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osg::Uniform Class Reference

Uniform encapsulates glUniform values. More...

Inheritance diagram for osg::Uniform:

Inheritance graph
[legend]
List of all members.

Public Types

typedef std::vector< StateSet * > ParentList
 A vector of osg::StateSet pointers which is used to store the parent(s) of this Uniform, the parents could be osg::Node or osg::Drawable.

enum  Type {
  FLOAT = GL_FLOAT, FLOAT_VEC2 = GL_FLOAT_VEC2, FLOAT_VEC3 = GL_FLOAT_VEC3, FLOAT_VEC4 = GL_FLOAT_VEC4,
  INT = GL_INT, INT_VEC2 = GL_INT_VEC2, INT_VEC3 = GL_INT_VEC3, INT_VEC4 = GL_INT_VEC4,
  BOOL = GL_BOOL, BOOL_VEC2 = GL_BOOL_VEC2, BOOL_VEC3 = GL_BOOL_VEC3, BOOL_VEC4 = GL_BOOL_VEC4,
  FLOAT_MAT2 = GL_FLOAT_MAT2, FLOAT_MAT3 = GL_FLOAT_MAT3, FLOAT_MAT4 = GL_FLOAT_MAT4, SAMPLER_1D = GL_SAMPLER_1D,
  SAMPLER_2D = GL_SAMPLER_2D, SAMPLER_3D = GL_SAMPLER_3D, SAMPLER_CUBE = GL_SAMPLER_CUBE, SAMPLER_1D_SHADOW = GL_SAMPLER_1D_SHADOW,
  SAMPLER_2D_SHADOW = GL_SAMPLER_2D_SHADOW, UNDEFINED = -1
}

Public Member Functions

 Uniform ()
 Uniform (Type type, const std::string &name)
 Uniform (const Uniform &rhs, const CopyOp &copyop=CopyOp::SHALLOW_COPY)
 Copy constructor using CopyOp to manage deep vs shallow copy.

 META_Object (osg, Uniform)
bool setType (Type t)
 Set the type of glUniform.

const Type getType () const
 Get the type of glUniform as enum.

void setName (const std::string &name)
 Set the name of the glUniform, checking to make sure its only set once.

 Uniform (const char *name, float f)
 convenient construction w/ assignment

 Uniform (const char *name, int i)
 Uniform (const char *name, bool b)
 Uniform (const char *name, const osg::Vec2 &v2)
 Uniform (const char *name, const osg::Vec3 &v3)
 Uniform (const char *name, const osg::Vec4 &v4)
 Uniform (const char *name, const osg::Matrix2 &m2)
 Uniform (const char *name, const osg::Matrix3 &m3)
 Uniform (const char *name, const osg::Matrixf &m4)
 Uniform (const char *name, const osg::Matrixd &m4)
 Uniform (const char *name, int i0, int i1)
 Uniform (const char *name, int i0, int i1, int i2)
 Uniform (const char *name, int i0, int i1, int i2, int i3)
 Uniform (const char *name, bool b0, bool b1)
 Uniform (const char *name, bool b0, bool b1, bool b2)
 Uniform (const char *name, bool b0, bool b1, bool b2, bool b3)
virtual int compare (const Uniform &rhs) const
 return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs.

virtual int compareData (const Uniform &rhs) const
bool operator< (const Uniform &rhs) const
bool operator== (const Uniform &rhs) const
bool operator!= (const Uniform &rhs) const
void copyData (const Uniform &rhs)
const ParentListgetParents () const
 Get the parent list of this Uniform.

ParentList getParents ()
 Get the a copy of parent list of node.

