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osgGA::TerrainManipulator Class Reference

Inheritance diagram for osgGA::TerrainManipulator:

Inheritance graph
[legend]
List of all members.

Public Types

enum  RotationMode { ELEVATION_AZIM_ROLL, ELEVATION_AZIM }

Public Member Functions

 TerrainManipulator ()
virtual const char * className () const
 return the name of the object's class type.

void setRotationMode (RotationMode mode)
RotationMode getRotationMode () const
virtual void setByMatrix (const osg::Matrixd &matrix)
 set the position of the matrix manipulator using a 4x4 Matrix.

virtual void setByInverseMatrix (const osg::Matrixd &matrix)
 set the position of the matrix manipulator using a 4x4 Matrix.

virtual osg::Matrixd getMatrix () const
 get the position of the manipulator as 4x4 Matrix.

virtual osg::Matrixd getInverseMatrix () const
 get the position of the manipulator as a inverse matrix of the manipulator, typically used as a model view matrix.

virtual osgUtil::SceneView::FusionDistanceMode getFusionDistanceMode () const
 Get the FusionDistanceMode.

virtual float getFusionDistanceValue () const
 Get the FusionDistanceValue.

virtual void setNode (osg::Node *)
 Attach a node to the manipulator.

virtual const osg::NodegetNode () const
 Return node if attached.

virtual osg::NodegetNode ()
 Return node if attached.

virtual void home (const GUIEventAdapter &ea, GUIActionAdapter &us)
 Move the camera to the default position.

virtual void init (const GUIEventAdapter &ea, GUIActionAdapter &us)
 Start/restart the manipulator.

virtual bool handle (const GUIEventAdapter &ea, GUIActionAdapter &us)
 handle events, return true if handled, false otherwise.

virtual void getUsage (osg::ApplicationUsage &usage) const
 Get the keyboard and mouse usage of this manipulator.


Protected Member Functions

virtual ~TerrainManipulator ()
void flushMouseEventStack ()
 Reset the internal GUIEvent stack.

void addMouseEvent (const GUIEventAdapter &ea)
 Add the current mouse GUIEvent to internal stack.

void computePosition (const osg::Vec3d &eye, const osg::Vec3d &lv, const osg::Vec3d &up)
bool calcMovement ()
 For the give mouse movement calculate the movement of the camera.

void trackball (osg::Vec3 &axis, double &angle, double p1x, double p1y, double p2x, double p2y)
double tb_project_to_sphere (double r, double x, double y)
bool isMouseMoving ()
 Check the speed at which the mouse is moving.

void clampOrientation ()

Protected Attributes

osg::ref_ptr< const GUIEventAdapter_ga_t1
osg::ref_ptr< const GUIEventAdapter_ga_t0
osg::ref_ptr< osg::Node_node
RotationMode _rotationMode
bool _thrown
osg::Vec3d _center
osg::Quat _rotation
float _distance
osg::Vec3d _previousUp

Member Enumeration Documentation

enum osgGA::TerrainManipulator::RotationMode
 

Enumeration values:
ELEVATION_AZIM_ROLL 
ELEVATION_AZIM 


Constructor & Destructor Documentation

osgGA::TerrainManipulator::TerrainManipulator  ) 
 

virtual osgGA::TerrainManipulator::~TerrainManipulator  )  [protected, virtual]
 


Member Function Documentation

void osgGA::TerrainManipulator::addMouseEvent const GUIEventAdapter ea  )  [protected]
 

Add the current mouse GUIEvent to internal stack.

bool osgGA::TerrainManipulator::calcMovement  )  [protected]
 

For the give mouse movement calculate the movement of the camera.

Return true is camera has moved and a redraw is required.

void osgGA::TerrainManipulator::clampOrientation  )  [protected]
 

virtual const char* osgGA::TerrainManipulator::className  )  const [inline, virtual]
 

return the name of the object's class type.

Must be defined by derived classes.

Reimplemented from osgGA::MatrixManipulator.

void osgGA::TerrainManipulator::computePosition const osg::Vec3d eye,
const osg::Vec3d lv,
const osg::Vec3d up
[protected]
 

void osgGA::TerrainManipulator::flushMouseEventStack  )  [protected]
 

Reset the internal GUIEvent stack.

virtual osgUtil::SceneView::FusionDistanceMode osgGA::TerrainManipulator::getFusionDistanceMode  )  const [inline, virtual]
 

Get the FusionDistanceMode.

Used by SceneView for setting up setereo convergence.

