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Dispatch a clean up frame that should be called before closing a OsgCameraGroup, i.e. on exit from an app. The clean up frame first release all GL objects associated with all the graphics context associated with the camera group, then runs a special frame that does the actual OpenGL deletion of GL objects for each graphics context. |
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Dispatch the cull and draw for each of the Camera's for this frame.
Reimplemented in osgProducer::Viewer. |
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Get the const realize callback.
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Get the realize callback.
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Get the scene data being used for rendering.
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Get the model view martrix of the camera group, taking its value for camera 0.
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Realize the render surfaces (OpenGL graphics) and various threads, and call any realize callbacks.
Reimplemented in osgProducer::Viewer. |
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Set the threading model and then call realize().
Reimplemented in osgProducer::Viewer. |
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Set the realize callback to use when once the render surfaces are realized.
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Set the options to set up SceneView with, see osgUtil::SceneView::Options for available options.
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Set the scene data to be rendered. The scene graph traversal during rendering will start at the node passed as parameter.
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Set the model view matrix of the camera group, by individually set all the camera groups's camera.
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Update internal structures w.r.t updated scene data.
Reimplemented in osgProducer::Viewer. |
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