StateSetgetParent (unsigned int i)
const StateSetgetParent (unsigned int i) const
 Get a single const parent of this Uniform.

unsigned int getNumParents () const
 Get the number of parents of this Uniform.

bool set (float f)
 value assignment

bool set (int i)
bool set (bool b)
bool set (const osg::Vec2 &v2)
bool set (const osg::Vec3 &v3)
bool set (const osg::Vec4 &v4)
bool set (const osg::Matrix2 &m2)
bool set (const osg::Matrix3 &m3)
bool set (const osg::Matrixf &m4)
bool set (const osg::Matrixd &m4)
bool set (int i0, int i1)
bool set (int i0, int i1, int i2)
bool set (int i0, int i1, int i2, int i3)
bool set (bool b0, bool b1)
bool set (bool b0, bool b1, bool b2)
bool set (bool b0, bool b1, bool b2, bool b3)
bool get (float &f) const
 value query

bool get (int &i) const
bool get (bool &b) const
bool get (osg::Vec2 &v2) const
bool get (osg::Vec3 &v3) const
bool get (osg::Vec4 &v4) const
bool get (osg::Matrix2 &m2) const
bool get (osg::Matrix3 &m3) const
bool get (osg::Matrixf &m4) const
bool get (osg::Matrixd &m4) const
bool get (int &i0, int &i1) const
bool get (int &i0, int &i1, int &i2) const
bool get (int &i0, int &i1, int &i2, int &i3) const
bool get (bool &b0, bool &b1) const
bool get (bool &b0, bool &b1, bool &b2) const
bool get (bool &b0, bool &b1, bool &b2, bool &b3) const
void setUpdateCallback (Callback *uc)
 Set the UpdateCallback which allows users to attach customize the updating of an object during the update traversal.

CallbackgetUpdateCallback ()
 Get the non const UpdateCallback.

const CallbackgetUpdateCallback () const
 Get the const UpdateCallback.

void setEventCallback (Callback *ec)
 Set the EventCallback which allows users to attach customize the updating of an object during the Event traversal.

CallbackgetEventCallback ()
 Get the non const EventCallback.

const CallbackgetEventCallback () const
 Get the const EventCallback.

void dirty ()
 Increment the modified count on the Uniform so ProgramObjects watching it know it update themselves.

void setModifiedCount (unsigned int mc)
unsigned int getModifiedCount () const
void apply (const GL2Extensions *ext, GLint location) const

Static Public Member Functions

const char * getTypename (Type t)
 Return the name of a Type enum as string.

Uniform::Type getTypeId (const std::string &tname)
 Return the Type enum of a Uniform typename string.

Type getGlApiType (Type t)
 Return the GL API type corresponding to a GLSL type.


Protected Member Functions

virtual ~Uniform ()
Uniformoperator= (const Uniform &)
bool isCompatibleType (Type t) const
void addParent (osg::StateSet *object)
void removeParent (osg::StateSet *object)

Protected Attributes

ParentList _parents
Type _type
union {
   GLfloat   f1
   GLfloat   f2 [2]
   GLfloat   f3 [3]
   GLfloat   f4 [4]
   GLfloat   f9 [9]
   GLfloat   f16 [16]
   GLint   i1
   GLint   i2 [2]
   GLint   i3 [3]
   GLint   i4 [4]
_data
ref_ptr< Callback_updateCallback
ref_ptr< Callback_eventCallback
unsigned int _modifiedCount

Detailed Description

Uniform encapsulates glUniform values.


Member Typedef Documentation

typedef std::vector<StateSet*> osg::Uniform::ParentList
 

A vector of osg::StateSet pointers which is used to store the parent(s) of this Uniform, the parents could be osg::Node or osg::Drawable.


Member Enumeration Documentation

enum osg::Uniform::Type
 

Enumeration values:
FLOAT 
FLOAT_VEC2 
FLOAT_VEC3 
FLOAT_VEC4 
INT 
INT_VEC2 
INT_VEC3 
INT_VEC4 
BOOL 
BOOL_VEC2 
BOOL_VEC3 
BOOL_VEC4 
FLOAT_MAT2 
FLOAT_MAT3 
FLOAT_MAT4 
SAMPLER_1D 
SAMPLER_2D 
SAMPLER_3D 
SAMPLER_CUBE 
SAMPLER_1D_SHADOW 
SAMPLER_2D_SHADOW 
UNDEFINED 


Constructor & Destructor Documentation

osg::Uniform::Uniform  ) 
 

osg::Uniform::Uniform Type  type,
const std::string &  name
 

osg::Uniform::Uniform const Uniform rhs,
const CopyOp copyop = CopyOp::SHALLOW_COPY
 

Copy constructor using CopyOp to manage deep vs shallow copy.

