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osg::DrawPixels Class Reference

DrawPixels is an osg::Drawable subclass which encapsulates the drawing of images using glDrawPixels. More...

Inheritance diagram for osg::DrawPixels:

Inheritance graph
[legend]
List of all members.

Public Member Functions

 DrawPixels ()
 DrawPixels (const DrawPixels &drawimage, const CopyOp &copyop=CopyOp::SHALLOW_COPY)
 Copy constructor using CopyOp to manage deep vs shallow copy.

virtual ObjectcloneType () const
 Clone the type of an object, with Object* return type.

virtual Objectclone (const CopyOp &copyop) const
 Clone an object, with Object* return type.

virtual bool isSameKindAs (const Object *obj) const
virtual const char * libraryName () const
 return the name of the object's library.

virtual const char * className () const
 return the name of the object's class type.

void setPosition (const osg::Vec3 &position)
osg::Vec3getPosition ()
const osg::Vec3getPosition () const
void setImage (osg::Image *image)
osg::ImagegetImage ()
const osg::ImagegetImage () const
void setUseSubImage (bool useSubImage)
bool getUseSubImage () const
void setSubImageDimensions (unsigned int offsetX, unsigned int offsetY, unsigned int width, unsigned int height)
void getSubImageDimensions (unsigned int &offsetX, unsigned int &offsetY, unsigned int &width, unsigned int &height) const
virtual void drawImplementation (State &state) const
 drawImplementation(State&) is a pure virtaul method for the actual implementation of OpenGL drawing calls, such as vertex arrays and primitives, that must be implemented in concrete subclasses of the Drawable base class, examples include osg::Geometry and osg::ShapeDrawable.

virtual BoundingBox computeBound () const
 Compute the bounding box around Drawables's geometry.


Protected Member Functions

DrawPixelsoperator= (const DrawPixels &)
virtual ~DrawPixels ()

Protected Attributes

Vec3 _position
ref_ptr< Image_image
bool _useSubImage
unsigned int _offsetX
unsigned int _offsetY
unsigned int _width
unsigned int _height

Detailed Description

DrawPixels is an osg::Drawable subclass which encapsulates the drawing of images using glDrawPixels.


Constructor & Destructor Documentation

osg::DrawPixels::DrawPixels  ) 
 

osg::DrawPixels::DrawPixels const DrawPixels drawimage,
const CopyOp copyop = CopyOp::SHALLOW_COPY
 

Copy constructor using CopyOp to manage deep vs shallow copy.

virtual osg::DrawPixels::~DrawPixels  )  [protected, virtual]
 


Member Function Documentation

virtual const char* osg::DrawPixels::className  )  const [inline, virtual]
 

return the name of the object's class type.

Must be defined by derived classes.

Reimplemented from osg::Drawable.

virtual Object* osg::DrawPixels::clone const CopyOp copyop  )  const [inline, virtual]
 

Clone an object, with Object* return type.

Must be defined by derived classes.

Implements osg::Object.

virtual Object* osg::DrawPixels::cloneType  )  const [inline, virtual]
 

Clone the type of an object, with Object* return type.

Must be defined by derived classes.

Implements osg::Object.

virtual BoundingBox osg::DrawPixels::computeBound  )  const [virtual]
 

Compute the bounding box around Drawables's geometry.

Reimplemented from osg::Drawable.

virtual void osg::DrawPixels::drawImplementation State state  )  const [virtual]
 

drawImplementation(State&) is a pure virtaul method for the actual implementation of OpenGL drawing calls, such as vertex arrays and primitives, that must be implemented in concrete subclasses of the Drawable base class, examples include osg::Geometry and osg::ShapeDrawable.

drawImplementation(State&) is called from the draw(State&) method, with the draw method handling management of OpenGL display lists, and drawImplementation(State&) handling the actuall drawing itself.

Parameters:
state The osg::State object that encapulates the current OpenGL state for the current graphics context.

Implements osg::Drawable.

const osg::Image* osg::DrawPixels::getImage  )  const [inline]
 

osg::Image* osg::DrawPixels::getImage  )  [inline]
 

const osg::Vec3& osg::DrawPixels::getPosition  )  const [inline]
 

osg::Vec3& osg::DrawPixels::getPosition  )  [inline]
 

void osg::DrawPixels::getSubImageDimensions unsigned int &  offsetX,
unsigned int &  offsetY,
unsigned int &  width,
unsigned int &  height
const
 

bool osg::DrawPixels::getUseSubImage  )  const [inline]
 

virtual bool osg::DrawPixels::isSameKindAs const Object obj  )  const [inline, virtual]
 

Reimplemented from osg::Drawable.

virtual const char* osg::DrawPixels::libraryName  )  const [inline, virtual]
 

return the name of the object's library.

Must be defined by derived classes. The OpenSceneGraph convention is that the namespace of a library is the same as the library name.

Reimplemented from osg::Drawable.

DrawPixels& osg::DrawPixels::operator= const DrawPixels  )  [inline, protected]
 

void osg::DrawPixels::setImage osg::Image image  )  [inline]
 

void osg::DrawPixels::setPosition const osg::Vec3 position  ) 
 

void osg::DrawPixels::setSubImageDimensions unsigned int  offsetX,
unsigned int  offsetY,
unsigned int  width,
unsigned int  height
 

void osg::DrawPixels::setUseSubImage bool  useSubImage  )  [inline]
 


Member Data Documentation

unsigned int osg::DrawPixels::_height [protected]
 

ref_ptr<Image> osg::DrawPixels::_image [protected]
 

unsigned int osg::DrawPixels::_offsetX [protected]
 

unsigned int osg::DrawPixels::_offsetY [protected]
 

Vec3 osg::DrawPixels::_position [protected]
 

bool osg::DrawPixels::_useSubImage [protected]
 

unsigned int osg::DrawPixels::_width [protected]
 


The documentation for this class was generated from the following file:
Generated at Thu Nov 24 16:23:01 2005 for the OpenSceneGraph by doxygen 1.3.6.