Reimplemented from osgGA::MatrixManipulator.

virtual float osgGA::TerrainManipulator::getFusionDistanceValue  )  const [inline, virtual]
 

Get the FusionDistanceValue.

Used by SceneView for setting up setereo convergence.

Reimplemented from osgGA::MatrixManipulator.

virtual osg::Matrixd osgGA::TerrainManipulator::getInverseMatrix  )  const [virtual]
 

get the position of the manipulator as a inverse matrix of the manipulator, typically used as a model view matrix.

Implements osgGA::MatrixManipulator.

virtual osg::Matrixd osgGA::TerrainManipulator::getMatrix  )  const [virtual]
 

get the position of the manipulator as 4x4 Matrix.

Implements osgGA::MatrixManipulator.

virtual osg::Node* osgGA::TerrainManipulator::getNode  )  [virtual]
 

Return node if attached.

Reimplemented from osgGA::MatrixManipulator.

virtual const osg::Node* osgGA::TerrainManipulator::getNode  )  const [virtual]
 

Return node if attached.

Reimplemented from osgGA::MatrixManipulator.

RotationMode osgGA::TerrainManipulator::getRotationMode  )  const [inline]
 

virtual void osgGA::TerrainManipulator::getUsage osg::ApplicationUsage usage  )  const [virtual]
 

Get the keyboard and mouse usage of this manipulator.

Reimplemented from osgGA::GUIEventHandler.

virtual bool osgGA::TerrainManipulator::handle const GUIEventAdapter ea,
GUIActionAdapter us
[virtual]
 

handle events, return true if handled, false otherwise.

Reimplemented from osgGA::MatrixManipulator.

virtual void osgGA::TerrainManipulator::home const GUIEventAdapter ea,
GUIActionAdapter us
[virtual]
 

Move the camera to the default position.

May be ignored by manipulators if home functionality is not appropriate.

Reimplemented from osgGA::MatrixManipulator.

virtual void osgGA::TerrainManipulator::init const GUIEventAdapter ea,
GUIActionAdapter us
[virtual]
 

Start/restart the manipulator.

Reimplemented from osgGA::MatrixManipulator.

bool osgGA::TerrainManipulator::isMouseMoving  )  [protected]
 

Check the speed at which the mouse is moving.

If speed is below a threshold then return false, otherwise return true.

virtual void osgGA::TerrainManipulator::setByInverseMatrix const osg::Matrixd matrix  )  [inline, virtual]
 

set the position of the matrix manipulator using a 4x4 Matrix.

Implements osgGA::MatrixManipulator.

virtual void osgGA::TerrainManipulator::setByMatrix const osg::Matrixd matrix  )  [virtual]
 

set the position of the matrix manipulator using a 4x4 Matrix.

Implements osgGA::MatrixManipulator.

virtual void osgGA::TerrainManipulator::setNode osg::Node  )  [virtual]
 

Attach a node to the manipulator.

Automatically detaches previously attached node. setNode(NULL) detaches previously nodes. Is ignored by manipulators which do not require a reference model.

Reimplemented from osgGA::MatrixManipulator.

void osgGA::TerrainManipulator::setRotationMode RotationMode  mode  ) 
 

double osgGA::TerrainManipulator::tb_project_to_sphere double  r,
double  x,
double  y
[protected]
 

void osgGA::TerrainManipulator::trackball osg::Vec3 axis,
double &  angle,
double  p1x,
double  p1y,
double  p2x,
double  p2y
[protected]
 


Member Data Documentation

osg::Vec3d osgGA::TerrainManipulator::_center [protected]
 

float osgGA::TerrainManipulator::_distance [protected]
 

osg::ref_ptr<const GUIEventAdapter> osgGA::TerrainManipulator::_ga_t0 [protected]
 

osg::ref_ptr<const GUIEventAdapter> osgGA::TerrainManipulator::_ga_t1 [protected]
 

osg::ref_ptr<osg::Node> osgGA::TerrainManipulator::_node [protected]
 

osg::Vec3d osgGA::TerrainManipulator::_previousUp [protected]
 

osg::Quat osgGA::TerrainManipulator::_rotation [protected]
 

RotationMode osgGA::TerrainManipulator::_rotationMode [protected]
 

bool osgGA::TerrainManipulator::_thrown [protected]
 


The documentation for this class was generated from the following file:
Generated at Thu Nov 24 16:24:19 2005 for the OpenSceneGraph by doxygen 1.3.6.