osg::Uniform::Uniform const char *  name,
float  f
[explicit]
 

convenient construction w/ assignment

osg::Uniform::Uniform const char *  name,
int  i
[explicit]
 

osg::Uniform::Uniform const char *  name,
bool  b
[explicit]
 

osg::Uniform::Uniform const char *  name,
const osg::Vec2 v2
 

osg::Uniform::Uniform const char *  name,
const osg::Vec3 v3
 

osg::Uniform::Uniform const char *  name,
const osg::Vec4 v4
 

osg::Uniform::Uniform const char *  name,
const osg::Matrix2 m2
 

osg::Uniform::Uniform const char *  name,
const osg::Matrix3 m3
 

osg::Uniform::Uniform const char *  name,
const osg::Matrixf m4
 

osg::Uniform::Uniform const char *  name,
const osg::Matrixd m4
 

osg::Uniform::Uniform const char *  name,
int  i0,
int  i1
 

osg::Uniform::Uniform const char *  name,
int  i0,
int  i1,
int  i2
 

osg::Uniform::Uniform const char *  name,
int  i0,
int  i1,
int  i2,
int  i3
 

osg::Uniform::Uniform const char *  name,
bool  b0,
bool  b1
 

osg::Uniform::Uniform const char *  name,
bool  b0,
bool  b1,
bool  b2
 

osg::Uniform::Uniform const char *  name,
bool  b0,
bool  b1,
bool  b2,
bool  b3
 

virtual osg::Uniform::~Uniform  )  [protected, virtual]
 


Member Function Documentation

void osg::Uniform::addParent osg::StateSet object  )  [protected]
 

void osg::Uniform::apply const GL2Extensions ext,
GLint  location
const
 

virtual int osg::Uniform::compare const Uniform rhs  )  const [virtual]
 

return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs.

virtual int osg::Uniform::compareData const Uniform rhs  )  const [virtual]
 

void osg::Uniform::copyData const Uniform rhs  ) 
 

void osg::Uniform::dirty  )  [inline]
 

Increment the modified count on the Uniform so ProgramObjects watching it know it update themselves.

note, autoatmatically call bet Uniform::set(*).

bool osg::Uniform::get bool &  b0,
bool &  b1,
bool &  b2,
bool &  b3
const
 

bool osg::Uniform::get bool &  b0,
bool &  b1,
bool &  b2
const
 

bool osg::Uniform::get bool &  b0,
bool &  b1
const
 

bool osg::Uniform::get int &  i0,
int &  i1,
int &  i2,
int &  i3
const
 

bool osg::Uniform::get int &  i0,
int &  i1,
int &  i2
const
 

bool osg::Uniform::get int &  i0,
int &  i1
const
 

bool osg::Uniform::get osg::Matrixd m4  )  const
 

bool osg::Uniform::get osg::Matrixf m4  )  const
 

bool osg::Uniform::get osg::Matrix3 m3  )  const
 

bool osg::Uniform::get osg::Matrix2 m2  )  const
 

bool osg::Uniform::get osg::Vec4 v4  )  const
 

bool osg::Uniform::get osg::Vec3 v3  )  const
 

bool osg::Uniform::get osg::Vec2 v2  )  const
 

bool osg::Uniform::get bool &  b  )  const
 

bool osg::Uniform::get int &  i  )  const
 

bool osg::Uniform::get float &  f  )  const
 

value query

const Callback* osg::Uniform::getEventCallback  )  const [inline]
 

Get the const EventCallback.

Callback* osg::Uniform::getEventCallback  )  [inline]
 

Get the non const EventCallback.

Type osg::Uniform::getGlApiType Type  t  )  [static]
 

Return the GL API type corresponding to a GLSL type.

unsigned int osg::Uniform::getModifiedCount  )  const [inline]
 

unsigned int osg::Uniform::getNumParents  )  const [inline]
 

Get the number of parents of this Uniform.

Returns:
the number of parents of this Uniform.

const StateSet* osg::Uniform::getParent unsigned int  i  )  const [inline]
 

Get a single const parent of this Uniform.

Parameters:
i index of the parent to get.
Returns:
the parent i.

StateSet* osg::Uniform::getParent unsigned int  i  )  [inline]
 

ParentList osg::Uniform::getParents  )  [inline]
 

Get the a copy of parent list of node.

