. Also init() should only ever be called within a valid graphics context.

bool osgUtil::SceneView::projectObjectIntoWindow const osg::Vec3 object,
osg::Vec3 window
const
 

Calculate, via glProject, the object coordinates of a window.

Note, current implementation requires that SceneView::draw() has been previously called for projectWindowIntoObject to produce valid values. Consistent with OpenGL windows coordinates are calculated relative to the bottom left of the window, whereas window API's normally have the top left as the origin, so you may need to pass in (mouseX,window_height-mouseY,...). Returns true on successful projection.

bool osgUtil::SceneView::projectWindowIntoObject const osg::Vec3 window,
osg::Vec3 object
const
 

Calculate, via glUnProject, the object coordinates of a window point.

Note, current implementation requires that SceneView::draw() has been previously called for projectWindowIntoObject to produce valid values. Consistent with OpenGL windows coordinates are calculated relative to the bottom left of the window. Returns true on successful projection.

bool osgUtil::SceneView::projectWindowXYIntoObject int  x,
int  y,
osg::Vec3 near_point,
osg::Vec3 far_point
const
 

Calculate, via glUnProject, the object coordinates of a window x,y when projected onto the near and far planes.

Note, current implementation requires that SceneView::draw() has been previously called for projectWindowIntoObject to produce valid values. Consistent with OpenGL windows coordinates are calculated relative to the bottom left of the window. Returns true on successful projection.

virtual void osgUtil::SceneView::releaseAllGLObjects  )  [virtual]
 

Release all OpenGL objects from the scene graph, such as texture objects, display lists etc.

These released scene graphs placed in the respective delete GLObjects cache, which then need to be deleted in OpenGL by SceneView::flushAllDeleteGLObjects().

void osgUtil::SceneView::setActiveUniforms int  activeUniforms  )  [inline]
 

Set the uniforms that SceneView should set set up on each frame.

void osgUtil::SceneView::setCamera osg::CameraNode camera  ) 
 

Set the camera used to represent the camera view of this SceneView.

void osgUtil::SceneView::setClearColor const osg::Vec4 color  )  [inline]
 

Set the color used in glClearColor().

Defaults to an off blue color.

void osgUtil::SceneView::setCollectOccludersVisitor osg::CollectOccludersVisitor cov  )  [inline]
 

void osgUtil::SceneView::setComputeStereoMatricesCallback ComputeStereoMatricesCallback callback  )  [inline]
 

void osgUtil::SceneView::setCullVisitor osgUtil::CullVisitor cv  )  [inline]
 

void osgUtil::SceneView::setCullVisitorLeft osgUtil::CullVisitor cv  )  [inline]
 

void osgUtil::SceneView::setCullVisitorRight osgUtil::CullVisitor cv  )  [inline]
 

void osgUtil::SceneView::setDefaults unsigned int  options = STANDARD_SETTINGS  ) 
 

Set scene view to use default global state, light, camera and render visitor.

void osgUtil::SceneView::setDisplaySettings osg::DisplaySettings vs  )  [inline]
 

Set the DisplaySettings.

void osgUtil::SceneView::setDrawBufferValue GLenum  drawBufferValue  )  [inline]
 

Set the draw buffer value used at the start of each frame draw.

Note, overridden in quad buffer stereo mode

void osgUtil::SceneView::setFrameStamp osg::FrameStamp fs  )  [inline]
 

Set the frame stamp for the current frame.

void osgUtil::SceneView::setFusionDistance FusionDistanceMode  mode,
float  value = 1.0f
[inline]
 

Set the FusionDistanceMode and Value.

Note, is used only when working in stereo.

void osgUtil::SceneView::setGlobalStateSet osg::StateSet state  )  [inline]
 

void osgUtil::SceneView::setInitVisitor osg::NodeVisitor av  )  [inline]
 

void osgUtil::SceneView::setLight osg::Light light  )  [inline]
 

void osgUtil::SceneView::setLightingMode LightingMode  mode  )  [inline]
 

void osgUtil::SceneView::setLocalStateSet osg::StateSet state  )  [inline]
 

void osgUtil::SceneView::setPrioritizeTextures bool  pt  )  [inline]
 

Set whether the draw method should call renderer->prioritizeTexture.

void osgUtil::SceneView::setProjectionMatrix const osg::Matrixd matrix  )  [inline]
 

Set the projection matrix.

Can be thought of as setting the lens of a camera.

void osgUtil::SceneView::setProjectionMatrix const osg::Matrixf matrix  )  [inline]
 

Set the projection matrix.

Can be thought of as setting the lens of a camera.

void osgUtil::SceneView::setProjectionMatrixAsFrustum double  left,
double  right,
double  bottom,
double  top,
double  zNear,
double  zFar
 

Set to a perspective projection.

See OpenGL glFrustum documentation for further details.

void osgUtil::SceneView::setProjectionMatrixAsOrtho double  left,
double  right,
double  bottom,
double  top,
double  zNear,
double  zFar
 

Set to an orthographic projection.

See OpenGL glOrtho for documentation further details.

void osgUtil::SceneView::setProjectionMatrixAsOrtho2D double  left,
double  right,
double  bottom,
double  top
 

Set to a 2D orthographic projection.

See OpenGL glOrtho2D documentation for further details.

void osgUtil::SceneView::setProjectionMatrixAsPerspective double  fovy,
double  aspectRatio,
double  zNear,
double  zFar
 

Create a symmetrical perspective projection, See OpenGL gluPerspective documentation for further details.

