Classes | |
class | CubeMapGenerator |
This is the base class for cube map generators. More... | |
class | CullVisitor |
Basic NodeVisitor implementation for rendering a scene. More... | |
struct | CullVisitor::MatrixPlanesDrawables |
class | DelaunayConstraint |
DelaunayTriangulator: Utility class that triangulates an irregular network of sample points. More... | |
class | DelaunayTriangulator |
class | DisplayRequirementsVisitor |
A visitor for traversing a scene graph establishing which OpenGL visuals are required to support rendering of that scene graph. More... | |
class | GLObjectsVisitor |
Visitor for traversing scene graph and setting each osg::Drawable's _useDisplayList flag, with option to immediately compile osg::Drawable OpenGL Display lists and osg::StateAttribute's. More... | |
class | HalfWayMapGenerator |
This cube map generator produces an Half-way vector map, useful for hardware-based specular lighting effects. More... | |
class | HighlightMapGenerator |
This cube map generator produces a specular highlight map. More... | |
class | Hit |
class | IntersectVisitor |
Basic visitor for ray based collisions of a scene. More... | |
class | IntersectVisitor::IntersectState |
class | BaseOptimizerVisitor |
Helper base class for implementing Optimizer techniques. More... | |
class | Optimizer |
Traverses scene graph to improve efficiency. More... | |
struct | Optimizer::IsOperationPermissibleForObjectCallback |
Callback for customizing what operations are permitted on objects in the scene graph. More... | |
class | Optimizer::FlattenStaticTransformsVisitor |
Flatten Static Transform nodes by applying their transform to the geometry on the leaves of the scene graph, then removing the now redundant transforms. More... | |
class | Optimizer::CombineStaticTransformsVisitor |
Combine Static Transform nodes that sit above one another. More... | |
class | Optimizer::RemoveEmptyNodesVisitor |
Remove rendundant nodes, such as groups with one single child. More... | |
class | Optimizer::RemoveRedundantNodesVisitor |
Remove redundant nodes, such as groups with one single child. More... | |
class | Optimizer::RemoveLoadedProxyNodesVisitor |
Remove loaded proxy nodes. More... | |
class | Optimizer::TesselateVisitor |
Tesselate all geodes, to remove POLYGONS. More... | |
class | Optimizer::CombineLODsVisitor |
Optimize the LOD groups, by combining adjacent LOD's which have complementary ranges. More... | |
class | Optimizer::StateVisitor |
Optimize State in the scene graph by removing duplicate state, replacing it with shared instances, both for StateAttributes, and whole StateSets. More... | |
class | Optimizer::CheckGeometryVisitor |
class | Optimizer::MergeGeometryVisitor |
class | Optimizer::SpatializeGroupsVisitor |
Spatialize scene into a balanced quad/oct tree. More... | |
class | Optimizer::CopySharedSubgraphsVisitor |
Copy any shared subgraphs, enabling flattening of static transforms. More... | |
class | Optimizer::TextureVisitor |
For all textures apply settings. More... | |
class | PositionalStateContainer |
PositionalStateContainer base class. More... | |
class | ReflectionMapGenerator |
This is the most simple cube map generator. More... | |
class | RenderBin |
RenderBin base class. More... | |
struct | RenderBin::SortCallback |
struct | RenderBin::DrawCallback |
class | RegisterRenderBinProxy |
Proxy class for automatic registration of renderbins with the RenderBin prototypelist. More... | |
class | RenderLeaf |
Container class for all data required for rendering of drawables. More... | |
class | RenderStage |
RenderStage base class. More... | |
class | SceneView |
SceneView is literally a view of a scene, encapsulating the 'camera' (not to be confused with Producer::Camera) (modelview+projection matrices), global state, lights and the scene itself. More... | |
struct | SceneView::ComputeStereoMatricesCallback |
Callback for overidding the default method for compute the offset projection and view matrices. More... | |
class | Simplifier |
A simplifier for reducing the number of traingles in osg::Geometry. More... | |
class | Simplifier::ContinueSimplificationCallback |
class | SmoothingVisitor |
A smoothing visitor for calculating smoothed normals for osg::GeoSet's which contains surface primitives. More... | |
struct | LeafDepthSortFunctor |
class | StateGraph |
StateGraph - contained in a renderBin, defines the scene to be drawn. More... | |
class | Statistics |
Statistics base class. More... | |
class | TangentSpaceGenerator |
The TangentSpaceGenerator class generates three arrays containing tangent-space basis vectors. More... | |
class | Tesselator |
Originally a simple class for tessellating a single polygon boundary. More... | |
struct | Tesselator::Prim |
struct | Tesselator::Vec3d |
struct | Tesselator::NewVertex |
class | TransformAttributeFunctor |
Functor for transforming a drawable's vertex and normal attributes by specified matrix. More... | |
class | TransformCallback |
TransformCallback is now deprecated, use osg::AnimationPathCallback instead. More... | |
class | TriStripVisitor |
A tri stripping visitor for converting Geometry surface primitives into tri strips. More... | |
class | UpdateVisitor |
Basic UpdateVisitor implementation for animating a scene. More... |