A copy is returned to prevent modification of the parent list.

const ParentList& osg::Uniform::getParents  )  const [inline]
 

Get the parent list of this Uniform.

const Type osg::Uniform::getType  )  const [inline]
 

Get the type of glUniform as enum.

Uniform::Type osg::Uniform::getTypeId const std::string &  tname  )  [static]
 

Return the Type enum of a Uniform typename string.

const char* osg::Uniform::getTypename Type  t  )  [static]
 

Return the name of a Type enum as string.

const Callback* osg::Uniform::getUpdateCallback  )  const [inline]
 

Get the const UpdateCallback.

Callback* osg::Uniform::getUpdateCallback  )  [inline]
 

Get the non const UpdateCallback.

bool osg::Uniform::isCompatibleType Type  t  )  const [protected]
 

osg::Uniform::META_Object osg  ,
Uniform 
 

bool osg::Uniform::operator!= const Uniform rhs  )  const [inline]
 

bool osg::Uniform::operator< const Uniform rhs  )  const [inline]
 

Uniform& osg::Uniform::operator= const Uniform  )  [inline, protected]
 

bool osg::Uniform::operator== const Uniform rhs  )  const [inline]
 

void osg::Uniform::removeParent osg::StateSet object  )  [protected]
 

bool osg::Uniform::set bool  b0,
bool  b1,
bool  b2,
bool  b3
 

bool osg::Uniform::set bool  b0,
bool  b1,
bool  b2
 

bool osg::Uniform::set bool  b0,
bool  b1
 

bool osg::Uniform::set int  i0,
int  i1,
int  i2,
int  i3
 

bool osg::Uniform::set int  i0,
int  i1,
int  i2
 

bool osg::Uniform::set int  i0,
int  i1
 

bool osg::Uniform::set const osg::Matrixd m4  ) 
 

bool osg::Uniform::set const osg::Matrixf m4  ) 
 

bool osg::Uniform::set const osg::Matrix3 m3  ) 
 

bool osg::Uniform::set const osg::Matrix2 m2  ) 
 

bool osg::Uniform::set const osg::Vec4 v4  ) 
 

bool osg::Uniform::set const osg::Vec3 v3  ) 
 

bool osg::Uniform::set const osg::Vec2 v2  ) 
 

bool osg::Uniform::set bool  b  ) 
 

bool osg::Uniform::set int  i  ) 
 

bool osg::Uniform::set float  f  ) 
 

value assignment

void osg::Uniform::setEventCallback Callback ec  ) 
 

Set the EventCallback which allows users to attach customize the updating of an object during the Event traversal.

void osg::Uniform::setModifiedCount unsigned int  mc  )  [inline]
 

void osg::Uniform::setName const std::string &  name  ) 
 

Set the name of the glUniform, checking to make sure its only set once.

Reimplemented from osg::Object.

bool osg::Uniform::setType Type  t  ) 
 

Set the type of glUniform.

void osg::Uniform::setUpdateCallback Callback uc  ) 
 

Set the UpdateCallback which allows users to attach customize the updating of an object during the update traversal.


Member Data Documentation

union { ... } osg::Uniform::_data [protected]
 

ref_ptr<Callback> osg::Uniform::_eventCallback [protected]
 

unsigned int osg::Uniform::_modifiedCount [protected]
 

ParentList osg::Uniform::_parents [protected]
 

Type osg::Uniform::_type [protected]
 

ref_ptr<Callback> osg::Uniform::_updateCallback [protected]
 

GLfloat osg::Uniform::f1 [protected]
 

GLfloat osg::Uniform::f16[16] [protected]
 

GLfloat osg::Uniform::f2[2] [protected]
 

GLfloat osg::Uniform::f3[3] [protected]
 

GLfloat osg::Uniform::f4[4] [protected]
 

GLfloat osg::Uniform::f9[9] [protected]
 

GLint osg::Uniform::i1 [protected]
 

GLint osg::Uniform::i2[2] [protected]
 

GLint osg::Uniform::i3[3] [protected]
 

GLint osg::Uniform::i4[4] [protected]
 


The documentation for this class was generated from the following file:
Generated at Thu Nov 24 16:24:00 2005 for the OpenSceneGraph by doxygen 1.3.6.