Aspect ratio is defined as width/height.

void osgUtil::SceneView::setRedrawInterlacedStereoStencilMask bool  flag  )  [inline]
 

Mannually set the redraw interlaced stereo stencil mask request flag to control whether to redraw the stencil buffer on the next frame.

void osgUtil::SceneView::setRenderStage osgUtil::RenderStage rs  )  [inline]
 

void osgUtil::SceneView::setRenderStageLeft osgUtil::RenderStage rs  )  [inline]
 

void osgUtil::SceneView::setRenderStageRight osgUtil::RenderStage rs  )  [inline]
 

void osgUtil::SceneView::setSceneData osg::Node node  ) 
 

Set the data to view.

The data will typically be an osg::Scene but can be any osg::Node type.

void osgUtil::SceneView::setState osg::State state  )  [inline]
 

void osgUtil::SceneView::setStateGraph osgUtil::StateGraph rg  )  [inline]
 

void osgUtil::SceneView::setStateGraphLeft osgUtil::StateGraph rg  )  [inline]
 

void osgUtil::SceneView::setStateGraphRight osgUtil::StateGraph rg  )  [inline]
 

void osgUtil::SceneView::setUpdateVisitor osg::NodeVisitor av  )  [inline]
 

void osgUtil::SceneView::setViewMatrix const osg::Matrixd matrix  )  [inline]
 

Set the view matrix.

Can be thought of as setting the position of the world relative to the camera in camera coordinates.

void osgUtil::SceneView::setViewMatrix const osg::Matrixf matrix  )  [inline]
 

Set the view matrix.

Can be thought of as setting the position of the world relative to the camera in camera coordinates.

void osgUtil::SceneView::setViewMatrixAsLookAt const osg::Vec3 eye,
const osg::Vec3 center,
const osg::Vec3 up
 

Set to the position and orientation of view matrix, using the same convention as gluLookAt.

void osgUtil::SceneView::setViewport int  x,
int  y,
int  width,
int  height
[inline]
 

Set the viewport of the scene view to specified dimensions.

void osgUtil::SceneView::setViewport osg::Viewport viewport  )  [inline]
 

Set the viewport of the scene view to use specified osg::Viewport.

virtual void osgUtil::SceneView::update  )  [virtual]
 

Do app traversal of attached scene graph using App NodeVisitor.

void osgUtil::SceneView::updateUniforms  ) 
 


Member Data Documentation

int osgUtil::SceneView::_activeUniforms [protected]
 

osg::ref_ptr<osg::CameraNode> osgUtil::SceneView::_camera [protected]
 

osg::ref_ptr<osg::CollectOccludersVisitor> osgUtil::SceneView::_collectOccludersVisistor [protected]
 

osg::ref_ptr<ComputeStereoMatricesCallback> osgUtil::SceneView::_computeStereoMatricesCallback [protected]
 

osg::ref_ptr<osgUtil::CullVisitor> osgUtil::SceneView::_cullVisitor [protected]
 

osg::ref_ptr<osgUtil::CullVisitor> osgUtil::SceneView::_cullVisitorLeft [protected]
 

osg::ref_ptr<osgUtil::CullVisitor> osgUtil::SceneView::_cullVisitorRight [protected]
 

osg::ref_ptr<osg::DisplaySettings> osgUtil::SceneView::_displaySettings [protected]
 

GLenum osgUtil::SceneView::_drawBufferValue [protected]
 

osg::ref_ptr<osg::FrameStamp> osgUtil::SceneView::_frameStamp [protected]
 

FusionDistanceMode osgUtil::SceneView::_fusionDistanceMode [protected]
 

float osgUtil::SceneView::_fusionDistanceValue [protected]
 

osg::ref_ptr<osg::StateSet> osgUtil::SceneView::_globalStateSet [protected]
 

bool osgUtil::SceneView::_initCalled [protected]
 

osg::ref_ptr<osg::NodeVisitor> osgUtil::SceneView::_initVisitor [protected]
 

int osgUtil::SceneView::_interlacedStereoStencilHeight [protected]
 

int osgUtil::SceneView::_interlacedStereoStencilWidth [protected]
 

osg::ref_ptr<osg::Light> osgUtil::SceneView::_light [protected]
 

LightingMode osgUtil::SceneView::_lightingMode [protected]
 

osg::ref_ptr<osg::StateSet> osgUtil::SceneView::_localStateSet [protected]
 

double osgUtil::SceneView::_previousFrameTime [protected]
 

bool osgUtil::SceneView::_prioritizeTextures [protected]
 

bool osgUtil::SceneView::_redrawInterlacedStereoStencilMask [protected]
 

osg::ref_ptr<osgUtil::StateGraph> osgUtil::SceneView::_rendergraph [protected]
 

osg::ref_ptr<osgUtil::StateGraph> osgUtil::SceneView::_rendergraphLeft [protected]
 

osg::ref_ptr<osgUtil::StateGraph> osgUtil::SceneView::_rendergraphRight [protected]
 

osg::ref_ptr<osgUtil::RenderStage> osgUtil::SceneView::_renderStage [protected]
 

osg::ref_ptr<osgUtil::RenderStage> osgUtil::SceneView::_renderStageLeft [protected]
 

osg::ref_ptr<osgUtil::RenderStage> osgUtil::SceneView::_renderStageRight [protected]
 

bool osgUtil::SceneView::_requiresFlush [protected]
 

osg::ref_ptr<osg::State> osgUtil::SceneView::_state [protected]
 

osg::ref_ptr<osg::NodeVisitor> osgUtil::SceneView::_updateVisitor [protected]
 


The documentation for this class was generated from the following file:
Generated at Thu Nov 24 16:25:48 2005 for the OpenSceneGraph by doxygen 1.3.6.